$150
comments 6
So many good pieces. Love to have this community. In my regular environment I don‘t have many artists around me. This community is so inspiring! I had some AHA-moments during this course. Across courses I realize that part of the profession is to internalize processes that lead to repeatable good results. Same here. So thanks a lot for the lessons and the critique. I will take it to heart and now I will dive into the last assignment!
LESSON NOTES
What's in Premium?
In this critique session, I’m reviewing your final character renderings to show you exactly how to take a piece from "good" to "portfolio-ready." We tackle common pitfalls that flatten out your work, like overusing rim light and muddy color palettes. You’ll learn how to push contrast to create real depth, fix tricky anatomy issues like hands holding weapons, and use saturation to guide the viewer's eye.
I also focus heavily on the industry pipeline. You need to make sure your designs answer the questions a 3D modeler will have later in production. These are the specific, final tweaks that art directors look for when hiring.
Get this lesson and more in the premium course!
DOWNLOADS
critique-rendering.mp4
3 GB
critique-rendering-transcript-english.txt
85 kB
critique-rendering-transcript-spanish.txt
86 kB
critique-rendering-caption-english.srt
145 kB
critique-rendering-caption-spanish.srt
156 kB
COMMENTS
Thankyou so much for the critique, you always seem to find the perfect thing to make the piece that much better!!
So many good pieces. Love to have this community. In my regular environment I don‘t have many artists around me. This community is so inspiring! I had some AHA-moments during this course. Across courses I realize that part of the profession is to internalize processes that lead to repeatable good results. Same here. So thanks a lot for the lessons and the critique. I will take it to heart and now I will dive into the last assignment!
Thank you very much, Dave, for your valuable suggestions and comments. It is incredibly useful to have feedback on our own work so that one can grow and understand their mistakes. I will keep your suggestions in mind and try to apply them to the next assignment.
Yeah I definitely noticed the issues with the flat rendering, telescope's odd perspective and the lazy hand position later on. I think I rely too much on color theory while ignoring other important details cuz I was trying to rush and move on. I'll certainly keep that in mind with the final assignment. Thnx again for the feedback.
Thank you so much Dave! Tons of great advice and I'm so motivated to learn more about clothing folds and creating confident lines.
I do have a question for whoever can answer it about the final assignment: Is it better to send only one document? Asking because it didn't seem like the complete version I did (background, effects, etc) made it to Dave. I wasn't sure if this was deliberate or if it's best to only submit one to avoid confusion?
Thank you again and looking forward to the next feedback video! :)
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2mo
Glad the advice was helpful! For the final assignment, you can upload updates (and different stages of your process) as replies to your original post and that will keep all your work together nicely for him to see. I'll make sure he knows that people will be posting updates in the replies too so he knows to look through all of the replies as well for the different stages of work.
Thank you so much, Dave, for taking the time to help us improve. I hadn't uploaded the character to ArtStation precisely because I was confident you'd give me good feedback, and you did!
Now I'll implement the corrections and keep them in mind for future projects.
