Project - Shadow Mapping
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lesson video
Project - Shadow Mapping
courseDrawing BasicsFull course (181 lessons)
$159
assignments 119 submissions
Patrick Bosworth
Level 1 and 2 in graphite, and level 2 in charcoal.
LESSON NOTES

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Instead of jumping straight to halftones and details, you can make your drawings look 3D much faster by first mapping the separation of light and shadow. This process is called shadow mapping, and it's a crucial step for establishing three-dimensional form.

Shadow mapping happens after you've established your initial proportions and major shapes. It's all about defining the edges of your shadows before you start rendering.

Key Shadow Edges

As you map your shadows, you need to identify three types of edges. The quality of these edges—whether they are sharp, firm, or soft—tells the viewer a lot about the form.

  • Core Shadows: This edge runs along the terminator, which is the border between the light and shadow side of an object. The softness or hardness of this edge describes how quickly the form is turning away from the light.
  • Cast Shadows: These are created when one object blocks light from hitting another. Cast shadows typically have sharp edges and help establish the relationship between different forms.
  • The Silhouette: This is the outer contour of your subject. It's usually a sharp edge, but can become a lost edge if the shadow side of the object blends into a dark background.

Finding the Terminator

The terminator is the most important line to find. It's the exact border where the form turns away from the light source. Getting good at identifying this border is key to separating your light and shadow families.

On a simple form like a cylinder, you can imagine the light source's position. If the light is above and to the right, the terminator will be a line on the cylinder where the surface begins to face away from that light. As you move the light source closer to the viewer's angle, the light side of the form gets bigger. As you move the light behind the form, the shadow side gets bigger.

Applying to Complex Forms

This same principle applies to complex, organic forms like an arm. Think of an arm as a complex cylinder with hills and valleys. The terminator will not be a straight line; it will curve and change as it moves along the different muscles and bones.

Imagine slicing through the arm at any point. The shape of that slice determines the path of the terminator at that specific location.

Finding the terminator from imagination requires you to visualize the 3D form in relation to the light source. The good news is that its position doesn't have to be perfectly precise. It's more important for the shadow shape to have a good design and clearly communicate the form. You can even slightly alter the shadow shapes you see to better describe the underlying anatomy.

Common Mistakes to Avoid

When you're starting out, a few things can be confusing. Watch out for these common mistakes:

  • Flat or soft light: Sometimes the light is so diffused that it's hard to see a clear terminator. In these cases, you must use your knowledge of form to invent a terminator that makes sense.
  • Dark halftones: Don't confuse dark values in the light family (halftones) with the true shadow.
  • Reflected light: Bright reflected light can look like it's part of the light family, but it's not. It is always part of the shadow.
  • Subtle cast shadows: Be on the lookout for small cast shadows, like one muscle casting a shadow onto an adjacent one. Missing these can make the form look strange.

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DOWNLOADS
zip
level-1-reference.zip
7 MB
zip
level-2-reference.zip
5 MB
mp4
project-shadow-mapping.mp4
281 MB
txt
project-shadow-mapping-transcript-english.txt
8 kB
txt
project-shadow-mapping-transcript-spanish.txt
8 kB
file
project-shadow-mapping-captions-english.srt
12 kB
file
project-shadow-mapping-captions-spanish.srt
14 kB
ASSIGNMENTS

Level 1

Using the well-lit photos of arms provided in the downloads section, start with a linear lay-in and then map the core shadows, cast shadows, and contours. Focus on using the proper edge types to make the form feel three-dimensional without any tonal shading.

Level 2

You're going to do the same thing, except the photos I provided you are flat lit. They don't have an obvious separation of light and dark. So, your job is to invent a light source and imagine the edge of that shadow. Make sure you use the right edge. Softer on large round forms, firmer on those thin tendons and bones, and sharp on cast shadows.

Deadline - submit by November 02, 2025 for a chance to be in the critique video!

Ihori Kobayashi
My first three practices. The second one was a little confusing. It seemed like there were two light sources, or there was a strong reflection. I wasn't sure and ended up making the light part too dark.
@justjen
11d
I can't believe this is the next to last project. 😪 here are some thumbnails. Will attach some full-sized drawings later.
Tori Blade
13d
Vue Thao
14d
I'm still doing level one arms.
Arthur Nesbitt
Here's a handful of attempts I did. It's still a pretty tricky concept for me and im gonna need to practice it more.
Melanie Scearce
Very nice work!
Michael Longhurst
Here’s what I did with the first 11 for level one. In some ways it seemed tricky and others pretty simple. Not sure if on the later I’m missing something. Any advice would be great.
Rafael Rangel
Michael Longhurst
Wow, these look great. Tough act to follow. Ha ha.
Arca Ludo
21d
Level 1 Shadow Mapping 03: Did it with Procreate's Molesworth bruth. I need to get better at creating those sharp edges with it.
@l3monhail
25d
Lone Varg
29d
Tried a few Level 2 arms. Much harder on the brain. Need more time with existing shadows before any other inventing.
Angel Kritikos
Level 1 assignment completed
Aubrey Hannah
Here is the work I did filling in the form shadow for the different reference images in this exercise. I noticed some people simply mapped the terminator lines, but I thought I could use practice with just identifying and shading in the shadow side of a form. Honestly, knowing more about edges will be very useful for me. I never knew that edges were present in every 3D form and not just ones with sharp edges like cubes.
samuel burgos celedon
@koor
1mo
I’m not sure if I’m doing this correctly. If someone could help, I would appreciate it.
Chuck Ludwig Reina
Looks right to me! One thing that you can do, is vary the width of the core shadow a bit more, depending on the shape of the form. Generally speaking, more rounded areas (like the bicep) have broader core shadows as the form is turning more slowly. Good stuff! Keep it up.
carla toms
1mo
all the rest of the arms
carla toms
1mo
more arms. I ended up shading them because i couldn't resist
Chuck Ludwig Reina
These look great!
carla toms
1mo
first 9
Liviu
1mo
After a wild end of they year I finally manage to get back o track and restart doing this course. So this is my assignment. Critique will be appreciated. 10x
Aubrey Hannah
You did a really great job capturing the form of the human arm in your practice here. Your linework's impressive.
Margaret Langston
These submissions are from before and after the last four months.
samuel burgos celedon
I am gradually seeing an improvement in my charcoal control. More of Level 1
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