Project - Shadow Mapping
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Project - Shadow Mapping
courseDrawing BasicsFull course (178 lessons)
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Patrick Bosworth
Level 1 and 2 in graphite, and level 2 in charcoal.
LESSON NOTES

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Instead of jumping straight to halftones and details, you can make your drawings look 3D much faster by first mapping the separation of light and shadow. This process is called shadow mapping, and it's a crucial step for establishing three-dimensional form.

Shadow mapping happens after you've established your initial proportions and major shapes. It's all about defining the edges of your shadows before you start rendering.

Key Shadow Edges

As you map your shadows, you need to identify three types of edges. The quality of these edges—whether they are sharp, firm, or soft—tells the viewer a lot about the form.

  • Core Shadows: This edge runs along the terminator, which is the border between the light and shadow side of an object. The softness or hardness of this edge describes how quickly the form is turning away from the light.
  • Cast Shadows: These are created when one object blocks light from hitting another. Cast shadows typically have sharp edges and help establish the relationship between different forms.
  • The Silhouette: This is the outer contour of your subject. It's usually a sharp edge, but can become a lost edge if the shadow side of the object blends into a dark background.

Finding the Terminator

The terminator is the most important line to find. It's the exact border where the form turns away from the light source. Getting good at identifying this border is key to separating your light and shadow families.

On a simple form like a cylinder, you can imagine the light source's position. If the light is above and to the right, the terminator will be a line on the cylinder where the surface begins to face away from that light. As you move the light source closer to the viewer's angle, the light side of the form gets bigger. As you move the light behind the form, the shadow side gets bigger.

Applying to Complex Forms

This same principle applies to complex, organic forms like an arm. Think of an arm as a complex cylinder with hills and valleys. The terminator will not be a straight line; it will curve and change as it moves along the different muscles and bones.

Imagine slicing through the arm at any point. The shape of that slice determines the path of the terminator at that specific location.

Finding the terminator from imagination requires you to visualize the 3D form in relation to the light source. The good news is that its position doesn't have to be perfectly precise. It's more important for the shadow shape to have a good design and clearly communicate the form. You can even slightly alter the shadow shapes you see to better describe the underlying anatomy.

Common Mistakes to Avoid

When you're starting out, a few things can be confusing. Watch out for these common mistakes:

  • Flat or soft light: Sometimes the light is so diffused that it's hard to see a clear terminator. In these cases, you must use your knowledge of form to invent a terminator that makes sense.
  • Dark halftones: Don't confuse dark values in the light family (halftones) with the true shadow.
  • Reflected light: Bright reflected light can look like it's part of the light family, but it's not. It is always part of the shadow.
  • Subtle cast shadows: Be on the lookout for small cast shadows, like one muscle casting a shadow onto an adjacent one. Missing these can make the form look strange.

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DOWNLOADS
zip
level-1-reference.zip
7 MB
zip
level-2-reference.zip
5 MB
mp4
project-shadow-mapping.mp4
281 MB
txt
project-shadow-mapping-transcript-english.txt
8 kB
txt
project-shadow-mapping-transcript-spanish.txt
8 kB
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project-shadow-mapping-captions-english.srt
12 kB
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project-shadow-mapping-captions-spanish.srt
14 kB
ASSIGNMENTS

Level 1

Using the well-lit photos of arms provided in the downloads section, start with a linear lay-in and then map the core shadows, cast shadows, and contours. Focus on using the proper edge types to make the form feel three-dimensional without any tonal shading.

Level 2

You're going to do the same thing, except the photos I provided you are flat lit. They don't have an obvious separation of light and dark. So, your job is to invent a light source and imagine the edge of that shadow. Make sure you use the right edge. Softer on large round forms, firmer on those thin tendons and bones, and sharp on cast shadows.

Deadline - submit by November 02, 2025 for a chance to be in the critique video!

Newest
Tommy Pinedo
I decided to return back to this assignment and rewatch the demos. I did it again and tried my best to make it look good like @Patrick Bosworth lol. I learned this second time around to be more patient. I notice there is a bit of anxiety when attempting projects the first time because I want to know already how I’m going to do. I hope it looks better than my first attempt. happy Thanksgiving everyone!
Patrick Bosworth
Nice work, and a great take away for the second attempt, patience is key! Keep it up! Happy Thanksgiving!
Melanie Scearce
Happy Thanksgiving 🦃 These look awesome!!
CharmLotta
I've made 7 drawings from level 1 so far and I feel a bit lost. Looking at the photos, do I understand the assignment correctly?
Caroline
5d
Level 1, first try. I look forward to doing more of these and watching the Steven Huston video.
@mwalker
9d
This was harder than I expected. I like my first lay in but when I tried my hand at using charcoal over the top that’s when I realized I’ve got a long way to go to get the kind of control that Stan makes look so easy.
Alison Shelton
I have a lot to practice, but here are my initial attempts.
Scott N
17d
Selection of level 1 attempts. Very late to submit, but time to draw is very limited at the moment so I'm making the most of it when the schedule allows.
@pmak22
18d
I did a set of level 1 and level 2 studies, one set with alpha color on marker paper and then another with charcoal pencils on newsprint. Overall I feel good about them, I really tried to follow Steve Huston’s thought process of continuing the gesture through the shadows and think I did a better job of it as I went along. The set from newsprint (second photo) was done after watching a livestream by Huston.
ANX804U
19d
yo. i know i am late and i know this is not acoording to standards, but believe me i am getting B grades in my painting courses, just dont have time at all, not even to breathe.👨🏽‍🎤
D
20d
Level one's
@wegnerjt
17d
love it!
@deepanshu12
Tried 2 more, one with charcoal
Florian Haeckh
yeah, too late again... was fun though
Stan Prokopenko
late, but they looks NICE!
Chuck Ludwig Reina
These look legit awesome.
Dani Torres
Even though I don't think I should've fully rendered this (And let go of the reference half way through... 🙄) I still think I've learnt, and had fun 😊. Today I just fancied drawing before bed, something to do mindlessly Something mindlessly until the HAND shows up, damnit 😛 Too small and weird looking, but I don't mind it (okay I do 😅), i just wanted to render the arm
@caremyr
25d
My take on these assignments, charchoal pencil on newprint
@deepanshu12
Whenever i try and put soft egdes they end up looking messy and not right
Chuck Ludwig Reina
Nice drawings! I find with shadow mapping that it is okay to make the lines a little broader. In a few of the arms (the 4th in particular) you get a nice broad line for the shadow map. These might help make them feel less messy? To my eyes these don't look messy, I think they look good!
@moeinbeheshti
Thank you proko for the basics course
Bombom Man31
I didn't really understand where to actually not draw sum shadows, i often see the little shadows and also drew those (if that's make sense). And i also don't know whether i need to draw a separation between the hard shadow and the bounce light.... I don't think i did well enough in this assignment, pls critique me as harsh as possible!! (Don't mind the background... I drew these in my bedroom)
Sita Rabeling
Level 2 invented light source… 🤷‍♀️🫣 Charcoal on newsprint, highlights added in Procreate.
Sita Rabeling
How to do the shadow mapping I forgot ( in the process) 😁 but that would be the next step and I don't see it. Yet.
@mustaf3
27d
Level one, my anatomy got rusty, can i get as harsh of a crituqe as possible
Dani Torres
The harshest thing I can say is that the biceps in the middle (to the left of "Dih") looks odd. I can't explain myself in English very well but the "bump" should be closer to the deltoids (And i'm guessing you know that already but for some reason you did it wrong hehe)
Randy P
28d
Level Two Attempts
Lenserd martell
I have no idea how deep and different the shadow edges should be. The shaded edge design seems to have a pattern. It would be nice to be able to organize and view the various patterns. But I'm not sure. It was hard for me to judge whether I did well or poorly on this assignment.
Melanie Scearce
Your shapes look great! You followed the form well with your edges. You did mostly use firm/sharp edges, so I would advise that you soften some areas, particularly where shadow falls on rounded forms, paying close attention to the transition between the firm and soft edges. Cast shadows will be sharp, as well as areas were the bone is close to the surface/not covered by thick muscle and the plane shift is dramatic. Overall these look awesome!
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