Project - Build a 1-Point Room - Level 2
Project - Build a 1-Point Room - Level 2
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Project - Build a 1-Point Room - Level 2
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loes roos
This is a work in progress. I initially posted it in the level 1 but it is better here (I deleted it there). In June I was in the long room in Trinity College in Dublin and was impressed. And it is a fantastic library for one point perspective. However it is my intention to add an arcade to it in the second hall. I scanned it to continue digitally in GIMP, because this drawing on paper is only on A5 paper and it was becoming too messy. So this is a work in progress... but the intention is the level 2 with the arcade in the back... When finished digitally I shall add it here, but it may not be in time for the critiques.
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ASSIGNMENTS

Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!

For this project, we're stepping it up a notch. Instead of just drawing simple boxes, you'll be extruding complex shapes toward the vanishing point.

Watch the Level 1 Project: The instruction in the previous video apply to level 2 too.

Stick to Hard-Edged Shapes: Avoid things like blenders or toilets that have curves since that will lead to complex ellipse issues that we haven't learned yet. We're focusing on straight edges and corners here.
Pick a Theme Like an Arcade Room: This works great because arcade cabinets have different shapes but are generally boxy. Think of cabinets with unique profiles but all going straight back from there.
Use One-Point Perspective: This means all corners of your objects should lead to a single vanishing point.
Be Creative with Your Theme: The arcade room is just a suggestion.
Focus on Structure, Then Add Details: First, get your basic structure right. After that, add in details to make it look more real.
Have Fun and Experiment: The most important part is to enjoy and try out different things.

@coralsea
•
12d
I don't know why I started with this idea in the first place but not only was it really tough in some places to draw the right lines but also I think I missed certain points in the exercise like measuring depth in a room. I found it very hard to keep a consistent depth. Because I drew sort of Lego blocks, everything was supposed to have the same thickness but in some places it doesn't. Tough exercise but interesting, I'll try again with a room.
@kuscheldrache
For level 1 I did my living room from a low viewpoint. Realized later that there are some complex shapes there too. For level 2 I did a piano shop.
@sharone
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20d
Didn’t perfect this. But a good exercise for me. Fun ‘constructing’ via drawing.
Scott Mooers
Here is my arcade room.
@dalpezzo13
Pretty proud of the sink placement here
Nicholas Allott
A modern art gallery exhibition. 😅
Shaun Sinnett
@mis_74
•
3mo
Turbo Fish
•
3mo
Here is my free hand attempt and my reference :)
Ilan Jones
•
3mo
I know Stan said no ellipsis but i needed the practice. Thisbis the longest I've worked on drawing in a long time. Feels great! The snack bar was a struggle to land right with somewhat believable scale but im happy with how it turned out.
Mike Thompson
The chairs still do not look right but its time to move on
Samuel Gariépy
Here's my submission for this project. A cafe bar arcade. I cranked the contrast in photoshop.
Samuel Gariépy
An exercise I did after watching the demos.
Jon B
•
3mo
Normally only try the level 1 assignments as a newbie but this was fun! Usual caveats that my line quality sucks (just got to keep on the daily practice and hope things improve over time?) But the perspective side i feel like I'm (mostly) getting. Feedback welcome ofc.
Marco Sordi
2026/7/21. Hi everybody. Here's my assignment for this section. Thanks for any comment or critique.
Atomosophere
Graveyard. Extruding tiny angles is surprisingly satisfying, but very tough. Maybe the sink is buried 'neath one of these headstones?
@bluemight
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5mo
Made a sort of arcade room with random colors. I just made each arcade of one color in a separate layer to help me do each one and be able to do the x-ray vision, projecting lines and checking if the perspective was correct. Doing random angles and projecting them is something I understand, yet it is still not always 100% clear for me in practice. I don't think there are big mistakes in the end here but it took me a few attempts on some corners.
Atomosophere
color coding the various machines is a really good move. I definitely wish I had dipped into using colors for this project
Darren
•
5mo
I think I was going for a cave indoor seating area but when i started to add a texture for the rocky wall it broke the perspective a bit.
Darren
•
5mo
Forgot the sink!
@ralk
•
5mo
I put a sink in the ground with a blocky tap because that's the most important piece in any 1-point perspective exercise. I also have no idea what that panel-thing on the left is. Some kind of fancy display? I just wanted to draw that shape.
Chuck Ludwig Reina
Love it. Especially the lights. Kind of give me a star trek feel?
Vincent GIL
Hi ! Here’s my assignment for this project. Couldn’t find the inspiration with room so i just made a sketch sci-fi canyon buildings. Finally it’s was fun. I’m still heavy with my lines (new with digital) Feel free to critique and advice :). Have Fun !
@kotka
•
6mo
I freestyled some sort of broken spaceship. Once I finished I realised my broken corner in the right looks weird. I got a bit carried away, so to me it looks like there is a perpendicular corridor that has broken off into space rather than the continuation of the wall.
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