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LESSON NOTES
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I walk through a critique of the Shadow Mapping project and show how to choose and control edges. You’ll see how to spot and fix common issues like everything-too-sharp, everything-too-soft, messy halftones, weak containment, and symmetry that flattens forms. I demo core shadow vs cast shadow, where to go sharp, firm, or soft, how to build soft edges with gradation instead of thick sharp strokes, and how to map before rendering. We also cover shape design, zigzags, proportion checks, contour strategy, paper texture, pencil handling, and drawing size.
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critique-shadow-mapping.mp4
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critique-shadow-mapping-transcript-english.txt
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critique-shadow-mapping-transcript-spanish.txt
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critique-shadow-mapping-captions-english.srt
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critique-shadow-mapping-captions-spanish.srt
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COMMENTS
This is why I was asking about charcoal. I find it difficult to control. Is it just practice or are there good tutorials that will help?
