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project-shading-blobs-level-1.mp4
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ASSIGNMENTS
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Train your eye for edges with a low pressure blob shading exercise. Start with overlapping ovals, add cross contours, pick a general light, and mass in the shadows. Clean the silhouettes, then shape the form by controlling edge quality, from soft gradations to firm turns, plus crisp cast shadows and mindful halftones. You will see how edge choices make forms pop in 3D fast.
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This was not as easy as Stan made it look. Filled a lot of pages to get one decent enough to submit.
Boy did I struggle with this one. Not too happy with how any of these turned out really.
I think a couple of issues are that I didn't blend enough (I feel the paper texture is a little strong in some) and not enough value range?
That and im finding the execution of creating these edges to be pretty difficult, I think firm in particular. Just requires more practice/mileage I suppose.
I had two attempts for this. The first I think my edge control was worse but the shapes feel more "real." On the second the edges look better in my opinion but the shapes feel... wrong, flat?
Hmm the more I look I think that my shadows are too inconsistent between all the shapes of the second attempt. Them being onconsistent is probably telling my brain that they are not real 3d shapes.
I need to work on this some more. I probably could benefit from watching the demo and trying again.
I love this 3D illusion created by shading. It's always fascinating, even if it's only an abstract shape, not a real object. I did one page now, but I think, I will use this exercise as a warm-up. Some reflected lights are probably too light, but it was rather a technical problem, paper + pencil sometimes don't want to "cooperate" the way I expect.
My edgy blobs (Level 1). Experimented a bit with smuding things with my fingers. Changed my initial cross contours to better fit the edges I decided to go with.
Not very sure about the second blob from the right, where I tried to mix soft and hard edges to suggest a change in shape, with the flat part a bit on top of the rounded part, but I don't think that worked very well.
After a few months off (Summer, basically) i'm back on track! :D
Now i'm able to focus and get things done 😊🤙🏻
I think I'm doing well with placing the shadows, but I think my problems areas are where each part of a shadow is placed like the core shadow and and ambient lighting as well as setting up my shading values.
Level one shaded blobs. As others have mentioned I'm not 100% confident in the shadow effects (penumbra, reflected light, wrap of upper blob shadows on the lower form etc.) but then the focus of this was edges! My edge work here may be pretty basic but I think the effects work.
Here is a blob I drew. I feel like I understand the concept, but am having trouble with executing it properly. How do you know how light bounces off of each blob? Cast shadows are confusing and I can't imagine where the light should be hitting
Ufff, beautiful shading there!
I'm gonna use this drawing as my muse, looks really cool!
Its difficult to figure out how light would react when multiple blobs are involved
I probably should have done more than one level 1 blob but I was excited to move on to level 2 so just did this attempt. It was fun though to just be purely inventive with it.
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2mo
Nicely done @Margaret Langston! You have good control of your edges here: the blobs on the left are clearly longer and flatter, and the blobs on the right are more spherical. You are also very consistent with your light sources.
Since theres so much overlap, especially in the first image, I think cast shadows would really help sell the forms and be good practice for you with sharp edges that fade into firm and soft edges. Where the cast shadow originates it will be small and sharp, and will become gradually softer and broader as it falls around the form.
After the demos, I have been trying to add more variety into my edges and sometimes I go a little bit too extreme. And I still find the middle levels of edges (edges between hard and soft) is hard to differentiate when I draw, like how to make an edge firmer, but not too soft
This is my resubmission after watching the critique. I tried to smudge less and retain some hatching marks on it but still couldn't resist the temptation of smudging and made everything look smoother, lol
