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Michael Longhurst
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22h
added comment inAssignment - How I tipped the Arrows
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I did one airplane based on the orthos from the video. Then since I was inspired by the geometric animals in the video, I wanted to try that with my dog. I think I made the head and torso a little more complicated than I should have, so each were pretty different to map out. I used tracings of them to put them together. I’ll have to keep working on it and fill out the rest of the body and try other poses.
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I’m not sure why, but I found labeling the arrows really difficult and kept second guessing myself. My best guess is that it was confusing me between the direction the observer looks at the arrows, the direction of the arrow boxes, the direction of the arrows themselves, and then losing the box plane by converting it to the arrow point. As to the drawing, I kept the left ones less foreshortened to warm up, then tried to push the foreshortening on the right arrows.
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I really liked this one, although it really exposed where I struggled to accurately draw the geometric shapes. The hexagons really gave me trouble. The ones I posted were after another page of trying to figure them out. I just watched the second demo video, so I’ll have to give Marshall’s method from that a try. I also wasn’t sure about the labels on some of the xy, us, or xyz lines. For example, I guess if it’s any line in the xy plane it’s an xy line regardless of slope? Just seemed odd when I was labeling lines the met at a 90 degree angle the same thing.
Michael Longhurst
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10d
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Here’s a few that I did from the three orthos in the assignment. Not sure I got the different view orthos correct. It was interesting to do them after the3d versions.
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Tried on with more curves. This one was an interesting combination between flat shapes and details wrapping the shapes supporting the 3d form.
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The first page is before watching the critique and 2nd was after. I tried to aim for interesting shapes, but not sure I improved much.
Mon Barker
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2mo
Are there situations/subject matter that you cannot draw as orthos? The hand example is a good one - since the fingers are not ever really in a parallel alignment in hand poses, there will always be parts within the hand that are oblique view…and therefore in perspective/three axes…? I guess the room with lots of objects rotated randomly to each other would be another example. How would you approach these when trying to understand the object before jumping into putting into perspective?
I agree with Randy on this. The more complex the object, the more ortho views you might need. I wonder if at some level of complexity you might even do MRI style cross section views. For example if the object had components blocked on the side views, but which the top view didn’t fully explain. I think the example of the hand was more to say the a standard set of orthos could only describe one pose of the hand. A different pose would require a new set of orthos. So with a very large number of potential poses, you would very quickly have an unmanageable number of orthos. However if you’re just trying to draw one pose in different perspectives a set of well selected orthos should give you the information to do that. At least that’s the theory. I’m a long way away from that!
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Definitely harder than it looked, but I can really see how the helps you understand the subject and then envision it in 3d space.
Michael Longhurst
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2mo
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various cross contour drawings. I think I started overthinking it on the rabbits as I started thinking about eye level/horizon line and started second guessing myself. I’ll have to play with it more on the ginger root people.
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These were a lot of fun. Ran into some interesting design problems where it would look better to consider more carefully where the walls of the extruded shapes fall in relation to the edges of the main shapes. Some edges lined up too closely to the perspective lines to look good.