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ASSIGNMENTS
Drawing wheels on vehicles is an excellent way to practice cylinders and reinforce what we've already learned.
Level 1
Draw a simple car, bus, RV, or truck focusing on the wheels.
- Add a spare tire on the front or back to practice cylinders in different orientations.
- Use photos for inspiration, not for direct copying.
- Draw your vehicle from a slightly different angle than your reference to practice perspective construction.
- Make vehicles toy-like, simplifying details and focusing on perspective.
- Start with the side view silhouette in 3-point perspective, then extrude it.
- Construct wheels by approximating square planes and drawing ellipses within. Give them thickness!
- Experiment with the same vehicle from multiple angles or different types of vehicles.
Level 2
Include at least one tank in your drawings to practice cylinders along all three axes.
- Tanks should primarily be constructed out of boxes and cylinders.
- Add simple details like headlights, a window, or more guns for enhancement.
- Use the X method to ensure consistent wheel sizes.
General Tips
- Keep lines light and clean in early stages to avoid messiness.
- Apply "X-ray vision goggles" to visualize and construct internal parts.
- Remember the techniques for constructing cylinders inside boxes.
- Review previous lessons if necessary to refresh on the concepts.
Deadline: Submit by 03/28/2024 for a chance to be in the critique video!
Found myself a bit unmotivated after my defeat in the previous hand exercise. Did only the simplest shapes but tried to challenge myself a bit by using an image of a jeep tilting over to the right while going over a steep sand hill. It was a bit tricky with the front wheels as well as trying to capture the tilt in the car body correctly because the car body tilted somewhat independently from the wheels.
I'm going to do redo the tank. It got super messy. The car is a little cleaner, but there are some spots that could converge better. Plus it could use some more ellipses!
Some more. I think I'm going to do a couple of sketchbook pages of just cylinders in perspective before attempting to attach them to things.
Still not sure how much convergence i need to have on my box. How do i know if i need to have a lot or very little convergence ?
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4d
Depends on how much distortion you want in your drawing. If the vanishing points are pushed closer together, the convergence becomes more extreme and there is more distortion. As the vanishing points move further apart, you will decrease the distortion. Your drawings here have very little distortion, so good choice!
I felt like the first two I didn't focus enough on the wheels, so I tried to emphasize them more on the second attempt. The second one on page 2 turn out ok but, the rest wee kind of a mess. I don't know if today wasn't my day or if it was a combination of my pencil's graphite and the paper of the sketchbook but, today my drawing turn out messier than usual and probably the constant numb feeling of my index finger didn't help.
I probably should go back and practice light lines and clean sketching. I'm gonna go back to the beginning of this perspective section and back here before moving on. Or do you think I should just move on the next assignment after practicing ellipses a few times?
Hi Carlos, my random $0.02 is that you may be being a little harsh on yourself. The great thing about these courses is we can go back and revisit lessons at any time, so definitely feel free to redo the perspective sessions again if you really want to, but from my eye it looks like you’ve got the elements of perspective theory Stan teaches in this course down very well. A few iffy lines and slightly off freehand ellipses here and there is just execution, which we’re all gradually improving through thousands of iterations of various lines. Maybe just keep going - you’ll be using perspective in the coming lessons too and what you’ve done here is pretty darn good!
This one was certainly the hardest one yet! (Although I feel that after every new project). Drew the car after watching the level 1 demo, and the tank after :)
For this assignment I used some grey markers for the undersketch and a fineliner/a ballpoint pen for the lineart. Using markers helped me be more loose with my sketches, but I think they messed up precise placements (such as the wheels on the tank) because of how thick the nib was. Will likely not use markers for precise measurements in the future, or have an extra layer of sketch on top of the marker layer with a thinner pen before moving onto the final linework.
For the body of the vehicles themselves, it was a lot more manageable when the big encompassing box for the whole form first, then cutting/carving away at it with straight lines. I only had to do that with one side of the box, then all I had to do was project the plane that I had carved on one plane to the other. This made the process a lot quicker and less daunting.
Here are my Level 1 + 2 assignments. Another very useful learning exercise. I decided to skip the tank and punish myself with something with more circles and more persepective.
My assignment! I initially forgot to keep my lines perpendicular to the horizon line when constructing planes so I had made some wonky ellipses. I wasn't too happy with my first attempt (which was the car) so I attempted to practice with an oil truck since those have lots of cylinders.
Hopefully, one of the excellent Proko pros will come to your rescue but in case they miss your post - I also find this a bit of a mystery. From what I can tell, you've got the major axis correct (90 degrees from the minor (perspective line) axis. But, from what I can gather, the major axis just represents the longest part of the ellipse - it doesn't mean that the ellipse has to touch the edge of the imaginary box where it intersects with the major axis though. The ellipse needs to touch the edge of the imaginary box at the center of its four sides and just be a bit stretched out where it intersects the major axis. How stretched out it gets seems to be based on your feel for what looks right - which is where I get a bit lost. Anyway, I hope that makes some sense.
I redid this, I think I'm having a hard time eyeballing convergence angles. I get the concepts here, but I think I just need more practice making these angles more intuitive.
Two separate attempts plus a bonus cube just so I know I'm not going crazy.
For the life of me the wheels came out wonky EVERY time. I did these nice and slow, used lots of x-ray vision and measuring. It's just when I went to add the ovals for the wheels everything went off track. Especially when I tried to extend them to make them thicker. I think I'm just going to start doing a few of these as a warm up before every drawing session.
I just watched the demo and I think I see where I made mistakes. I'll redo these later today.
I love the second one, it give major hots wheels vibe and the line weight is just perfect😔👌
