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ASSIGNMENTS
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Train your eye for edges with a low pressure blob shading exercise. Start with overlapping ovals, add cross contours, pick a general light, and mass in the shadows. Clean the silhouettes, then shape the form by controlling edge quality, from soft gradations to firm turns, plus crisp cast shadows and mindful halftones. You will see how edge choices make forms pop in 3D fast.
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Some pebbles as warmup before the Level 2 assignments. I had a really hard time using my charcoal pen on the paper in my sketchbook, and tried smudging with eraser, finger, and stump with various results.
These are my first-ever attempts at drawing Edges and Focusing on Edges. I was experimenting to see what worked and felt right, and I wasn't entirely focusing on where the light was coming from until the last few ones.
I feel like I can improve a lot, and I'm still going to experiment with Edges. ( ͡° ͜ʖ ͡°)
My first attempt. This doesn’t feel right at all, but I don’t know what’s off. I would appreciate some feedback.
Another attempt at L1, this time with a teddy bear. I’ve gotten more used to digital painting in the meantime and tried to avoid using airbrushes/smudge tools too much.
The geometry of the bear is relatively simple, but I had a hard time determining where the light would hit from imagination, especially near the indents at the eyes. So I simplified it into planes (which was a whole lot of trouble on its own), but it seems to help. I still had to meticulously determine the terminator/where each plane was facing, and at what angle it would meet with the light source. Hopefully doing that becomes more intuitive with practice. Is there a method to find the terminator of a 3d form more efficiently?
Another thing I had trouble with was the subtleties within the light zone; the little value shifts caused by subtle plane changes. While I was (somewhat) able to separate the lights and darks, I found it very difficult to put more detail into the lights, so currently the light side is almost a single flat value. It’s still confusing how I can make a drawing seem like it’s popping out towards the viewer.
The colorized version, with some more little adjustments, especially at the light side of the face. I tried to add a bit more value variances there, but I think it still looks quite flat.
This was a good project to apply everything we’ve learned during past lessons. Though, actually executing different edges (especially very soft ones) was very difficult digitally. I’ve never learned to paint digitally, and since Stan approaches the project traditionally, I didn’t really know how to approach it.
I used soft airbrushes/erasers and blending tools to create soft edges. Soft edges made with other brushes that aren’t inherently soft didn’t create the illusion of 3d form. I may have been overly focused on perfectly soft gradations, rather than other painting techniques that can describe soft edges without that airbrush feel. I think I’ll need to do more research on digital painting to become more comfortable with making soft edges.
The project is pretty tough cause i try to get my blending with graphite pencil abit more smoother but it still comes out abit more spotty.
It might be the roughness of the paper you are using. If it's ordinary sketch paper it can be pretty rough, I kind of tend to like the roughness though.
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4mo
Hey Matthew, nice job on these! Your shading looks nice and even, and you made some really interesting shapes. My recommendation is to be mindful of the angles that you choose for your light source. It seems like you want to practice cast shadows on the form and the angle that you chose for the first blob drawing won't give you that many cast shadow areas to work with. Cast shadows that do exist in that angle will be diluted in the form shadow. I think a light source that is coming close to straight down would allow for more areas of cast shadow to work with for that particular form.
