3D Model: Male Skull
3D Model: Male Skull
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lesson 3d model
3D Model: Male Skull
coursePortrait Drawing FundamentalsFull course (35 lessons)
$65
comments 14
Vincent Duncombe
Posting one of my latest skull studies. Trying out something new … slowing down and not rushing through the layins ☺️. Didn’t push the values as far as I could but reached the point where I checked off all my goals for the study.
LESSON NOTES
A 3D Model of the Male Skull
COMMENTS
Stan Prokopenko
A 3D Model of the Male Skull
Uzlek_oh
3d
My attempt at drawing the skull at a few angles. Any advice would be greatly appreciated!
João Bogo
Hey Uzlek There's some nice stuff here. Let's go through parts. My opinion is that you're trying to shade too early. You haven't solve all the problems with perspective and proportion yet and you're jumping into shading and adding details. And even the shading has problems. You're letting your halftones too close in value of your shadow and the result is confusing sometimes. So let's fix it piece by piece. First, when starting your drawing you need to establish the main proportions. This skull is modeled after the Loomis head, so study it's proportions. Also ask yourself the questions How big is the width compared to the height. How big are the eye sockets, how big is the mouth, etc. Measure everything and Mark it on your head. Secord establish the perspective. You need straights. Simplify everything into simple forms the cheek bones are boxy, the muzzle is a tuna can, nose is a box etc. Later you can refine the forms and add more curves but initially you need to fit this forms into space. Finally after you refine the forms you shade. Start separating the light from the dark. Fill your shadows with a value 5 (for a value 5 you need a few passes of your pencil. It can't be something that you achieve with one layer. That's reserved for the halftone.) them split everything into 5 values. From there is done. You can refine edges it indefinitely but for a study here's a good place to stop. Another tip. Don't draw teeth individually. You'd think that it adds to realism but actually it destroys the illusion. Group their shape and use a few fine lines to separate the teeth. Never thick lines. Keep Drawing and best regards
Daniel
7d
Hello, can anyone give me some critique on this skull drawing? I struggle in general with the orbitals and having it convincingly sink into the back of the cranium with depth. I've provided my other sketches to highlight my issues in various angles.
João Bogo
Hey Daniel. I Think the problem is how you're organizing your values. Remember when a plane change it change its value. So imagine the skull as a box. If you light it from the top it's top gonna have value 1 one side value 2 and the other let's suppose it's in shadow is value 5. If we carve the sockets in it you're gonna create a convex form or a hole to be more simple. Top of this hole gonna be in shadow so value close to 5. However it's bottom is gonna receive light almost the same way of the top of the box since the planes are almost parallel. So value 1. So a quick fix would lighten the top a little and the bottom of the eye socket (I can guarantee it because with rendering you fix something and suddenly you have to adjust the rest) . But to really get better you need to study value structure and proportion. Right now I think you're starting to see value and planes but everything still too timid, it's too middle tone. You need to work with darker and lighter values together. This site have a tool where you can simplify photos into 3 or more tones (5 is ideal for studying) Use it. Do this exercise of simplifying into 5 tones often. It's the faster one I know to get better at rendering. For proportions study closely the proportions of the head and when drawing use comparative measuring. This part is really boring but if you do it enough you start to estimate the sizes more accurately without measuring. Hope this helps Keep drawing and best regards
@btag30
4mo
I love this I’m so excited to pick out my next class
Vera Robson
I feel like I 'know' a lot more than I 'can do' at this stage, and it is extremely frustrating when every drawing turns out full of the exact mistakes I was trying to avoid, and done in the same sloppy technique that I am trying to get away from or improve.
froppy green
I feel your frustration. The vision in my head is better than the one I can get down on paper. I've been trying to accept my current skill level as is. I'm not very successful at accepting this unfortunate reality, but I think the idea is that this is just reality, and we can choose how we react to it. Sadly, there isn't a speed up button when it comes to improving. 😔
Sita Rabeling
Although I know it’s a phase, it’s very frustrating. My solution recently was go to Bridgman bootcamp, watch, put your mind to zero, follow the instructions and draw draw draw. It’s part of the journey, but I also forget this sometimes. What we need then is a thumb up, so here it is: 👍 :-)
Phillipp Salazar
Harder than i thought. Sketches of skulls using the 3D male skull feature.
Martha Muniz
Definitely a challenge, but you got some great results! The Loomis model comes especially in handy when breaking down such a complex form, as it helps to think about it in its most simple view, that being a sphere with the plane of the face. It can help to visualize these simple forms as you approach the skull from different angles, taking note of how the change in viewpoint would change the curvature visible on the form, and subsequently the placement of the features as they wrap around.
@aeyt
2yr
skelly skull studies I finished today, feedback appreciated!
Patrick Bosworth
Nice studies, you're going after some challenging angles too, which is great to see! You really captured the wrapping of the teeth in the down shot of the skull in #4! You can push the wrapping gesture of the teeth a bit further in the up shot #3, they're feeling a little flattened out. There's a bit of an S-curve to the teeth at this angle which can really help sell the teeth wrapping around that bloated tuna can Stan talks about in How to Draw Lips – Anatomy and Structure. Keep up the good work!
Vue Thao
3yr
No tracing. I paint these skulls with large brushes. They're not perfect, but I want to test my knowledge of values.
Patrick Bosworth
This is great practice! Nice work!
Dwight
3yr
I'm back, wow this took a little bit. Reference are from Loomis' figure drawing book. Let me know what I can improve on.
Isaiah
3yr
Did a skull study for a September study challenge that I am taking part in. This was for prompt #4: skull. (Duh!)
@pisces337
4yr
Honest attempt drawing this not too fast or slow but just right.
K La Truli
3yr
Great job! It does look like you took your time. The definition is awesome, especially on the teeth.
gabriel habiashvily
So, i did some much needed studying, i realized that i was lacking in a full understanding of the skull, i plan to many more, and i would like some critique on my work, and some professional advice, i wish you all a good day😁
Tania Roman
GOD this took me hours to finish
Ernesto Palma
Your effort really shows! I am practicing the simple head most of all since it is a lot faster to finish. I hope you learned a lot!
Vincent Duncombe
Posting one of my latest skull studies. Trying out something new … slowing down and not rushing through the layins ☺️. Didn’t push the values as far as I could but reached the point where I checked off all my goals for the study.
gabriel habiashvily
Hey there, i just want to say, i have looked in your profile and from what i can see, you have an amazing talant, you have very good control over light and shadow, i hope you never stop drawing because you are clearly good at it, so ya, keep at it and have an awsome day🤩
Sashank G
4yr
Awesome work .. great value control . Good lights and shadows
Ter L
5yr
Hello, is there anyway to download this?
João Bogo
5yr
You probably can't download the 3-d model, but you can download several photos from many angles of it. They are together with the photos of the loomis head: https://www.proko.com/course-lesson/3d-model-the-loomis-head/downloads
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