Project - Designing Value Groups
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Project - Designing Value Groups
courseDrawing BasicsFull course (185 lessons)
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Patrick Bosworth
Don't go chasing waterfalls, please stick to the oceans, rivers, and lakes that you're used to...
LESSON NOTES

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Organizing values into strong, connected shapes does three huge things for your drawings.

  • Improves readability: Allows the viewer to understand your drawing at a glance.
  • Adds depth: Well-organized values build a convincing hierarchy of planes.
  • Commands attention: With control over where the eye goes, every accent, texture, and highlight feels deliberate.

Oceans, Lakes, and Rivers

Think of value groups as oceans, lakes, and rivers:

  • Oceans are large areas of light or shadow.
  • Lakes are medium-sized shapes from the opposite value family within an ocean.
  • Rivers are halftone or reflected light connections between lakes and oceans, guiding the flow and gesture in your composition.

Rivers help to tame down distracting lakes and guide the flow in your composition. This approach helps unify your values, grouping them into larger connected shapes.

Balancing 2D Composition and 3D Form

Don't just copy the shapes you see, think like a designer.

  • 2D Composition: Values, their shape, size, and location play a big role in the overall composition and how the eye flows through the drawing.
  • 3D Form: Values reveal planes, a change in value suggests a change in plane.

Every shape you design should enhance both the two-dimensional arrangement and carve out the three-dimensional forms. Sometimes, major plane changes help unify smaller shapes, improving the 2D composition.

Organizing values into strong, connected shapes does three huge things for your drawings:

For example, think of big planes on the forehead or jaw, or simplify the hair and beard into cylinders. Small forms can feel cluttered, but if you let the cylinder's major plane changes influence the values of the small shapes, they work together cohesively.

Dealing with Floaters

Be aware of how much each shape stands out, based on its value contrast with surrounding shapes. A common rule of thumb is to avoid floaters, isolated shapes, unless they are intended to draw attention.

When you encounter a floating shape that feels distracting:

  • Merge it with the ocean: Modify the shape to make it part of the larger value area.
  • Add connecting rivers: Use halftones to connect a floating lake to an ocean or nearby lakes.
  • Adjust the value: Change the lake's value to make it closer to the surrounding values.
  • Modify the shape's gesture: Alter the shape to flow with the gesture of your composition.
  • Emphasize it intentionally: If you want that shape to stand out, let it be an eye-catching element.

Halftones aren't dark enough to be part of the shadow family, but they are dark enough to create a visual bridge between shapes. Consider the planes of the major 3D form and bring smaller lakes closer to the values of those planes.

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ASSIGNMENTS

Remember when you simplified a pear and a portrait into five values? We're revisiting that concept, but now with more knowledge and experience! You know about shape design, gesture, structure, value organization, and the basic elements of light and shadow.

The main objective is to practice thinking of values as interconnected shapes and be intentional about how these shapes work together. A single thoughtful accent is louder than a bunch of accidental ones.

Level 1

Your assignment is to pick one of the provided photos of a sculpted portrait and create a careful study using values (2 in the shadows, 3 in the lights).

  • Use the Value Tool: Try the value tool to get an initial read of the rough value distributions.
  • Create Thumbnails: Figure out your composition before starting the larger drawing.
  • Work Full-Page: Avoid making it too small to control your lakes and rivers effectively.
  • Start with a Linear Lay-In: Use what you've learned about measuring and eyeballing proportions.
  • Separate Shadow from Light: Clearly distinguish between the shadow and light families.
  • Build Up Values: Gradually add all the other values you see.
  • Avoid Floaters: Allow only important shapes to grab attention.
  • Squint Often: It's the simplest way to see connections and identify distracting floaters.
  • Check Your Work: Flip your drawing upside down or look at it in a mirror to spot issues.

Regarding edges, try not to get too caught up in intricate soft edges and transitions. Feel free to attempt some edge work, but if you find yourself struggling, focus on sharp-edged tiles and concentrate on the value shapes.

Level 2

For those looking for an extra challenge, you can use between 7 and unlimited values. These extra values allow for more subtlety and sophisticated transitions between your shapes. Extra values let you:

  • Model intricate plane changes. You might need more than 2 halftone values plus a highlight.
  • Define shadow all the elements. Sometimes core shadows, reflected light, and occlusion shadows all have distinct values.
  • Create realistic illusions of form with more nuanced rendering. For example a core shadow that changes value as it travels down a form.

Feel free to be more interpretive in how you group values and make bold design decisions. Trust your gut and add your own taste to the drawing.

Deadline - submit by June 13, 2025 for a chance to be in the critique video!

Darren
2d
My original plan was to knock out a few of these today for this project, but I didn't respect how much mental juice these take, so I'm going to spread the remaining 6 out to one a day. Also, I think I will absorb the lesson better this way
Darren
12h
Day Three: finding myself becoming confused when finding the halftone shapes.
Darren
2d
Day two: found myself becoming inpatient after the laying in drawing and separating the dark and light shapes.
gunk
3d
A couple more attempts at L1. It's starting to become fun to experiment with how the beard can be simplified, and with making everything follow a gesture. Though, simplifying too much seems to flatten out the 3d forms. I'll have to find a balance between simplifying just enough so that it doesn't sacrifice depth.
Melanie Scearce
So cool! The value simplification looks great. I really like how you flattened out the top of the head, that's a cool design choice!
Ian S
4d
I'm pretty happy with how this turned out. My value study wasn't coming together how I imagined, so I started winging it pretty quickly. The main thing I tried to keep was the idea of light coming from around his forehead. I had too many very dark values at first, like in the hair, but I think that it started to come together after I knocked them down. I used too much charcoal powder on my first attempt, then tried to lighten it up by dragging a kneaded eraser across the page, and then realized that I had erased my lay-in and made a ghost. It took me a while to be willing to do this again, and I went through most of the Edges section in the interim. Some of that got incorporated into this project. I think that I could have added more detail here and there, like in the right eye socket. At the same time I've progressed enough through this course that I'm finally comfortable uploading these projects, so that feels good. Any feedback is appreciated.
gunk
4d
A few attempts at L1 and one at L2. At the first attempt, I got too distracted with the shapes within the shadow zones, so for the next attempts I focused on heavily simplifying the shadow shapes into 1~2 values, and with simple shapes. Trying the assignment multiple times helped immensely, I can see a significant difference between my first and last attempts. I wanted to try L2 more times, but at my current skill level I didn't find it particularly helpful to go beyond L1. The 3d form of the reference is too complicated for me to understand, and I found myself copying the values I saw in the reference instead of trying to understand the form I'm rendering. I think I'll try L2 again on a simpler 3d form, or come back to this lesson in the future once I've gotten more familiar with capturing subtleties.
Ian S
4d
I ran into similar problems, both with establishing shapes in shadow groups and with going beyond copying values from the reference. I can definitely see the progression in yours though. The shadows are starting to help make things three-dimensional, especially around the eyes (even in your L1). Makes me want to do this one again to see where I can take it.
Drew Kampmeier
Shading is really hard for me, but I think I'm making progress!
Ian S
4d
Stick with it! The value groups look good to me, but some of the darker tones are inconsistent. I found that I have to use the tip of the pencil for those, along with the method of shading an area in multiple layers going different directions.
ZeldaWarrior11
Here is the assignment for Level One. Feedback greatly appreciated.
Adeline Ena
I know this is not perfect, and I'm not fully satisfied with the shadow on the beard near the bottom. But!! I have to say I had never imagined I would be able to pull this off, and pretty proud of myself right now! I've gone a long way this past 6 months! Thank you Proko and team!!
blendraw
26d
My attempt for Level 2
Beee
25d
Beautiful
Chuck Ludwig Reina
Looks nice! You did a great job of capturing the likeness and mapping out the topography of the face and beard. One thing to look out for, especially in these exercises, is simplifying and grouping. By clustering together like values, we can control the feeling of the piece, focusing the eye where we want, while also getting a strong, 3 dimensional feeling to the piece. (I attached a quick little draw over to illustrate.) Great stuff. Keep at it!
@na_talie
28d
Here is another attempt: I like it much better than the first one, but there ist still room for improvement. As always, critique ist very welcome. Thank you!
Benjamin Gustafsson
Tough assignment that needs to be done over and over. It's the first time I really try making a portrait so I will have grace with myself. I was lost about what to do with his hairpatch on the top right and whenever I added details and stronger values in the beard I felt it took away attention from the eyes, nose and mouth so it ended up more soft and washy. I'm not sure about the black background version but somehow it made it feel more rigid, probably because it's a sharp corner amongst all the softness.
@na_talie
29d
I like the black background. Somehow, it makes the whole picture look more interesting. Plus, I like, that it is really black. Did you use charcoal?
Bag of Snakes
Attempt 1. I learned at lot am am looking forward to the demos. I think I'm still getting caught in the details and could focus on the value mapping more. All feedback welcome
@deepanshu12
did it while watching the demo, but still the values look dirty
@kotka
1mo
The face reads well. I think your drawing would benefit from a more careful and even shading; it looks a bit smudged here and there.
Shenmin Zhou
level 1 before and after watching demo
Shenmin Zhou
with more shading
Travis Rossi
My Level 2 assignment for designing value groups critiques are very much appreciated!
Valentine
1mo
I'm still at it lads. This is really hard but I think I'm starting to get it.
@na_talie
1mo
Here is my first attempt pre demo. First, I did a thumbnail to test my idea, then the big version. I enjoyed it, but now my arm hurts from filling in the background 😅 I hope, the outcome ist enjoyable as well. Now, I see, that the beard has become very uniform.. Feedback ist very welcome. Thank you 😊
Melanie Scearce
Hey Natalie! Glad you had fun with this assignment. Your shading is great, nice and even. I'm sure that took a while 😁 You mentioned that the beard turned out uniform in value, which I agree with. I think if you simplify your values more in your thumbnail study, you might find it easier to organize them for the final drawing. I like to do a 2 or 3 value study because it forces me to find the shapes in the light and shapes in the shadow, and combine those shapes into oceans. After you find that separation, you can go back and forth adding and subtracting, going from those general shapes to the more complex, using your thumbnail as reference for where to place your values.
Angelica
2mo
This was a big project. I was happy with the first one when I finished it but looking back now, it is really spotty. I think I had a bit too fun picking out lighter values with the eraser… also I think a darker background would have been better. Second one I tried water soluble graphite but I am not good at controlling the brush and water so I got a bit distracted by that. But it did turn out better then the first one but I think the dark value on the cheekbone is a bit distracting. In this two I did’t plan much. I drew the lay in and then designed the shapes within while doing the shading. I struggle doing thumbnails. I tried planning a bit more but then ended up not really referring back to It that much in the end anyway. But I think it at least helped me simplify things a bit better. Also,I need to remember to squint more.
Ash
2mo
beautiful work!
Patrick Bosworth
Really great work on all three of these!
Mal
2mo
I think I may have lost the plot because I was focusing too much on creating edges in the drawing rather than simply focusing on value groups. Also, I should have taken more time to make sure I had drawn the correct proportions for the drawing. The statue's beard is much shorter in the drawing than in the reference image, thus making it harder for me to place values accurately.
Juan Andres Gonzalez Trejo
My first attempt in about two hours—I started by working on the darker areas first using a medium shade, and then I began adding lighter tones, and I think I added some darker details. But above all, I really liked the idea, and it’s more interesting.
Clément Douziech
Second attempt before watching demo and critics
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