Project - Build a 1-Point Room - Level 2
Project - Build a 1-Point Room - Level 2
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Project - Build a 1-Point Room - Level 2
courseDrawing BasicsFull course (185 lessons)
$159
assignments 343 submissions
loes roos
This is a work in progress. I initially posted it in the level 1 but it is better here (I deleted it there). In June I was in the long room in Trinity College in Dublin and was impressed. And it is a fantastic library for one point perspective. However it is my intention to add an arcade to it in the second hall. I scanned it to continue digitally in GIMP, because this drawing on paper is only on A5 paper and it was becoming too messy. So this is a work in progress... but the intention is the level 2 with the arcade in the back... When finished digitally I shall add it here, but it may not be in time for the critiques.
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ASSIGNMENTS

Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!

For this project, we're stepping it up a notch. Instead of just drawing simple boxes, you'll be extruding complex shapes toward the vanishing point.

Watch the Level 1 Project: The instruction in the previous video apply to level 2 too.

Stick to Hard-Edged Shapes: Avoid things like blenders or toilets that have curves since that will lead to complex ellipse issues that we haven't learned yet. We're focusing on straight edges and corners here.
Pick a Theme Like an Arcade Room: This works great because arcade cabinets have different shapes but are generally boxy. Think of cabinets with unique profiles but all going straight back from there.
Use One-Point Perspective: This means all corners of your objects should lead to a single vanishing point.
Be Creative with Your Theme: The arcade room is just a suggestion.
Focus on Structure, Then Add Details: First, get your basic structure right. After that, add in details to make it look more real.
Have Fun and Experiment: The most important part is to enjoy and try out different things.

francesco zanardini
Hello everyone, I’d like to say a few words about this module and the exercises in case it might be useful to anyone, so they can avoid the mistakes I made. This has been the toughest module I’ve tackled so far, and it’s thrown me off balance on several occasions, but it’s also taught me a great deal. I tried to do every exercise freehand without using a ruler (I only used it afterwards for inking), and in doing so I noticed and tried to improve the gaps in my ability to draw lines – not so much in terms of wobbly lines, but in being precise, in understanding where each line was going to end up without guessing, but trying to be neat about it. These exercises kept me very busy, but I brought it on myself. Here are the mistakes I made, which I wouldn’t recommend: - I tried to illustrate things that were too complex and detailed, wasting too much time when I could have done more drawings - If you want to create more detailed work, make some thumbnails and try to understand how things like buildings or roofs are constructed. I tried to draw from my imagination, and not only did the result not look good, but I had to redo things several times because they didn’t resemble anything that actually exists. - Only colour and ink if you have spare time; otherwise, do more sketches, which is much more useful. What have I learnt? As well as gaining a good understanding of how vanishing points work, I’ve learnt to handle lines better and to be more organised in doing so. Obviously, there are still some perspective errors (a few crooked lines here and there), but now I can spot them and fix them if necessary. Please don’t make the same mistake I did by trying to be too precise and rushing into complex things straight away; it cost me a lot of time and effort that I could have spent on producing many more precise sketches.
Petar Ristic
Melanie Scearce
Looks great, Petar! I would just add a little bit of bulk to those cabinets on the back wall so they aren't paper thin. Since we are looking down on the scene, those top planes would be visible.
Simone Couture
Carlos Javier Roo Soto
Same problems I had with level 1, the long lines and difficulty rotating the sketchbook plus in this one I probably should had drawn from the back side to the visible side. It would have made it easier. Got any tips?
Bag of Snakes
Hey Proko Nation. Here's my 1 point Arcade. Definitely needed to use a ruler to lay in some of the longer mark up lines, and need to keep developing my freehand. All the darker linework is freehand. All feedback welcome
João Rudge
Not happy with the result... a lot of work for something boring and not precise. Gonna do level one and try to get better.
João Rudge
Im still strugglin with this project... but at least Im happy with this new drawing. Clearly not my alley...
gunk
3mo
I can’t even draw ellipses in perspective yet, not sure why I got so fixated on arches. It was a ton of fun though! Will definitely do the other two thumbnails that I haven’t done yet.
Sergey Kuznetsov
Tried a blue pen for this one.
@jfd
3mo
I am pretty happy with it. There is some inconsistency in the foreshortening of the right and left machines, though
Shenmin Zhou
letters & parking lot
Logan Keller
I definitely notice a need to practice straight lines with this haha. I also enjoyed this one. Note the sink location is optimal lol
Tim
3mo
Outstanding sink placement!
Kristen
4mo
Goodness me, this one was a bit trickier. Placing another game case behind the front one was more difficult than I thought. It would probably help if things are drawn bigger. It was a challenge but I feel I really learned something. For instance my horizontal and vertical lines need some improvement.
@dbd1000
4mo
My level 2 assignment.
Keith Harrison
Arcade room but with no chairs or people!
@araka
4mo
Hello, Here’s my level 2 drawing, I will also add a page with a small test done.
@araka
4mo
The smaller version
Daniel Cabot
I made a living room for level 2
Wieke Pierhagen
My level 2 assignment has become a boulder room. We don't really have arcade places in the Netherlands (just a few), but some friends are really into bouldering, and those could be interesting shapes to try out. The hardest parts are when I can't see how broad a piece is because there is another piece in front of it and I can't go directly parallel onward with my lines like in the left most obstacle. The one in the middle on the right side, close to the vanishing point was pretty hard and I doubt if it is correct. But otherwise, I really had fun inventing such a place! And again, no ruler involved in the making of this drawing ;-)
Ty Rogers
5mo
Spending time in an arcade is always fun!
Martha Muniz
Awesome job!
@g_meza
5mo
Some of my attempts.
Pamela D
5mo
Catching up on some of the assignments and the arcade was on my list…
Pamela D
5mo
I have tidied up my first version and aimed to get more precise one point perspective. I used freehand thrown lines first, the combination of thickening lines and sometimes the ruler. The main thing is I had plenty of thinking time and helpful comments from @Thoth. Best to move on to a similar task / assignment to practise perspective there.
Thoth
5mo
The lines that run toward the back should all be directed (and, when extended, meet) at the vanishing point. If you take the very first object on the left, only the top line moves toward the vanishing point. The one underneath is parallel to it, so it ends up below the vanishing point--there is no foreshortening. And the five lines underneath don't go anywhere near the vanishing point. The perspective in the objects on the right looks much more convincing, I think.
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