Patrick Bosworth
Los Angeles
Editor at Proko!
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Carlos Javier Roo Soto
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8h
added comment inProject - Simplify to CSI
Asked for help
Here's my first attempt to this assignment. I feel like can't simplify the subject enough, my lines are too messy and it feels like I'm still too photocopying.
Maybe I need to approach this in a more gestural way. What do you think?
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7h
I think you did a great job simplifying these! The camel especially, you're really on the right track. You could simplify the cross contouring on the snail a bit, and look for more opportunities to inject a straight line to give structure and balance the curves. Most of your lines in the snail are longer flowing curves. Over all they look really good! Keep up the good work!
Darth Illustrator
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1d
Asked for help
I like very stylistic and graphical art so I copy the artist I like.
@caremyr
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2d
Asked for help
This was a tough one, I especially struggled while evaluating color saturation, but the light on these photos was amazing!
I tried to keep them at around the two hours mark, on some I may have worked more, on some other less though
Not really. Style is just what an artist can accomplish with particular medium in a given amount of time, based on that artist's cumulative journey of training, and artistic taste. Ultimately, "style" is what you can do, and what you can't.
The artist that suffers from same face syndrome and calls it “their style” hasn’t varied their references enough, or improved upon their ability to draw distinctly different facial features. Usually it’s characteristic of an artist who chased a “style” before developing fundamentals and learning how to draw. They’ve only learned how to draw “a style” of face rather than how to draw the face.
Sometimes, same face syndrome can be seen if an artist primarily works from imagination. They’ll usually have a simplified figure/portrait/mannequin they regularly use to start drawings that won’t draw focus away from the storytelling details within the costume, or whatever else they’re exploring with that drawing. If they’re drawing a mech, the portrait of the person inside the mech is subordinate to the overall mech design. Etc.
Sometimes an artist will use themselves as quick reference for expressions, or how to draw particular features at an angle they can’t find reference for. If you’re familiar with what that artist looks like, you’ll start to see that artist’s features appear in the characters they draw. It’s as much of an unconscious thing, as it is a conscious decision. For example, I see a lot of Alex Ross in his characters because he often uses himself as reference.
The more you vary your references, study different types of faces, and study different methods for drawing faces (Reilly, Loomis, Asaro,) the better you’ll become at developing distinct portraits for your characters.
Don't get discouraged. You have some really good work here that shows you've been putting in the time, and it's great to see that you're working traditionally as well as digitally. Try to find portfolios or artwork from artists who have been accepted to the school you'd like to attend, or find working character designers in the genre you'd like to work in, and study from them. Character design is more about storytelling than drawing figures, portraits, poses, and costumes. It's more about how you communicate ideas about your story through characters. Start to study storytelling and how character designers use shape language, color, and physicality to tell stories. Looking at your portfolio examples, I see some cool ideas, and some nice academic study pieces, but don't see any stories being told. From what I see here, you'd greatly benefit from the Drawing Basics Course. You can never go wrong with focusing on strengthening your fundamentals, and when you do get accepted to a program you'll have a stronger foundation to bring into that environment. Also check out Stephen Silver's book "The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design." It's an excellent resource for getting into drawing characters. Hope this helps, keep up the good work!
https://www.proko.com/course/drawing-basics
I was wondering about getting course you recomended. But I have this book called
"figure drawing for all it's worth" by Andrew Loomis so im not sure about getting it since there are some good advice in that book.
Francesco Franzini
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3d
I really love how everything becomes simple and clear - foresortening, anatomy, choosing when to follow the reference and when to deviate.
I see some mistakes, but instead of getting depressed I will use them to guide what I need to study again.
zSuperhas
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3d
Asked for help
I couldnt find the artist cuz I found the image on Pinterest and I really liked how they inked their work. I understood that they were doing the importance one cause the contour of Spider-Man was much bolder than the inside and I also feel like it the focal point was the hand. I felt like they used depth as well for Spider-Man as his hand contour was bit bolder and thicker then Spider-Man but it was very subtle their were a lot of tapered strokes in his fingers and I was struggling to find why they were like I felt like they went bolder on the joints to show how unique they could move or something that.
Asked for help
Guys where do you guys download the assignments?
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3d
@Anthonny Cedeno Under the Assignment video window, click on Downloads. There's also a Lesson Notes tab with a refresher of the video info!
Black and white gouache of Sam Elliot as "The Stranger" from The Big Lebowski.
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3d
Nice work, on both level 1 and 2! These are fun! Your lines are clean, the exploration of shapes is great, I love the third rooster in your level 2 set especially! I appreciate the reminder to stretch my neck! (Don't forget to rotate your images to the correct orientation before uploading so we can better see your art! 😁) Keep up the good work!