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LESSON NOTES
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Let's jump into rendering. I'll take our sketch and walk you through my process for creating a final concept. You'll see how I clean up line work, tackle complex shapes like hair, and define all the details. I'll show you how to use Overlay and Multiply layers to add warmth and shadow without losing control of your saturation. We'll focus on keeping the design readable for a 3D modeler while building a polished portfolio piece.
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DOWNLOADS
where-to-start-rendering-characters.mp4
801 MB
where-to-start-rendering-characters-transcript-english.txt
31 kB
where-to-start-rendering-characters-transcript-spanish.txt
32 kB
where-to-start-rendering-characters-captions-english.srt
51 kB
where-to-start-rendering-characters-captions-spanish.srt
55 kB
COMMENTS
The rendering stage is about building form, not just adding detail.
Stay in a desaturated middle ground to keep your options open. This lets you slowly build contrast and add color where it matters most. Balance busy sections with simple rest areas to guide the eye and keep the design from feeling cluttered.
Does anyone have any tips on taming the DG_Main brush in Procreate? It doesn’t seem to work the same as in photoshop… struggling with drawing a quick loose thin line then adding pressure to make it thicker. Thanks!
I can feel the tension in the air how everybody is anticipating the assignment, just to post their colored and rendered versions. Merry Christmas, y'all!
