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I tried the 'Change Angle' game again and found it quite cumbersome to rotate the hammer at more extreme angles. Unlike other 3D programs, you can't easily set a rotation point. For me, it’s been most helpful to get the proportions right from the side views and then choose a unit to approximate the other proportions.
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demo-2-visual-memory-games-matching-curves.mp4
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COMMENTS
i really struggled with the sledgehammer and meat grinder... They really didn't come out well. I would be really thankful for a critique
I struggled with the curve but had fun. It made me realize a lot I had hard time with the boxes cus my lines tend to curve when trying to make them straight, and creating a circle within a box. But I did have a lot of fun learning something new!
Here is my attempt of the hammer! The first time round I thought I got the shape of the teeth very accurate but I struggled cuz I barely used the matching curves technique. So, I did it again, not really trying to get the curve correct. I was more focused on using the technique properly.
My attempts on the hammer and monkey wrench. Matching curves is quite a useful technique! There wasn't any curves to match in the wrench, but I learnt to simplify it to a simple block and building it up from there.
Thanks for another great demo! I didn’t realize how much I needed this advice on matching curves. Super helpful.
Can anyone explain a little about the 3D Model Inspector settings on the left and what they are used for? For example,
Vertex Normals , UV Checker etc.
basically the base color/metalness etc.. shows some maps the 3d software uses to render a more realistic object (for examples the normal map display the directions normal vectors of the faces of the objects in order to improve the lighting of the render) the one you may be using a bit more is the wireframe mode which consist basically in a representation of just vertices faces and edges of the object and help you visualize how an object is from behind . the othering are really in depth for Graphics so I think it's better not write a wall of text but if you are interested dm me for more info! hope it cleared out a bit
I tried the 'Change Angle' game again and found it quite cumbersome to rotate the hammer at more extreme angles. Unlike other 3D programs, you can't easily set a rotation point. For me, it’s been most helpful to get the proportions right from the side views and then choose a unit to approximate the other proportions.
A useful trick for shifting a curve parallel in perspective: I also know a method for mirroring a curve in perspective. It requires some detailed construction, but I’ve found it helpful.
Brilliant hammer demo.
Curves in perspective, nice.
Your memory sure nailed it !
Thanks!
