Comics & CartoonsImagesRepliesLast activityActivity
David Finch - New Comic Course
If you're studying to be a comic artist, don't miss @David Finch's course that came out on presale today - Creating a Comic Page. btw I'm giggling like a little girl right now because I'm so excited about today's livestream. I've been officially made into a superhero.. Drawing Superheroes with David Finch (LIVESTREAM)
8 months ago
David Finch - New Comic Course
3
8mo
Ballpoint pen sketching. Looking for feedback.
A couple of pages that I filled during work.
19 hours ago
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
Ballpoint pen sketching. Looking for feedback.
19
19h
[Question] storyboard and script
I want to be a storyboard artist. How should I pratice for storyboard? I know studying movies and animations definitely helps. I want to make storyboard by myself for pratice. I want to know how artists prepare their portfolios for storyboard. It's just downloading a script somewhere and drawing? Or just turn a chapter of a novel I like into a script and make a storyboard? I find the latter one really hard to do. Thank you.
2 days ago
0
2d
Kubert method vs Loomis method
So, I've got this book that Joe Kubert wrote about twenty years ago ("Superheroes: Joe Kubert's Wonderful World of Comics"); it's about drawing figures and other items for comic books. In it he goes into some depth on his methods for figure and head construction. And Joe has (had) his own way of constructing the head that is slightly different from the standard "Loomis" construction method that everyone seems to be fond of. I'm a big fan of Joe's art so I thought I'd give his method a try and –– I kinda liked it.  Kubert's method is not radically different from Loomis'. In keeping with Joe's drawing style his approach to head construction is looser. It's all about keeping things very simple at the lay-in stage and using primitive shapes. An egg (or oval, or square or cylinder- depending on the character's physical type) is enough to rough-in the basic shape of a head. Then throw on a few construction lines to establish angle and perspective, apply a triangle for the basic nose shape and a few ovals to locate the eyes. Finally, an oval "plate" is added to the front of the face to separate it from the top and sides and to give direction and dimension to the head (see last drawing sheet below with my notes combining the Loomis and Kubert approaches). Using these primitive shapes it's really quick and easy to rough in a head and add refinements. Of course, some basic knowledge of the skull and planes of the head is essential to this approach. But that's true of the Loomis approach also. These examples of mine are just quick scribbles I did to test things out. Looking on them now I see that the eye lines are kind of cock-eyed to the center lines of the heads. Oops! Obviously more study is needed :-) Blue and black prismacolor pencil on white copy paper, 11 inches x 8.5 inches.
5 days ago
Kubert method vs Loomis method
Kubert method vs Loomis method
Kubert method vs Loomis method
4
5d
Comic page warm-ups
Some exploratory scribbles for a comic book page exercise. Just a little 2 page sequence to try some story-telling skills. I've always thought it would be a fun layout challenge - planning the pacing, setting the location, establishing the characters, each panel a little illustration. Wish me luck :-)
5 days ago
Comic page warm-ups
4
5d
Space Corps Covers
I've got a comic being published by CEX publishing that's going to be in stores on Wednesday. It was originally written as six books, but is getting released as three double sized issues. I drew it and co-wrote it with Bryan Richmond. Every book has a variant cover, so there are six covers in all. This coming out is a bucket-list thing for me. It's something I always wanted to do, and now it's happening. It feels good. I don't expect to make a lot of money from comics. It's a tough industry, and most indy comics don't garner the shelf space to sell well in comic shops. The effect comics have made on my career, however, has been profound, if more indirect than cash in hand. The chief benefit for me has been that comics have made me a better illustrator. It's one thing to draw a character once or twice, but it's entirely different to draw that character over the course of six issues in a variety of settings, while conveying different actions and emotions. In a recent podcast, Stan and Marshall talk about the book, "The Talent Code." In the book author Daniel Coyle, talks about how Brazilian soccer players play a game called Futsal to become dominant in soccer. Futsal is played in smaller spaces with a heavier ball, and less players. Futsal demands more control and precision than soccer and players get more reps. What futsal is to soccer players, I believe comics are to illustrators. A typical comic will have multiple characters and environments that have to be drawn from every angle near and far while conveying a story in an entertaining way. Making comics has forced me to obsess over fundamentals because that's where the solutions drawing problems can be found. I thought I'd share what my experience with it in case anyone wanted to give comics a try.
1 week ago
Space Corps Covers
18
7d
Construction under cartoons
Some examples of construction lines being used to build up cartoon figures. I generally almost always use construction lines when cartooning (unless I'm just sketching for general enjoyment) or for doing an illustration that requires perspective, lighting, and or objects to be involved with characters
1 week ago
Construction under cartoons
Construction under cartoons
2
7d
Comic face sketches
Wanted to practice some comic esque faces. Overall I think I did pretty good for not doing this type of style in a bit, but still have a hard time drawing lips and having the head facing foward
1 week ago
Comic face sketches
4
8d
Working on vehicles, illustration composition and values.
Hey guys, what are some things that i could do to improve my vehicles? What are some things that i could do to make the composition more interesting? Thanks in advance, hope everyone's having a good 2022 so far!
2 weeks ago
Working on vehicles, illustration composition and values.
3
11d
Just sharing a digital caricature
I´m trying to find a very specific approach to digital paint, so I´m just gathering references of my favorite artists and art and try to apply something they did in a pleasant way :)
2 weeks ago
Just sharing a digital caricature
14
16d
Ugly Clothes Comic
Hello everyone! This is the first official comic I've made. The story follows a college student walking into their dorm for the first time and checking their roommate's fashion tastes. I was hoping to get feedback on the following... 1. Is the punchline understandable without context? 2. Do the forms feel solid? (Does the perspective/shading feel right?) 3. How is the panel layout? (is the layout messy/organized) Thanks for taking the time to read, and I look forward to your feedback! (Read from left to right)
3 weeks ago
Ugly Clothes Comic
Ugly Clothes Comic
7
18d
Drawing my favouite cartoon screen~line work
3 weeks ago
Drawing my favouite cartoon screen~line work
Drawing my favouite cartoon screen~line work
0
20d
Coming Home Comic
Hello! After revising my last comic, I decided to tackle something different. Before drawing this, I did a bit more research into the process of making comics. Hope my studies paid off. Also, I don't have a set of questions for this one. Any kind of feedback is welcomed.
3 weeks ago
Coming Home Comic
Coming Home Comic
Coming Home Comic
Coming Home Comic
0
21d
A clean inking style
This is an attempt at a "clean" inking style. No thrills: no shadow shapes or plane changes indicated. It's meant that the coloring would add these things in. But, is this too plane?
3 weeks ago
A clean inking style
5
22d
New Year's resolution for inking
As a sort of early New Year's resolution I played around with inking some scribbles yesterday. Very clumsy attempts. I've never done much professional inking and it's been years (and years, and years) since I've attempted anything. The inking I've done previously has been more in the thick-to-thin, brushy-cartoony style. The color cartoons attached are some examples of my work like that. I had never really put much effort into renderings that address shadow masses, figure planes, and what all. So, these first few scribbles are pretty awful in the technique department. Heck, in the drawing department too. I used a variety of cheap fine tip and brush markers. 'Just dipping my toes in :-) This coming year I will be doing some serious study of ink illustration technique. I'll probably start by doing close studies of artists whose inking I admire: Joe Kubert, Neal Adams, Jim Aparo. More as I discover them. And I'll be experimenting with different tools; possibly adding some dip pens. Anyway, these scribbles are posted for future comparison. And as always, much more study is needed :-) Blue prismacolor pencil, various fine tip and brush markers on white copy paper, 11 inches x 8.5 inches
3 weeks ago
New Year's resolution for inking
New Year's resolution for inking
New Year's resolution for inking
New Year's resolution for inking
6
24d
Happy Holidays everyone
happy holidays
1 month ago
2
1mo
Interrogation REMAKE (cartoon illustration)
Hey, everybody! I got such helpful feedback that I decided to do a complete makeover of this piece (before, it was like this: https://www.proko.com/community/topics/interrogation-cartoon-illustration-looking-for-feedback) In this new version, I decided to go even more graphic ("comic-style") and drastically reduced the use of colors. Also, I made several adjustments in construction and composition. Many thanks again to @Jo Sheridan, @Matthew Manghi, @Mary Verzosa, @Tiger Gayle-Walker and @Jason Arizona for your precious comments in the first post. Best vibes to you all!
1 month ago
Interrogation REMAKE (cartoon illustration)
15
1mo
I'm Learning How to Tell a Story
Hello. Here are two pages I drew that I'd like to share and get feedback on. I'll take any critiques you may have for me. Don't worry about hurting my feelings, I work in the service industry so I already hate everyone and am bracing for the worst. But if you don't immediately know what to say, you can answer a few questions I have about the art: 1. Do you know what's happening? There's no dialogue on purpose. I want the frames themselves to be enough to tell the story. 2. Is it boring? I did what I could to vary the angles of each shot. I just finished watching David Finch's video on dynamic composition so I had that in mind. 3. Do you have any emotional reaction looking through it? I was trying to make the end feel both funny and creepy. Did I pull it off for you? Did you instead get bored and jump right down to the comments to let me know I suck? That's cool too. I need to know so that I can get better.
1 month ago
I'm Learning How to Tell a Story
I'm Learning How to Tell a Story
7
1mo
Latest attempt at a comic character
2 months ago
Latest attempt at a comic character
1
2mo
Perspectives and other stuff
I am having fun learning David Finch's tutorials on yt cuz I couldn't afford lessons here yet. Any advice on my sketches?
2 months ago
Perspectives and other stuff
Perspectives and other stuff
Perspectives and other stuff
Perspectives and other stuff
1
2mo