Critique - Rendering
Critique - Rendering
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01:19:34
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Critique - Rendering
courseThe Character Concept Art CourseFull course (32 lessons)
$150
comments 4
@stefyart
Thank you very much, Dave, for your valuable suggestions and comments. It is incredibly useful to have feedback on our own work so that one can grow and understand their mistakes. I will keep your suggestions in mind and try to apply them to the next assignment.
LESSON NOTES

What's in Premium?

In this critique session, I’m reviewing your final character renderings to show you exactly how to take a piece from "good" to "portfolio-ready." We tackle common pitfalls that flatten out your work, like overusing rim light and muddy color palettes. You’ll learn how to push contrast to create real depth, fix tricky anatomy issues like hands holding weapons, and use saturation to guide the viewer's eye.

I also focus heavily on the industry pipeline. You need to make sure your designs answer the questions a 3D modeler will have later in production. These are the specific, final tweaks that art directors look for when hiring.

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COMMENTS
Dave Greco
A professional character design must work for the whole team. This critique shows how to refine your final rendering by pushing contrast and depth. You need to control rim light to define form and check your anatomy so the design is clear for the 3D modelers.
@stefyart
Thank you very much, Dave, for your valuable suggestions and comments. It is incredibly useful to have feedback on our own work so that one can grow and understand their mistakes. I will keep your suggestions in mind and try to apply them to the next assignment.
Myles Goethe
Yeah I definitely noticed the issues with the flat rendering, telescope's odd perspective and the lazy hand position later on. I think I rely too much on color theory while ignoring other important details cuz I was trying to rush and move on. I'll certainly keep that in mind with the final assignment. Thnx again for the feedback.
Ephie Haddock
Thank you so much Dave! Tons of great advice and I'm so motivated to learn more about clothing folds and creating confident lines. I do have a question for whoever can answer it about the final assignment: Is it better to send only one document? Asking because it didn't seem like the complete version I did (background, effects, etc) made it to Dave. I wasn't sure if this was deliberate or if it's best to only submit one to avoid confusion? Thank you again and looking forward to the next feedback video! :)
@marcosolivera
Thank you so much, Dave, for taking the time to help us improve. I hadn't uploaded the character to ArtStation precisely because I was confident you'd give me good feedback, and you did! Now I'll implement the corrections and keep them in mind for future projects.
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