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@artameki
added comment inProject - Build a 1-Point Room - Level 1
9d
Asked for help
7d
Your perspective looks pretty accurate! Just watch out especially as you get closer to the horizon line, it's a common error to make the angles larger than they really are, since they become rather slim in reality. Also, when adding circular objects in perspective, they still follow perspective, and using a square in perspective as a guideline is the best way to get them accurately plotted (this will be covered more in-depth later in this section, so no worries!) Hope this helps :)
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2mo
Asked for help
Very interesting assignment! Here's mine.
7d
Great practice! The one thing I'd recommend considering is for the Hierarchy of Importance version, where the center bud of the rose could be a secondary point of interest after the outside outline of the rose, and the leaf outlines that are blurred in the picture are ever so slightly less heavy. This way, it centers the viewer's eye into the key idea of this picture, which is the rose, and the background leaves are less of a distraction from that idea. Your practice is pretty great already though, so keep up the good work! :)
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12d
Asked for help
First picture is before the demo and second picture is after I watched it. I sorta forgot to include weight in the first try but the second looks a lot better imo. If anyone has any thoughts or pointers I wouldn't mind them!
7d
Nice! I think the added weight in the second version really adds emphasis and pop to the drawings. The one thing I'd recommend is for the Hierarchy version, where adding a secondary line weight, a middle weight in between the heavy and light weights, inside the rhino could help establish a varying range of importance. Something like the eye/face would be a good example of something not as important as the overall outside outline, but more important than smaller wrinkles and folds. That way, the eye is able to move from one area to the next in an organized order. Hope this helps, you've done really good work so far! :)
14d
Asked for help
Think I'll watch the demo, and remember to turn down opacity before doing it again.
20d
Asked for help
My warmup pages I found these very useful and will definitely include these in warm ups along with the mushrooms.
Asked for help
Went for a Mantis character. I have trouble with keeping a expressive face when I jump into rendering.
7d
Really cool explorations and concept! When it comes to translating the expressiveness into the final image, I would recommend really pushing the gesture and emotion in the initial sketch. Some of the looseness is bound to get lost as it gets rendered, so starting off stronger helps keep more expressiveness to last version. Another tip is to have a very basic sketch of the expression you're going for -- incredibly simple like an emoji face, just basic eyes, mouth, and eyebrows -- as this gets to the core idea of the feeling you want to achieve, and keep it to the side as a reference while you render. Hope this helps! :)
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