Hey Baruna! Nice piece, here are a few things I see you could work on. First is the overall composition. When designing a comic cover your art needs to fit within the layout of the comic title information. Most comic titles are placed at the top 1/4 of the cover so the name is visible or even sticks out on a wall of other comic books. Your main character's face would be completely obscured by a title in this case. That said, both of your main characters are pushed to the extreme corners of your composition, and they're getting cut off which diminishes the impact of your action. Focus your action and characters using a basic rule of thirds- break your pages down into three even sections horizontally and vertically and place your most important information on the dot where these lines intersect. I placed a rule of thirds grid over your cover design so you can see where your figures are placed on the fringe in the composition, and then placed the same grid over a favorite Frank Frazetta piece that has a similar action as your cover. In the Frazetta piece notice how each of the important character elements are fully visible, and fall directly on a intersection of the grid. This is a good starting point for composing images, so try to keep all of your important info around these target areas and don't let your main characters get cut out of frame. You have an interesting character design for the baddie taking a boot the the head, and I'd love to see how that creature takes the IMPACT of that hit! You didn't tell that story with your picture. Take a look at the zombie recoiling from that huge punch in the Frazetta piece, you FEEL the impact of that huge swing. Ultimately your cover needs to sell the story that takes place in book. It should offer a peek into the action that will pay off if the reader picks it up. By cutting off the figure of the baddie getting hit lower right, we're missing out on a huge portion of your visual storytelling. Hope this helps! Keep up the good work
Nice studies, Henrique! I love Mike Mattesi's Force series, they're great books! You have some nice gestures here, but you can bring them to the next step if you start to focus on your line quality and control by using some tapered strokes, and ghosting your lines to pre-plan your marks before laying them down. Here are a few free videos on improving line quality, hope they help! 6 Habits for Good Line Quality https://www.proko.com/course-lesson/6-habits-for-good-line-quality/discussions The Tapered Stroke https://www.proko.com/course-lesson/how-to-draw-confident-lines-the-tapered-stroke/discussions
Welcome @oneward! Procreate has tons of great brushes that come with the software, so start with getting comfortable with the default set of tools while you check out what others are using. The best way to start getting comfortable with digital painting is using the generic painting round brush. This can feel clunky and limiting at first, but it's one of the most versatile tools in the set and you'll be amazed at what people can create just by varying the size or opacity. Once you're comfortable with how the default tools work, start to dig into the preferences of each brush, and learn how to make adjustments to achieve what you're looking for. A few favorites that come with Procreate are the Procreate Pencil for sketching, and the Syrup Brush for inking. If you're looking for other brushes not included in Procreate, I highly recommend both of Lane Brown's Procreate Master Packs available in the tools section, they're some of the best out there! Good luck, can't wait to see what you're working on!
Here's my calves assignment. I think my weak points in these drawings are not splitting the shading into light and shadow as much as I could, needing more structure and indications of perspective of bony forms and tendons in some areas, and there are some proportion problems in some of the studies.
Hey Chavel, congrats on building your curriculum and carving out time to develop your skills with a busy schedule. Stan and Marshall discuss this popular question in a Draftsmen episode if you haven't seen it. Here's the clip! https://youtu.be/VFB7deiL-3s?si=rgUVL0psFOqcBjKt Also- it's tough to comment based on not seeing where you are in your art journey, (post some pics so we can see your work!) but no matter what level you're at, if you're struggling with the Figure Drawing Fundamentals course I'd highly suggest checking out the Proko Basics Course. You may need to solidify your foundational drawing skills before jumping into Figure Drawing. I know this might feel like adding more course work and increasing your study time, but if you pause your work in Figure Drawing and focus on fundamentals you'll be able to get more out of the Figure Drawing Course once you feel like you're able to dedicate more time to it.
I kind of messed up my first submission for this assignment, as I had not properly read the part that says we should limit ourselves to five values. I decided to redo this one, and will move on to Level 2 next. Please feel free to provide feedback/critique!
This looks really awesome! The only I see is proportionally the helmet feels a bit small for the rest of the body armor set. It's minimal, but might help to slightly bump up the size. Killer work!
Here's my assignment for this one. Easy to notice some mistakes made, most notably some incorrect measurements for the width that kinda snowballed a bit. Fortunately it didn't affect the features of the face, but I should have checked better the negative space between the end of the beard and the jawline. Also didn't capture the eyes tilt, which annoys me because I adjusted it several times, still got it wrong... This was actually rather fun, quite enjoyed it!
Fun. From MAD No. 289, page 45. Mort Drucker. Maybe I should have been more precise, eyes are not in line - but I just wanted it to look like Dave and wanted to see how the hatching is used. I miss those programs. He’s the best.
Wow, great interpretation! This feels really on point for Lovecraftian horror. Great narrative in the props and environment, and your character feels right at home in the world you've created! I would love to see your take on what The Deep Ones look like in your story! Do you have any creature designs for them?