Project - Shadow Mapping
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Project - Shadow Mapping
courseDrawing BasicsFull course (185 lessons)
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Patrick Bosworth
Level 1 and 2 in graphite, and level 2 in charcoal.
LESSON NOTES

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Instead of jumping straight to halftones and details, you can make your drawings look 3D much faster by first mapping the separation of light and shadow. This process is called shadow mapping, and it's a crucial step for establishing three-dimensional form.

Shadow mapping happens after you've established your initial proportions and major shapes. It's all about defining the edges of your shadows before you start rendering.

Key Shadow Edges

As you map your shadows, you need to identify three types of edges. The quality of these edges—whether they are sharp, firm, or soft—tells the viewer a lot about the form.

  • Core Shadows: This edge runs along the terminator, which is the border between the light and shadow side of an object. The softness or hardness of this edge describes how quickly the form is turning away from the light.
  • Cast Shadows: These are created when one object blocks light from hitting another. Cast shadows typically have sharp edges and help establish the relationship between different forms.
  • The Silhouette: This is the outer contour of your subject. It's usually a sharp edge, but can become a lost edge if the shadow side of the object blends into a dark background.

Finding the Terminator

The terminator is the most important line to find. It's the exact border where the form turns away from the light source. Getting good at identifying this border is key to separating your light and shadow families.

On a simple form like a cylinder, you can imagine the light source's position. If the light is above and to the right, the terminator will be a line on the cylinder where the surface begins to face away from that light. As you move the light source closer to the viewer's angle, the light side of the form gets bigger. As you move the light behind the form, the shadow side gets bigger.

Applying to Complex Forms

This same principle applies to complex, organic forms like an arm. Think of an arm as a complex cylinder with hills and valleys. The terminator will not be a straight line; it will curve and change as it moves along the different muscles and bones.

Imagine slicing through the arm at any point. The shape of that slice determines the path of the terminator at that specific location.

Finding the terminator from imagination requires you to visualize the 3D form in relation to the light source. The good news is that its position doesn't have to be perfectly precise. It's more important for the shadow shape to have a good design and clearly communicate the form. You can even slightly alter the shadow shapes you see to better describe the underlying anatomy.

Common Mistakes to Avoid

When you're starting out, a few things can be confusing. Watch out for these common mistakes:

  • Flat or soft light: Sometimes the light is so diffused that it's hard to see a clear terminator. In these cases, you must use your knowledge of form to invent a terminator that makes sense.
  • Dark halftones: Don't confuse dark values in the light family (halftones) with the true shadow.
  • Reflected light: Bright reflected light can look like it's part of the light family, but it's not. It is always part of the shadow.
  • Subtle cast shadows: Be on the lookout for small cast shadows, like one muscle casting a shadow onto an adjacent one. Missing these can make the form look strange.

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DOWNLOADS
zip
level-1-reference.zip
7 MB
zip
level-2-reference.zip
5 MB
mp4
project-shadow-mapping.mp4
281 MB
txt
project-shadow-mapping-transcript-english.txt
8 kB
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project-shadow-mapping-transcript-spanish.txt
8 kB
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project-shadow-mapping-captions-english.srt
12 kB
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project-shadow-mapping-captions-spanish.srt
14 kB
ASSIGNMENTS

Level 1

Using the well-lit photos of arms provided in the downloads section, start with a linear lay-in and then map the core shadows, cast shadows, and contours. Focus on using the proper edge types to make the form feel three-dimensional without any tonal shading.

Level 2

You're going to do the same thing, except the photos I provided you are flat lit. They don't have an obvious separation of light and dark. So, your job is to invent a light source and imagine the edge of that shadow. Make sure you use the right edge. Softer on large round forms, firmer on those thin tendons and bones, and sharp on cast shadows.

Deadline - submit by November 02, 2025 for a chance to be in the critique video!

Artin A
•
4d
Really having trouble with this project. It is difficult for me to discern the core shadow shapes particularly in the forearm. For example, I can see the core shadow of the forearm in the source reference curving towards the light source, like C shape. But also, my understanding is that if the light is coming from the left, the core shadow should be curving away from the light source (backwards C shape as I drew in my drawing). I drew this one with the idea of communicating form, like in Stan’s demos. But it just doesn’t look great. Any help or suggestions would be appreciated as I have been stuck on this one lesson for a while now trying to get it down.
Vanessa White
hi team, sorry I’m slightly confused about this assignment. Do we need to shade everything, or just mapping out the lines? My understanding is that we shouldn’t be shading, but I’m seeing almost all submissions were shaded. Is this attachment example good enough? Or am I missing anything for this assignment? I also find it challenging to determine when to use soft or firm edges. I understand the concept, but I don’t know how to determine which one is it when I look at a reference. Any guidance for this, please? Thank you so much 🙏🏻
Camille Varner Kolafa
You don't need to shade everything! You're just focusing on mapping the contours, cast shadows, and core shadows and getting the proper edge type. So everything stays pretty linear, just like you've got it! Stan states your form should feel 3-dimensional without taking it to a shaded finish. It seems it has just become a personal decision with a lot of the submissions! It's probably because it feels more complete when shaded. But definitely don't feel pressured to shade yours if you don't want to for this assignment! For your question about the shadows, I'll try my best (but if anyone else knows how to put it into words better than me please do!). So cast shadows usually are the ones that have the sharp edges, and they help establish relationships between forms they're touching or really close to. The core shadows are the ones that can also have the soft edges, usually on curving parts of the form depending on how the light casts around it. The edges usually get softer as the terminator hits on a curve without any flat edges. For example, you've got a good start with that on your terminator, where you starting to feather out your shading on the 2nd round line you have on the upper bicep! I'm not sure if I explained that very well, but I hope it gave at least some insight T^T It's definitely a tricky subject! I think you've got a good start, just keep practicing and if you think throwing shading in will help your understanding, don't hesitate!
Blase.tattoos
My level 1 assignments, I also did them all of them. These are my favorites. Looking back to number 1 or 3 and comparing to the last couple ones I can see I’ve become looser and expressive, loved the exercise!
Ash
•
17d
Nice work! I saw your previous exercise and these are great too!
Brando Gould
Amazing work!
Alice Charlington
Blase.tattoos
Level 2 assignments, I did them all but these are my favorites, still working on the level 1. Done in Procreate
Mimir
•
21d
super nice how did u make that background?
Ash
•
21d
Love these
Jonah Jenkins
Level 1 pre demo. I Don't feel great about this assignment, but I tried my best. Any feedback welcome
Chuck Ludwig Reina
I think you did a great job! One feedback I would have, is don't be afraid to make your core shadow lines a little thicker in areas that are more subtly curved like the bulge at the top of his forearm. These are the little visual cues that give our mind the illusion of three dimensions. Good work!
Rain Kipper
Level 1, before looking demos.
@gothamdemon
Shadow mapping and had a tough time with this but I think I’m getting it
Maren
•
2mo
I could really really use some guidance on this one. This is my attempt at Level 2, and for the life of me I cannot see where the terminator is supposed to be. I understand the principles but wow is this messing me up.
Artin A
•
2mo
Maren
•
3mo
Level 1 Submission
Inkhaurt
•
2mo
Nice and crisp! Did you do these traditionally or digitally?
@notapirate
Here is my first attempt at level 1 ( ͡° ͜ʖ ͡°)
Artin A
•
3mo
William Montalvo
More level 1
William Montalvo
Level 1
Ghost
•
3mo
Ash
•
3mo
Nice!
gunk
•
4mo
Both L1 and L2, before and after watching the demos (each labeled at the top left corner). For the first few attempts at L1, I tried two methods; shadow mapping the edges first (the method shown in the videos), and blending after blocking in the shadow with hard edges. I think either are effective methods, just different in when the edges are established during the process. L2 gave me a lot of trouble, especially references with large, bulging muscles. It was difficult to imagine how light would fall on 4 or so large blobs at the same time. Which I think was the problem; trying to map out the final edges of terminator on the first go. I should’ve simplified the blobs as 1 large form beforehand. Will try L2 again after watching the critique video, keeping that in mind.
Chauncey Holder
my first attempt with the assignment
Darren
•
4mo
Darren
•
4mo
@na_talie
•
5mo
I think, I finally figured out how this is supposed to be done. Please let me know, if you agree 😉
Melanie Scearce
Yes, these look awesome! You're getting some good variety between the soft and firm edges, especially in that arm drawing on the left side of the page. Keep working on your transitions between the soft and firm edges- some of the transitions feel a bit abrupt. You definitely have the right idea!
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