Critique - Shadow Mapping
Critique - Shadow Mapping
This lesson is premium only. Join us in the full course!
01:01:52
758 views
lesson video
Critique - Shadow Mapping
courseDrawing BasicsFull course (185 lessons)
$159
LESSON NOTES

What's in Premium?

I walk through a critique of the Shadow Mapping project and show how to choose and control edges. You’ll see how to spot and fix common issues like everything-too-sharp, everything-too-soft, messy halftones, weak containment, and symmetry that flattens forms. I demo core shadow vs cast shadow, where to go sharp, firm, or soft, how to build soft edges with gradation instead of thick sharp strokes, and how to map before rendering. We also cover shape design, zigzags, proportion checks, contour strategy, paper texture, pencil handling, and drawing size.

Get this lesson and more in the premium course!

DOWNLOADS
mp4
critique-shadow-mapping.mp4
2 GB
txt
critique-shadow-mapping-transcript-english.txt
52 kB
txt
critique-shadow-mapping-transcript-spanish.txt
54 kB
file
critique-shadow-mapping-captions-english.srt
90 kB
file
critique-shadow-mapping-captions-spanish.srt
98 kB
COMMENTS
Stan Prokopenko
Your drawings look flat because all your edges feel the same. In this premium lesson, I critique the Shadow Mapping project and show how to choose and control edges.
gunk
3d
A very helpful critique video as always. I attempted L2 again, this time spending more time on each one. After the initial gesture was established, I tried to simplify the muscle masses I saw as blobs of various shapes and edges. Afterwards I drew rough cross contours along the arms to really understand the 3d forms of the blobs combined. That helped immensely with figuring out where the form would start turning away from the light, and what edge each blob would create. When choosing the lighting, I picked a group of blobs that I wanted to emphasize (like Stan mentioned in one of the demos) and chose a lighting that would create the most contrast/little shapes. Thinking of each section as cylinders/boxes and lighting them beforehand made lighting the actual arm a lot easier. There’s some shadow shapes that I made up on the spot because I thought they looked more interesting, even if they aren’t accurate. Lighting from imagination is hard, but it feels more manageable now, having applied what Stan has taught in previous projects.
sylph Cabot
Some more practice
@ludapops
5mo
Shadow mapping attempts
ANX804U
7mo
arigato gosiamas]
Josh Fiddler
Take-Aways - variety: if it's not obvious, push it a little, especially in areas that will accentuate the forms. Variety is also not the same as complexity. Focus on the big reads. - shape design >> anatomy: good, clear shape design compensates for any deficiencies in anatomy knowledge. And a key element of good shape design is asymmetry and rhythm. Ignoring that you know it's an arm and has muscles and instead thinking about C,S,I, round/organic vs boxy will get you where you need to go. - proportion: while less important than the above, accurate proportions support shape design and variety - thick ≠ soft: an edge that is soft is gradated, light. - outlines/contours should support the sense of form. Outlining everything can detract from the overall effect of roundness, flattening things out. - finding the terminator is only the first step in identifying the core shadow. Also, I really appreciate how Stan tempers his expectations based on the skill levels of submissions, as well as as the critique precedes. I think that helps those of us that might get discouraged by commentary that doesn't speak to their skill level.
Juice
8mo
I hope it will be some christmas challenge this December also 😊 Its so fun.
Kevin Burfield
Sorry I did the assignment wrong and rendered the entire thing. I realized after I submitted it and saw everyone else’s that I didn’t do it right. But I’m super stoked you took the time to critique my submission! That was really cool. Thanks for everything Stan! And thanks for the awesome course. It’s been one of my favorite courses so far.
HAK24
8mo
Thanks again professor Stan. Nice lesson!
onigi *pronunce [on-ie-gee]*
I was struggling to understand what was a firm line and what was a sharp line.The explanation in this demo really helped me out.
HAK24
8mo
HAK24
8mo
Alison Shelton
This is why I was asking about charcoal. I find it difficult to control. Is it just practice or are there good tutorials that will help?
@uzumaki
7mo
I feel your pain dude, i have the same issue. It is a struggle to control. Steve Huston has some good tutorials regarding charcoal sketching/shading. The paper plays a huge roll. Newsprint is your friend
Vue Thao
8mo
Lol @ Scott. The horse part.
HAK24
8mo
Excellent, Mr. Stan! Thank you for the feedback; I understand it and I will practice doing smooth edges. I've noticed a significant improvement after applying the last two lessons you gave before this critique session.
Sean Ramsey
That's awesome to hear! Yeah getting feedback is so helpful for your improvement. It's great he was able to go over your assignment!
Juice
8mo
Thank you! If its firm edge make it thin and soft thicker. I get it. I’ll keep on focusing finding firm and Sharp edges. And yeah I think I was a bit confused with the shadow mapping as well because the terminator gets 2 edges one to the light side and one towards the shadow side we don’t fill in. So i didnt really knew what to do towards the shadow side.
Stan Prokopenko
The edge facing the shadow side follows the same logic. It describes the plane changes toward the shadow side!
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!