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project-shading-blobs-level-1.mp4
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ASSIGNMENTS
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Train your eye for edges with a low pressure blob shading exercise. Start with overlapping ovals, add cross contours, pick a general light, and mass in the shadows. Clean the silhouettes, then shape the form by controlling edge quality, from soft gradations to firm turns, plus crisp cast shadows and mindful halftones. You will see how edge choices make forms pop in 3D fast.
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Another attempt at L1, this time with a teddy bear. I’ve gotten more used to digital painting in the meantime and tried to avoid using airbrushes/smudge tools too much.
The geometry of the bear is relatively simple, but I had a hard time determining where the light would hit from imagination, especially near the indents at the eyes. So I simplified it into planes (which was a whole lot of trouble on its own), but it seems to help. I still had to meticulously determine the terminator/where each plane was facing, and at what angle it would meet with the light source. Hopefully doing that becomes more intuitive with practice. Is there a method to find the terminator of a 3d form more efficiently?
Another thing I had trouble with was the subtleties within the light zone; the little value shifts caused by subtle plane changes. While I was (somewhat) able to separate the lights and darks, I found it very difficult to put more detail into the lights, so currently the light side is almost a single flat value. It’s still confusing how I can make a drawing seem like it’s popping out towards the viewer.
The colorized version, with some more little adjustments, especially at the light side of the face. I tried to add a bit more value variances there, but I think it still looks quite flat.
This was a good project to apply everything we’ve learned during past lessons. Though, actually executing different edges (especially very soft ones) was very difficult digitally. I’ve never learned to paint digitally, and since Stan approaches the project traditionally, I didn’t really know how to approach it.
I used soft airbrushes/erasers and blending tools to create soft edges. Soft edges made with other brushes that aren’t inherently soft didn’t create the illusion of 3d form. I may have been overly focused on perfectly soft gradations, rather than other painting techniques that can describe soft edges without that airbrush feel. I think I’ll need to do more research on digital painting to become more comfortable with making soft edges.
The project is pretty tough cause i try to get my blending with graphite pencil abit more smoother but it still comes out abit more spotty.
It might be the roughness of the paper you are using. If it's ordinary sketch paper it can be pretty rough, I kind of tend to like the roughness though.
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2mo
Hey Matthew, nice job on these! Your shading looks nice and even, and you made some really interesting shapes. My recommendation is to be mindful of the angles that you choose for your light source. It seems like you want to practice cast shadows on the form and the angle that you chose for the first blob drawing won't give you that many cast shadow areas to work with. Cast shadows that do exist in that angle will be diluted in the form shadow. I think a light source that is coming close to straight down would allow for more areas of cast shadow to work with for that particular form.
I first drew and shaded random blob shapes I came up with. I later followed along with the demo and did two of those blobs. In following along with the demo, I see where I could have done my first blobs differently.
heres some more, the larger shapes i did this morning and the smaller ones i did just now
Here's my submission, not feeling quite happy with these, i think i did the middle one the best though. I could push my values harder i think, but most of all i need more practice with edges in general and making them transition much more cleanly. On the one of the right, the top bit is supposed to be a cylinder form, which goes down into a boxier sort of bloated for that has a hard turn at the bottom, but the cylinder part really doesn't feel right with it's shading, and the mass of the boxy form doesn't either. I'll probably be revisiting the shading a sphere after this, and continuing to do this as a warm up for a few days until i can work up to something i like
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3mo
Nice work Lane!
One thing that I find helps when trying to explain the form using shadow is to get a bit more definitive in the core shadow / transition area. This will help tell the story of a form. Broader core shadows mean more round (generally speaking), and you can play with the width of it to give cues to our mind and eyes. I've done a little draw over to explain the concept.
Keep up the good work! Cheers.
heres some more that i had done earlier just for a greater sample size for critique
I started with a graphite pencil on newspaper, but that was kinda hard and took quite long, so I switched to charcoal pencil. Not something I've done very often and I stained quite a lot! I also found that imagining where the adges / shade parts must be can be difficult when it is not obvious or when something is in front of it with a cast shadow. I'm thinking that I want to do this assignment later in a bit smaller scale, because I feel there is a lot to learn while doing it.
I tried to do one without the blending stump just so I would get a feel. As usual, I just need to do a lot more of this.
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3mo
Lookin good! Do another pass to darken your core shadows and everything on the shadow side of the terminator. I think your light halftones are very close in value to your shadows, so if you push the core shadow darker, and darken everything on the shadow side of the terminator you'll see a more dramatic 3D effect. The bottom blob on your second image has the most defined core shadows, but the shadow side isn't dark enough so it kind of flattens. Here's the Elements of Light and Shadow lesson that talks about all of these, and a great lesson from Dorian Iten on some shading tricks!
https://www.proko.com/course-lesson/elements-of-light-and-shadow
https://www.proko.com/lesson/mind-blowing-realistic-shading-tricks
Happy with how this turned out. I was kind of aiming for those western desert sunset vibes.
I need to remember to use darker pencils next time around, because I feel like the image lacks contrast. I just used a single B to shade the whole drawing.
