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Finally got around to finishing this project and hopefully will catch up with the class soon! I drew a library type of room and got a bit lost in the details. I also took the sketch into clip studio and did a lineart overtop to see how it'd look cleaned up. I used the ruler for the long lines digitally but practiced freehand for all the books. I feel it'd look better doing it all one way though and maybe using a textured brush.
Regardless, it took a lot of time that I wish I spent just drawing more of these in my sketchbook... lesson learned I guess!
DOWNLOADS
demo-build-a-1-point-room-level-1.mp4
1 GB
demo-build-a-1-point-room-level-1-transcript-english.txt
26 kB
demo-build-a-1-point-room-level-1-transcript-spanish.txt
27 kB
demo-build-a-1-point-room-level-1-captions-english.srt
44 kB
demo-build-a-1-point-room-level-1-captions-spanish.srt
48 kB
COMMENTS
I tried to make a one point perspective version of this art from video game marvel rivals, I got very lost
Did a living room had a lot of difficulty with the 2 furniture that are facing away from the back wall, I found it hard to cut the arms of the furniture into/out of the box and get them to converge to vanishing point, quite a challenge I think I was somewhat successful
Starting with a gri definately helped, though next time I'll use less reference lines. The impractical sink has been put in the table right ;-) I actually had the most fun with the hanging lamp; it really felt spacious to have something in the air!
I recreated the 3D platform after the demo. Most of parts were done from my memory, except for figuring out the ceiling, which I did cheat (sorry Stan). I tried to spice up some details - I think viewers now know where I live :)
I tried a couple of rooms before the demo. Not so creative but I used my imagination.
did it after de demo and was easer but still hard
would reealy love some extra tips
And those after the demo the i tried to use black fountain pen to make it fun for me and i was going for the grassy broken room like those in games were its old but i faild it looks so random but aleast ihad fun
I ended up going weirdly abstract after watching this... Kinda cool but also not my strong suit and struggled with the maths element of it
I definitely wasn't much too creative here other than a few differing ideas, but I wanted to instill a bit of how Stan was doing things. I'll try something more "out of the box" (get it?) after the critiques video.
I realize after attaching that it is also a bit at a dutch angle, but oh well :D Still gotta practice my straights.
Any tips would be appreciated and I know I need to practice on my straight lines more
Did grid lines for these two as Stan showed us in the demo. Thanks for that Stan. I don't mind training wheels.
Just a couple more quick practises for level 2, I started with the subway, then decided to do a bar after. I also added one of my characters to make the scene more interesting. I really struggled with the position of the bar seats and making them look the right height compared to the table and floor. I'm wondering if there's a way around that? Thanks for any feedback :)
This was one of the first projects that just didn't vibe with me or interest me at all, but I think I just picked too boring of a subject. I just picked an office space because that's where I was sitting at the time. Seeing Stan's demo really peaked my interest however. Reminded me the importance of picking interesting things to draw!
I went ahead and redid my kitchen room after watching the demo. I’m glad the grid lines weren’t included this time. While redoing the rooms with the grid lines earlier, they helped me spot a ton of mistakes.
During the first round, I wasn’t thinking things like, “Is this below the horizon line? Then I should be able to see the top,” and so on. On the second attempt, I was also able to “pick the correct side of the box.”
The point of view where the horizon line is above the room is definitely the most difficult one.
I’m sure there are still tons of mistakes in the second version that my eyes aren’t trained to catch yet, buuuut—progress!
Love the third one—where the POV is looking straight up. I used the same "frame" and "POV" for my room, but I didn’t think about drawing the room as if you’re looking up. I always approached it like you’re looking at the room from center stage.
