hArtMann
hArtMann
Earth
hArtMann
Had fun playing around with the poses from imagination with the level 2 boxes.
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hArtMann
Wanted to increase the difficulty so I relied more on eyeballing to get better at it, I did struggle with the hummer more but was able to catch mistakes and fixed them as I kept working on it. Was able to get the tank done with far less measuring and less mistakes after practicing eyeballing with the hummer, which did lead to the under drawing looking far less messy. My main goal was to achieve something believable to the naked eye with slight mistakes that can only be noticed by measuring them, looks believable to me but my eyes are probably biased so I hope I managed to achieve my goal.
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hArtMann
Did manipulations such as bending, rounding and twisting of the boxes in order to increase the difficulty and allow me to add better gesture. There where occasions where I could see the left side of a finger segment and at the other end the right side, so I added twisting. I know fingers don't twist unless an external force is applied but I did end up liking how the twisting does add more energy to the fingers.
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hArtMann
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hArtMann
Struggled getting a proportionally precise box and kept correcting it as I built the portrait so started doing both the box and the portrait concurrently, working a bit back and forth between the box and portrait which made it easier for me.
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hArtMann
Getting better at intuitive perspective.
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hArtMann
Tried the overhand grip digitally, definitely need to practice more to get that muscle memory going.
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hArtMann
Had a lot of fun with this assignment. For some reason I didn't get highlights.
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hArtMann
It looks like the head measurements helped a lot with the height, should've done the same for the width.
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hArtMann
Used all of the methods to see how well they combine.
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hArtMann
Left is from reference and right from imagination. Even if I don't have the perfect anatomical details and general shapes memorized, rhythms have been helping me a lot when drawing them from imagination
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hArtMann
Used the line tool more (for everything except the inking lines) than in the level 1 submission to focus more on practicing perspective.
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J Menriv
Project - Build a 1-Point Room - Level 2
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hArtMann
Noticed a few mistakes: -The Mortal Kombat arcade machine is outside the room. -In the 3 arcade machine group, the control panel isn't tapering properly. The plane that points downwards is widest at the end, not being 100% accurate when free handing is understandable but as planes go away they have to become smaller to convey perspective, so it's better getting it wrong by making it too small. You can try to do it lightly with pencil first and then go over it with pen. -The legs of the air hockey only show one plane. Given that the vanishing point is between them, you should be able to see the planes between them. Hope this was helpful!
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hArtMann
Finishing this was quite the odyssey but I'm finally at the finishing line. Wanted to increase the difficulty and also been doing the figure drawing fundamentals course so I added a mannequin, kept it parallel to the vanishing point and made the parallel planes rectangular to clearly illustrate convergence.
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hArtMann
Played a bit with the location of the horizon line.
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hArtMann
Left is from reference and right from imagination. Struggled quite a bit with the side view pelvis from imagination but managed to simplify it.
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hArtMann
Left is from reference and right one from memory. Rhythms came in handy for the imagination one.
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hArtMann
Definitely the most challenging assignment so far from this course. Saw a reference that looked static and gave me ideas on how to exaggerate it so I used it and tried to add some drama to it.
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hArtMann
Added line weight back when doing gesture for mannequinization now that I'm getting comfortable at experimenting on designing volumes for mannequinization.
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hArtMann
Did take out line weight out of the gesture to focus on the shape and flow. Spent quite a bit of time studying on how to approach each body part in different ways.
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