Project - Visual Memory Games

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Course In Progress

Project - Visual Memory Games

78K
Mark as Completed
Course In Progress

For this project, you'll have several exercises/challenges/games to choose from to help improve your visual memory.

Game 1 - From Memory

The first game is to draw from memory. Start by just looking at it for a minute or two. Study it and try to remember as much as you can about it. Then hide your reference and draw as much as you can from memory. After you’re done, bring back your reference and check your accuracy. For extra credit you can try again to see if you can do better the second time.

Game 2 - Change Angle

Look at something and draw it from a different angle. You don’t have to hide the reference for this one. Just trying to imagine it from a different angle is enough to improve your ability to visualize.

Game 3 - Combine Them!

Again, start by looking at it for a few minutes, then draw it from memory and from a different angle.

OR.. you can make it a little easier by starting with a study drawing. Draw it as you see it, then put all that away and draw it from memory from a different angle. That initial drawing helps you learn the construction of the forms and remember a little better than just looking at it.

Game 4 - Change Proportions

This next one is only for level 2. Drawing from a figure reference, draw from a different angle (from memory) AND change the proportions. You’re using the reference as inspiration to redesign and create your own thing.

Game 5 - Moving Subject (Bonus)

Bonus - this one’s not part of this assignment but I'm just throwing it in here because you should try it on your own at some point. And that is, drawing from a moving subject. For example if you go to the zoo, some animals are just sitting around or sleeping, but others are constantly moving. So you start by watching it for a few minutes, figure out the basic forms, and then take a snapshot in your mind of a pose you see as it’s moving. Then you draw it. As you’re drawing it, the animal is still there to help you with the proportions and a reminder of the basic forms, but the pose will have to be from memory. Occasionally if you get lucky, you’ll see that pose again. It’s a very challenging but fun exercise that forces you to work with what you’ve got. 

Level 1

You’re going to be drawing from 3D models that I’ve provided as the next 8 lessons in the playlist. 

For each 3D model, you can pick the game you want to try from the first 3. 

  1. Draw it from memory
  2. Draw from a different angle.
  3. Combine them

And for this project, make sure that you're focused on practicing perspective. Construct them using simple primitives.

The benefit of doing these from a 3D model is that if you’re drawing it from a different angle, you can then change the angle to the one you drew to actually get instant feedback on how you did. But, keep in mind it’s not meant to be done perfectly. It’s meant to challenge you and help you get better at visualizing 3d forms in your head. When you rotate the model to check yourself, if it’s not exactly right, that’s fine. Just take the feedback and do another one.

Level 2

You’re going to be drawing the figure from the reference models that I’ve provided in the downloads tab (they are the same images as the previous project). 

Choose one of the 4 games (don’t forget that changing proportions is another option) and you’re going to simplify those poses to a mannequin.

  • You can use the gestural torso boxes from the previous project.
  • Attach cylinders for the limbs and neck
  • The head can be a loomis head.. If you’re not sure what that is you can watch my free videos from a while back (I’ll leave some links below), OR you can just use a simple sphere or box, like we did before.
  • You can choose how simple you make the hands and feet.


Check out these free Loomis Head lessons:

How to Draw the Head from Any Angle
Quickly Draw Heads with the Loomis Method – Part 1
Draw ANY Head Type with the Loomis Method – Part 2
Intuitive Portrait Sketching with the Loomis Method – Part 3

Deadline - submit by August 16, 2024 for a chance to be in the critique video!

Newest
@ironfern
17d
Hello! This is my submission for the assignment. I did a couple of practice runs for creating mannequins. I then tried 3 and 7 poses doing game 2. I'd appreciate any feedback! Thank you!
Michael Yoila
Level 2; game 2
@gothamdemon
Each game with the sledgehammer, and that was just tough. Did the same with ref photo #9 with memory being the focus and I got it right by the 2nd try. Def will do this again and any feedback welcomed
Luis
1mo
Level 1. Drawing from memory is tricky, though once I memorized the details changing angles is pretty simple actually, especially since we get to rotate the models at will. Here's some of my best ones, along with some notes of things I identified as wrong once I came back to the reference.
@solobo
1mo
Used first corrected drawing as reference to imagine different angles (blue), then checked and corrected using 3d model (black)
@solobo
1mo
First try in blue from memory, then took a second look and corrected from memory in black, then took a third look and made more corrections live.
@sosoph
2mo
Hi :). I enjoy how, when I'm not as focused on observing a reference (drawing from imagination), I can start to explore more. Next time, I think I would benefit from taking more time to observe/study the reference before hiding it.
theartystu
2mo
Level 1 stoof - Definitely found this useful since keeping track of proportions is something I've always struggled with (especially with figure drawing so level 2 will be interesting), but really trying to take some time to understand the forms before jumping in helped. Still some areas I didn't quite nail, like the length of the sledgehammer, the lower half of the meatgrinder where I just lost all memory, and also the anvils don't look quiiiite right, but this assignment has definitely trained me to be more sensitive to smaller differences in converging lines to help subtly create more convincing forms. Onto level 2! ヾ(⌐■_■)ノ♪
Tommy Pinedo
Really well done! Clean lines.
Gloria Wickman
This was another fun assignment. I definitely did a lot better with level 1 than with level 2. I've added some of my self-critiques with each drawing and one thing that surprised me is how often I mentally reversed the way certain things were facing. This assignment really boosted my confidence in drawing because I couldn't rely on falling on old habits of just copying contour lines that I saw on a reference picture. Now I had no choice but to construct lines and it went a lot better than I expected.
@offworld
3mo
L1 - Did every game for the anvil and wheelbarrow, picked just one for the others. Only decent one is the wrench, imo. Felt like I hit a couple of walls with this one but it helped me better understand my weaknesses.
Rachel Dawn Owens
This is a tough assignment. What you got here is impressive. I think they all look good. 👍
@mwalker
3mo
I took some time at the beginning of this exercise to figure out the proportions by laying out the model and drawing over it. Then I hide all that and drew a bunch of different angles from memory. This was actually pretty satisfying when I got to the last couple of drawings.
Moses
3mo
WHEW two thoughts: - line quality remains my biggest weakness - fitting an ellipse into correct perspective AND then making a clean pass on it will be the death of me :D i'll have to practice this way more 1) from memory: anvil - as i got halfway through the drawing i realized i remembered way less than i thought! made more effort remembering with the next ones wheelbarrow - better! 2) from memory + diff angle: sledgehammer - something went wrong with the perspective of the head. looks tapered hammer - the handle is too foreshortened for this angle wrench - seems good, maybe the handle is not foreshortened enough whistle - seems fine, it was simple (but ellipses are hell) 3) diff angle: blowtorch - i'm pretty happy except the wheel has wrong perspective—i should be seeing its face from this angle! meatgrinder - i was losing patience and did this one pretty quickly. again, ellipses are hell
Alp Kaplan
3mo
Are you using a mechanical pen? If so, practicing the line weight with a normal pencil, since 0.5 and 0.7 tips tend to break easily, might come as easier.
Brad Hewitt
reference images were great to work with
Arthur Nesbitt
Sheeeesh this was a tough one. Turns out I gotta work on my visual memory some more. I think I missed the mark on the monkey wrench the most, between missing details and the proportions being pretty far off. Im just gonna have to keep at it.
Axel Gyllenstierna
Level 2 Assignment - Feedback and critique welcome! This was both frustratingly challenging and (hopefully) rewarding! After some practice, it became easier to rotate the character in my mind. I still struggle with keeping the line weight as clean and interesting as I'd like. I had a bit of a breakthrough when realizing that taking the weight distribution into account made the pose a lot more balanced (duh). For example - the character doesn't have to keep its feet under the center of mass if it is pulling a rope Game 4 was the most difficult for me. Coming up with interesting shapes and designs didn’t go as well as I’d hoped.That said, this is definitely an exercise I’ll return to regularly. I'm looking forward to starting the shading work in the Value chapter!
Patrick Bosworth
Fantastic job!! Great foreshortening, and exaggeration!
Melanie Scearce
Excellent work, I love the extreme perspective in #8. You nailed this!
Jacob Granillo
These look so cool!
Minerva D
3mo
This is an interesting challenge!
@deepanshu12
this is the hardest assignment till now
Axel Gyllenstierna
Critique very welcome, especially in regards to line weight which I'm constantly trying to improve. Level 1 (uploaded in the order they were made) - Frustratingly challenging, but rewarding! The number of the exercise is the circled number. I initially misunderstood the exercise and set a time limit for my drawings. Later, when doing untimed drawings, the sketches weren't necessarily better. Having a limited amount of time forced me to think in large shapes first, then add smaller shapes within. Using that concept really improved the later drawings, especially anvil and later sketches.
Patrick Bosworth
These are all really well done! The monkey wrench is excellent, and the line weight is very clean and well considered. You can still see your light construction lines but the forms are solidified, the construction lines only stand out if you're looking for them, great balance! On the last example you seem to push a little bit of atmospheric perspective into your line weight as the handle recedes away from the viewer, well done! Once you get a piece to the stage you have the wrench, it's all about pushing line weight in either direction. You have a really nice even foundation to build on there. You can use the line weight to bump up the shadow side of the bottom edges, or thin out some of the receding handle lines with an eraser to get a more dramatic effect, etc... It's all your preference, and what you're trying to achieve. Next step is to brush up on constructing ellipses and cylinders! Keep up the good work! https://www.proko.com/course-lesson/how-to-draw-cylinders-and-ellipses/comments
Mika Vermeulen
I would appreciate some feedback on my attemt for game 2. I stuggled with this and wanted to see if I am on the right track. Defintely going to do more to get more comfortabel with them
Brad Hewitt
looks good to me - do 10 more!
Stefan Sharkov
Here are some sketches of a few of the objects as well as some figures I drew in my live figure drawing class. I was unable to take pictures of the models, but they were all my attempt at rotating the figure and drawing from memory together. The tools were a combination of drawing from memory as well as memory and rotation.
Jacob Granillo
Nicely done! I love the line quality and the rhythms in the figures
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Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
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