Project - Visual Memory Games
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lesson video
Project - Visual Memory Games
courseDrawing BasicsFull course (181 lessons)
$159
assignments 174 submissions
Patrick Bosworth
Pose 18. Started with a 10 min study of the pose, got up a few times to strike the pose myself which really helped when drawing it from memory. The memory manikin got a little wonky, but the exaggeration made it feel like he saw something shiny on the ground that caught his attention.
LESSON NOTES

This project is from my Drawing Basics course and I’m releasing this one as a sample to show you kinda what you get in a typical project in that course. This project focuses on showing you some games you can play to improve your visual memory. A good visual memory will help you with drawing from imagination, speed, creativity, and observational skills.


Check out these free Loomis Head lessons:

How to Draw the Head from Any Angle
Quickly Draw Heads with the Loomis Method – Part 1
Draw ANY Head Type with the Loomis Method – Part 2
Intuitive Portrait Sketching with the Loomis Method – Part 3

DOWNLOADS
zip
reference-images.zip
45 MB
mp4
project-visual-memory-games.mp4
198 MB
txt
project-visual-memory-games-transcript-english.txt
6 kB
txt
project-visual-memory-games-transcript-spanish.txt
6 kB
file
project-visual-memory-games-captions-english.srt
9 kB
file
project-visual-memory-games-captions-spanish.srt
10 kB
ASSIGNMENTS

For this project, you'll have several exercises/challenges/games to choose from to help improve your visual memory.

Game 1 - From Memory

The first game is to draw from memory. Start by just looking at it for a minute or two. Study it and try to remember as much as you can about it. Then hide your reference and draw as much as you can from memory. After you’re done, bring back your reference and check your accuracy. For extra credit you can try again to see if you can do better the second time.

Game 2 - Change Angle

Look at something and draw it from a different angle. You don’t have to hide the reference for this one. Just trying to imagine it from a different angle is enough to improve your ability to visualize.

Game 3 - Combine Them!

Again, start by looking at it for a few minutes, then draw it from memory and from a different angle.

OR.. you can make it a little easier by starting with a study drawing. Draw it as you see it, then put all that away and draw it from memory from a different angle. That initial drawing helps you learn the construction of the forms and remember a little better than just looking at it.

Game 4 - Change Proportions

This next one is only for level 2. Drawing from a figure reference, draw from a different angle (from memory) AND change the proportions. You’re using the reference as inspiration to redesign and create your own thing.

Game 5 - Moving Subject (Bonus)

Bonus - this one’s not part of this assignment but I'm just throwing it in here because you should try it on your own at some point. And that is, drawing from a moving subject. For example if you go to the zoo, some animals are just sitting around or sleeping, but others are constantly moving. So you start by watching it for a few minutes, figure out the basic forms, and then take a snapshot in your mind of a pose you see as it’s moving. Then you draw it. As you’re drawing it, the animal is still there to help you with the proportions and a reminder of the basic forms, but the pose will have to be from memory. Occasionally if you get lucky, you’ll see that pose again. It’s a very challenging but fun exercise that forces you to work with what you’ve got. 

Level 1

You’re going to be drawing from 3D models that I’ve provided as the next 8 lessons in the playlist. 

For each 3D model, you can pick the game you want to try from the first 3. 

  1. Draw it from memory
  2. Draw from a different angle.
  3. Combine them

And for this project, make sure that you're focused on practicing perspective. Construct them using simple primitives.

The benefit of doing these from a 3D model is that if you’re drawing it from a different angle, you can then change the angle to the one you drew to actually get instant feedback on how you did. But, keep in mind it’s not meant to be done perfectly. It’s meant to challenge you and help you get better at visualizing 3d forms in your head. When you rotate the model to check yourself, if it’s not exactly right, that’s fine. Just take the feedback and do another one.

Level 2

You’re going to be drawing the figure from the reference models that I’ve provided in the downloads tab (they are the same images as the previous project). 

Choose one of the 4 games (don’t forget that changing proportions is another option) and you’re going to simplify those poses to a mannequin.

  • You can use the gestural torso boxes from the previous project.
  • Attach cylinders for the limbs and neck
  • The head can be a loomis head.. If you’re not sure what that is you can watch my free videos from a while back (I’ll leave some links below), OR you can just use a simple sphere or box, like we did before.
  • You can choose how simple you make the hands and feet.


Check out these free Loomis Head lessons:

How to Draw the Head from Any Angle
Quickly Draw Heads with the Loomis Method – Part 1
Draw ANY Head Type with the Loomis Method – Part 2
Intuitive Portrait Sketching with the Loomis Method – Part 3

Deadline - submit by August 16, 2024 for a chance to be in the critique video!

@yearly7777
I am finaly done with first level assigment. I think those took me a bit too long. I gotta speed up
@brimarie
15d
I tried out a few more poses and attempted to transfer the figure to another person in my mind. In a second step, I will try to sketch the poses from a different angle. I welcome any suggestions and ideas for improvement.
Tommy Pinedo
love the little boy on the middle page, bottom right, he looks like a little boxer lol :D
@brimarie
17d
Wow, these exercises are really tough. But with every stroke, I realize how valuable such tasks are and how much they train the imagination and memory. I will definitely do more of them :-)
@hampop
19d
Spend over a week drawing each object per a given day. I focused my efforts a lot in observation just trying to memorize all the rules of proportions and relations of how certain parts of a given object fit together. I drew these from memory, but for most of them I had to give a couple of tries to get a good enough result. The easiest one was wheelbarrow, because it mostly had straights and the hardest one for me was the whistle. Its main shape is a circular and has odd angles to work with - not easily rememberable.
Wesley
19d
Wow, that is very good clean and confident. Your lines are super straight and your perspective is extremely well done. I love it.
Elijah R
21d
They feel very loose. I likely need more practice with my warm-up boxes. Some forms definitely are hard to do from memory.
Tori Blade
21d
David D
1mo
These were a challenge. I found it much easier to change the angle than I did to draw from memory. when going from memory, it seemed that proportion was dictated by how much I remember, not by its actual relative size (i.e. - I drew the features I remembered the most bigger). Still looked like the right “thing” just a weirdly cartoony version. Drawings are starting to show glimmers of what I hoped for at the beginning of the class - progress is progress, even if it’s slow! Working up to level 2, but for level 1 was enough of a challenge. Looking forward to the critiques and demos!
@androida
1mo
The hammer was surprisingly challenging to draw from another angle as evident by the mess. Also even after drawing a study first, the combine game caused me to mess the proportions when drawing from different angle. With the monkey wrench and meatgrinder I forgot some of the greater shapes and got too occupied with details when drawing from memory. Looking at the ref while twisting it to another angle is fun - hammer mess aside.
Nancy Larson
Appreciate the challenge to add to memory files but found this took me forever with a number of attempts to get to a point of willing to post something. Not worth the frustration for me quite honestly. I wish to develop my skill set in sketching and found this to be rather counterproductive in doing that. Maybe another day but not any time soon.
Rachel Dawn Owens
Maybe wheelbarrows, hammers and wrenches are not as interesting to draw although you did great with these. These are very patient and thoughtful drawings. I notice a few areas where the perspective is not always consistent across the whole object. I drew over one of your hammers to help explain- I hope this is helpful!
Arca Ludo
2mo
Level 1 - Game 1
Wenhan Lee
2mo
This is hell
Wenhan Lee
2mo
level 2
Siv Nilsen
2mo
Messed up the different game types slightly, where I just looked at the model in all angles and then decided on an angle to draw it in. Also, started level 2 but decided to do more figure drawing exercises first, so will revisit that later...
@alexate
2mo
Level 2 Mannequin
@yoyoy12
2mo
@solobo
2mo
Three attempts with a look after each
@solobo
2mo
Third try got much closer than the first
@doodleibu
3mo
I’m not sure how much aphantasia/hypophantasia affects this exercise; I basically have to work without a mental image. I drew these at the default angle and tried to draw a bit bigger this time around. Gonna finally move on to the next lesson haha
@alexate
3mo
@doodleibu
3mo
A couple of my more recent attempts at level 1
@doodleibu
3mo
Just watched demo and critiques and I feel my biggest issue here is sloppy construction (and line quality as always 🤔) Gonna give construction guidelines more love in my next couple of attempts.
Daniel Divinus
My favorite proect so far. All these were draw from memory with lots of errors. Never could get the perspective correct.
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