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https://youtu.be/HLXPTYfVT9s?si=JZ_ZQz9dzise32sG i found a new favorite artist that draws buildings with personality. Gary Frederick
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COMMENTS
In this demo, I’ll show you how to design and draw the perspective of a treehouse for the gestural architecture project.
Starting with concept sketches, I explore different shapes and ideas, focusing on the tree trunk's dynamic gesture contrasted with the treehouse's structure. I experiment with various designs, considering perspective and silhouette, and refine the perspective of the structural elements to finish it off.
Enjoyed this , will do this again as it is making me think outside the box ( for me ) . Hi everyone
I feel like I’m too up tight with this assignment. I ended up drawing standard boxes and shapes first then tried to push things from there. I suppose I could have pushed further but this is where I ended up for now.
fairy house!
feels like the drawing is flat i don't know what i messed up... Would really like to receive critique!
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6mo
We're looking at the houses pretty straight on in this view, and there are no plane changes, since they're round, so it's more difficult for the viewer to find a point of reference for the perspective. Maybe changing the point of view, moving it either up or down so that we see the top plane or the bottom plane of the houses, or adding something more cube like in shape will help with the flatness! I really like your idea here, keep iterating on this!
Phew! Ok this was fun and a bit hard too lol. I listened to Stan and really took my time and wanted to do my best to make a good attempt on this. I didn’t know how to make the bushes of the trees on top so I guess and used a stump, I know it’s shading territory but I wanted to make it look nice. 😄
any feedback and thoughts are welcome! 🙏🏻
~My follow allong did go in a complety diferent direcion with a lot more tree than houseXD
heavily inspired in the tree close to the ocean who fight their whole life against the wind to stand up creating this serpente like trees
Had a little fun with this, I think making thimbanils is really helpful to get some ideas down
I found this demo to be quite inspirational, so I decided to give the exercises another go.
Since I don't have any markers, I tried doing the initial exploration phase with a charcoal pencil. Although I wasn't as effective as a marker, it did the job for now.
After a couple attempts, I ended up with a result I am quite happy with.
Thanks again for the great demonstration!
My second attempt at this project. My L1 houses seem kinda boring so maybe I should push the shapes a bit more. For L2, I may have gotten a little carried away. It went from a tree house to a treehouse creature thing. Nevertheless, thumbnailng at the start did help me quickly generate possible ideas and act on the ones I liked, so it was quite useful.
Post critique attempt: I spent too much time on details and not enough on houses. I need to work on size and scale of elements in perspective. I wanted the base of the tree to seem extremely close and the tops of the trees to look really far away, but I don’t think I captured that. Did I need to make the roots larger? I know the ladder looks weird. I rushed through that and it shows.
https://youtu.be/HLXPTYfVT9s?si=JZ_ZQz9dzise32sG i found a new favorite artist that draws buildings with personality. Gary Frederick
Had another stab at the treehouse having watched the demo. I’ve always just started drawing with an image in my head that I want to get on paper, which evolves as I get ideas whilst drawing until a satisfactory result or utter frustration as my skill level fails me. Bolting on the experimentation phase at the beginning seems a really neat way to start from a better foundation/solving the big problems.
Thanks for this demo, it was an absolute joy. I have to tell you it calmed me down, a lot. I love how it ties up everything we've learned so far on this course and after watching this I felt like yeah, I can do this stuff! Since frustration has not been a stranger to me during this year and a half, as I believe is the case with most students here. Along with what all I've learned since the beginning of this course, I learned from this demo that patience is the key. I was also reminded of Jeff Watts' demo in which he imprinted "think first, then draw" in my brain. I've gotten so much out of the perspective section of this course that... wow. I cannot wait for the shading part.
I am overall an art baby. Drawing from reference is like 2-3 year old kid. Drawing from imagination is like an almost 1-year-old kid. Designing is like a cell, not even a baby. Designing seems like the biggest and hardest boss to beat in this game. But at least Stan showed that it is beatable and its inspiring to see the process
Yes, Stan shows us that eventually, we can draw anything with good exercise and careful planning.
Your art personality looks far more mature than you said, by the way, The assignments you submitted for Gestural Architecture are well-considered and beautiful!
