Project - Shading Blobs - Level 1
Project - Shading Blobs - Level 1
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Project - Shading Blobs - Level 1
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Moses
i thought this would be a quick warmup—in the end i spent over 3 hours on this! still struggling a little bit with the blending stump so the blending is a bit patchy but overall i'm happy. i did put in some reflected light because i wanted to practice it more.
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ASSIGNMENTS

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Train your eye for edges with a low pressure blob shading exercise. Start with overlapping ovals, add cross contours, pick a general light, and mass in the shadows. Clean the silhouettes, then shape the form by controlling edge quality, from soft gradations to firm turns, plus crisp cast shadows and mindful halftones. You will see how edge choices make forms pop in 3D fast.

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MATTHEW
13d
Melanie Scearce
Hey Matthew, nice job on these! Your shading looks nice and even, and you made some really interesting shapes. My recommendation is to be mindful of the angles that you choose for your light source. It seems like you want to practice cast shadows on the form and the angle that you chose for the first blob drawing won't give you that many cast shadow areas to work with. Cast shadows that do exist in that angle will be diluted in the form shadow. I think a light source that is coming close to straight down would allow for more areas of cast shadow to work with for that particular form.
Lorena Faria
my attempt
Mal
1mo
I first drew and shaded random blob shapes I came up with. I later followed along with the demo and did two of those blobs. In following along with the demo, I see where I could have done my first blobs differently.
Clément Douziech
Some first attempts, but I really didn't do a great job with the spaceship !
Carmen Ciumber
Lane Campbell
heres some more, the larger shapes i did this morning and the smaller ones i did just now
Lane Campbell
Here's my submission, not feeling quite happy with these, i think i did the middle one the best though. I could push my values harder i think, but most of all i need more practice with edges in general and making them transition much more cleanly. On the one of the right, the top bit is supposed to be a cylinder form, which goes down into a boxier sort of bloated for that has a hard turn at the bottom, but the cylinder part really doesn't feel right with it's shading, and the mass of the boxy form doesn't either. I'll probably be revisiting the shading a sphere after this, and continuing to do this as a warm up for a few days until i can work up to something i like
Chuck Ludwig Reina
Nice work Lane! One thing that I find helps when trying to explain the form using shadow is to get a bit more definitive in the core shadow / transition area. This will help tell the story of a form. Broader core shadows mean more round (generally speaking), and you can play with the width of it to give cues to our mind and eyes. I've done a little draw over to explain the concept. Keep up the good work! Cheers.
Lane Campbell
heres some more that i had done earlier just for a greater sample size for critique
Wieke Pierhagen
I started with a graphite pencil on newspaper, but that was kinda hard and took quite long, so I switched to charcoal pencil. Not something I've done very often and I stained quite a lot! I also found that imagining where the adges / shade parts must be can be difficult when it is not obvious or when something is in front of it with a cast shadow. I'm thinking that I want to do this assignment later in a bit smaller scale, because I feel there is a lot to learn while doing it.
Rich Acosta
I tried to do one without the blending stump just so I would get a feel. As usual, I just need to do a lot more of this.
Patrick Bosworth
Lookin good! Do another pass to darken your core shadows and everything on the shadow side of the terminator. I think your light halftones are very close in value to your shadows, so if you push the core shadow darker, and darken everything on the shadow side of the terminator you'll see a more dramatic 3D effect. The bottom blob on your second image has the most defined core shadows, but the shadow side isn't dark enough so it kind of flattens. Here's the Elements of Light and Shadow lesson that talks about all of these, and a great lesson from Dorian Iten on some shading tricks! https://www.proko.com/course-lesson/elements-of-light-and-shadow https://www.proko.com/lesson/mind-blowing-realistic-shading-tricks
@hampop
2mo
Happy with how this turned out. I was kind of aiming for those western desert sunset vibes. I need to remember to use darker pencils next time around, because I feel like the image lacks contrast. I just used a single B to shade the whole drawing.
Caden Y
2mo
A bunch of blobs + the snail from earlier in the course and a blob-bug
Tim
2mo
Blobs were shaded. Who knew it took so long to shade blobs? Interestingly, I thought I was done, but after uploading my exercise and seeing it as a miniature thumbnail, I can see some issues, particularly with the contrasts on the bottom one - should have done some squinting! Blobs were shaded and lessons were learned.
João Rudge
Here are some blobs and one of my ginger root People... I feel that I understand the principles of values and edges but strugle a lot in the execution. A soft transition that still preserves the shapes and the correct edge its such a hard thing to acomplish (even in the digital).... Any help, tips or feedback would be apreciated.
Chuck Ludwig Reina
Nice work! One thing to think about when getting into rendering is often the darkest part of the shadow on the form is actually the core shadow, i.e. the area where it transitions from light to shadow. This is because this area gets no direct light and little reflected light. (Other dark areas include cast shadows and occlusion shadows, but the core shadow is usually the darkest on the form. Adding in some core shadows will really help sell the round nature of the forms. I did a quick draw over showing some places I might add core shadows in your drawing. Again, good work! these are looking great.
Nancy Larson
A fantastic challenge to read the light and transfer interpretation on to the page. Did try a couple of level 2 faces too, the realness of the opportunity to interpret seemed to be a bit less of a challenge than pure blob. One can easily see how important it is to shade decently among all the other skills demanded here. Good learning, good fun. Will come back to this often.
Melanie Scearce
You tried a good variety of different shapes here. Nice experimentation 👍
@g_meza
3mo
Here are some of my blobs.
Wenhan Lee
3mo
Constructive criticism is invited. Used the airbrush (Krita) for these drawings, with only 4 values.
Wesley
3mo
I feel like the reflective light would be more subtle. It looks more like there’s a lump sticking out.
David D
3mo
I originally thought that this exercise was a little limited… after all, how interesting could a blob be? turns out: you guys are incredible! Seeing your work is inspiring.. my contribution perhaps shows the limitation in my imagination.. particularly when it doesn’t have to “look like” anything. I’ll keep working at it!
Tiffaine Le Gallic
Hi, what do you think about my boxing shrimp? I was a bit confused by the tail, since it's below the body, it's supposed to be in complete shadow, but since the light is coming from the top, I was wondering if some light would touch the tail (since the tail is pointing up).
JR Anderson
I like your concept boxing shrimp. I'd look at the top surface starting at the head, then visualize that top surface to the end of the tail. That's the lighted surface. After the fourth section the top appears to stop into the fifth section which causes confusion to the viewer. If the light source is coming from the top right (appears that way), those sections with a top view should have a lighted surface.
Sean G
3mo
Spent couple days working on these. What I found most challenging was mapping where the shadows fell on an imaginary surface and especially cast shadows . It was like working blind, I didn’t know what the blobs would look like until I started shadow mapping based off the invented light source. Overall I had fun!!!
Patrick Bosworth
Really nice! The shading is nice and even, your values are well handled, great use of lineweight, keep up the good work!
Daniel Cabot
Playing with the idea of edge a very exciting exploration
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