One Point Mystery

305
Course In Progress

One Point Mystery

305
Course In Progress
Marshall Vandruff
Learn how to shift from one-point to two-point perspective by controlling vanishing points. Explore using diagonals to measure space more precisely and reduce complex plan projections. Practice simple exercises to visualize depth more confidently and shape your compositions.
Newest
Smithies
β€’
11d
I don't know how many times I've watched this video... And over a month! But this time I think I finally got it.... PHEW.
Sandra SΓΌsser
β€’
12d
One Point Wide Angle Tests.
M C
β€’
1mo
DOES THIS WORK? the top of the box is divided in four parts by the x made by the two vps crossing over it. I imagine that the box is made of some gelatinous substance, stretchable. If i imagine myself standing over the whole thing like a giant standing behind the viewer ( the whole thing, so viewer and box and vps as drawn on the paper are like on a table in front of me ) if i move the two vps closer together by sliding them in the pp I have to bend forward towards the pp (bend over the table where the paper is) so i move closer in a way to the pp, also if the cube is made of a gelatinous ans stretchable substance, it can stretch along the mouvement of the x, and what happens to the portion of the top of the cube as delimited in-the top section of the x? well it's compressed by the pinch mouvement of the x.. the said section becomes narrower and as a result the substance extends toward the pp. i wish i had the time to animate this: i bend down, i push the vps closer together and the part of the cube inside the top section delimited by-the x goes "sprootch" and extends towards the pp, so i get closer to the pp the vps get closer and the box get narrower and extends more towards the pp - do i make any sense? english is not my first language so apologies. all this to create the sensation of closer to pp for viewer leans closer to pp for back edge of the box and vps getting closer together. apologies
Marshall Vandruff
MC - I'm not sure. I can't get at what you're trying to understand, and more importantly, why you're trying to understand it. If it's important to you, you may have to animate it. But before you do, remember why we even took the time to do this β€” it's a reminder (for those who care) that there is "math to the madness," but the main reason is to help you feel confident in stretching one-point views intuitively.
Ayesha Mahgul
β€’
1mo
Ron Kempke
β€’
1mo
Here's a rule to remember: In 1-point perspective, the distance between the two vanishing points (called, "distance points") is twice the distance between the station point and the picture plane. As these distance points move closer together, the station point moves closer to the picture plane, and visual rays between the station point and the object being drawn become increasingly oblique to the picture plane, resulting in increasing image distortion. The distortion is correctly foreshortened when it is viewed from the station point and it seems to disappear because of it.
M C
β€’
1mo
twice the distance - you mean the distance between the two vps is twice the distance between station and pp or the distance Γ§f each vp to the one point vp?
M C
β€’
1mo
vision point = viewer station?
M C
β€’
1mo
wo wo wo slowly! this is great but i need more explanaitions ir my brain wont accept the fact!πŸ€ͺ
Stepka
β€’
1mo
I'm really enjoying the discussion here, especially the excellent contributions from @Anthony Hernandez and @Dedee Anderson Ganda, as well as the rigorous solution-hunting by @M C and @Michael Giff. I'd like to toss in my two cents, in case it helps anyone. Let’s take a simple case: projecting a square in one-point perspective. Setup: We start with a square. We choose the viewer’s position and decide where we want the projected square to sit on the ground. We have three tools in our perspective toolbox: 1. Projecting points from the orthographic (ortho) view down to the picture plane (PP). 2. Lines of sight that converge toward the central vanishing point (VP). 3. Diagonal lines at 45 degrees to the square, converging to two side vanishing points VP1 and VP2. These are the red points in Marshall’s video. By combining any two of these three tools, we can construct the one-point perspective view: 1 + 2: Use verticals from the ortho and lines converging to the central VP. 1 + 3: Use verticals from the ortho and lines converging to VP1 and VP2. 2 + 3: Use just the lines converging to three vanishing points, VP, VP1, and VP2. In every case, we end up with the same projected square, as expected. 4. In the third method above (2 + 3), let’s strip away the ortho entirely. We’re left with just the base of the square and the three vanishing points. 5. We can still reconstruct the same projection, just as Anthony beautifully demonstrates in his diagram below. This is what Marshall is walking us through in the video. Now, what if we move the viewer farther from the picture plane? 6. Using the 1 + 2 method: the farther the viewer is from the PP, the flatter the projected square appears. Distortion is controlled by how close or far the viewer is to the PP. The closer the viewer, the stronger the stretch. 7. Here's the fun part: moving the viewer by a distance d away from the PP is equivalent to moving VP1 and VP2 by the same distance d away from the central VP. That’s why adjusting the spacing of those red points controls distortion. And that’s why we can get away without the full scaffolding of orthos once we understand the system. 8. We can always recover the viewer’s position from the two red dots, or the two red dots from the viewer’s position, because there is always a fixed relationship between them. The distance of VP1 and VP2 from the central point VP is the same as the distance of the viewer from VP.
Michael Giff
β€’
1mo
Thanks for the detailed diagrams and explanations. Have both printed out and taped to the drafting table XD.
M C
β€’
1mo
so i imagine the 90Β° down at the viewer's (with the 2vps) is always 90Β°? (sorry I'm suddenly understanding "things")
M C
β€’
1mo
AAAAAAAAAAAAAAAH!!! I GET IT! 45Β° always! so oooooo cool!!!! the next question is how do we use that in drawing "instuitionally"????many thanks (sid you just steal Marshall's thunder?)
Dedee Anderson Ganda
I think I got the gist of it. But when I imagine rotating the box and made it into two point, while using the same trick, it should lead to the same result. But it feels wrong. It might be too much of a workaround method, since its better to move their original vanishing points instead of the diagonal lines right? But on top of that, I think the mystery is not finished? When looking at the zolly app's result, the more closer the viewer is to the box, the more distorted the upper X lines of the box. They grow wider horizontally. I think what happened is that in zolly preview, there are 2 vanishing points instead of 1, the 2nd one is for the Y lines!!! Ohh my goshh, I GET IT. What happened is: The distance between horizon line's vanishing point and the 2nd (Y) vanishing point shrunk! But wait a minute.. I can get that when the 2nd (Y) vanishing point gets closer, the upper angle gets more acute.. But why does the upper X lines grow wider??? This is mind boggling
Stepka
β€’
1mo
After rotating the box, it must land us in the same place. But... why go through all that when our trusty two vanishing points are already doing a stellar job? πŸ˜„ So, I ran a little experiment: first, I built the rectangle using the classic side vanishing points. This was smooth sailing. Then I went rogue and did it using only the diagonals. It worked, but it felt like building a house with toothpicks. I had to use the intersection of the diagonals as an additional reference point. I have drawn this picture so hopefully no one else has to. πŸ˜…βœοΈ
Dedee Anderson Ganda
After taking a short walk, I think the answer for x lines grow wider is simple. We (the viewer) gets closer to the object. It's that simple!!! xD Clarification is still needed or this night's sleep will be lost, but I'll hug this assumption tight enough for now so that I don't have to count the sheeps jumping through the fence into their demise down the river >:p
Dedee Anderson Ganda
@Marshall Vandruff is there a reason we are not touching 3rd vanishing point for now? It feels like a crucial knowledge but perhaps there is a reason to not yet let the sheeps dip their feet into the deep river yet?
Dermot
β€’
1mo
Thanks for the explanation, have I got this thought correct? So this is the how rail tracks, fences, trees etc, going into the distance are sized with respect to the viewer in perspective using diagonals is derived ?
Stepka
β€’
1mo
Yes, that's how it's done. I think Marshall is gently preparing the ground for the revelation. πŸ˜‰ He gave it away a bit at the end of the video. πŸ˜€
Spyridon Panagiotopoulos
I think I got it. I wondered why did we not point to the center of the object, but I realized that would only work if you are fully center. If there is some displacement to the left, such that it is still 1PP but not fully center, it will not work. I experimented with it, and sure enough, I got A solution.
Kevin McCain
β€’
1mo
Are we essentially setting vanishing points for measured angles onto the horizon line. In this case a 45 degree measuring point or vanishing point which we can use to draw any square with the same distortion within our created world so to speak? If we chose. I believe if this was a rectangle and not a square we could still measure the diagonal, set the same angle from the view point and then project it onto the picture plane then transfer it onto the horizon line. Is this correct?
Stepka
β€’
1mo
That's exactly the case.
M C
β€’
1mo
is this satori? help welcome
M C
β€’
1mo
crying in my vegan root beer! I dont get it anymore, my viewer (cyan) is all over the place! help
Stepka
β€’
1mo
Dear M C, it’s sad to see your distress. Luckily the explanation is actually quite simple. The relationship between the viewer and the vanishing points remains the same as usual. From the viewer's position, you draw lines parallel to the ones you want to use, in this case, the diagonals. Their intersections with the picture plane are the vanishing points. The farther the viewer, the greater the distance between the vanishing points. From there, you proceed as usual. I hope this helps, and that your mind can soar to new heights from a head unburdened of its unwelcome weight.
M C
β€’
1mo
me again: trying to do things without math as Marshall said to intuite;. Once again: THE VIEWER CAN'T POSSIBLY BE THERE!!!! what have I drawn????? this is scary! help!
Anthony Hernandez
Looks like you have the 3D objects going back to a vanishing point on the 2D top view of the picture plane (blue line) instead of the horizon line (red line). Remember the picture plane, ortho view, and viewer placement are all from a top-view. You use that top view to find points on the picturplane which you then drop down to the horizon line and then build the 3D scene with the horizon line. The horizon line is the height that the viewer is at in 3D (we don't get the viewer height from the top view). The closer the viewer is to the object and the further the object is from the horizon line the more distortion there is going to be. So the 3rd box drawing where the viewer is very close and the box is far from the viewers eye-height will have a lot of distortion (less than shown if you bring the VP down to the horizon line).
Michael Giff
β€’
1mo
Are you placing the viewer before or after you set up your Horizon Line? Pretty sure that needs to happen before you place a horizon line and just after you set up the picture plane and ortho.
Michael Giff
β€’
1mo
Have I mentioned that this dunce hat is very heavy? I know it's just a paper cone but I've been wearing it for 8 months, it has to be someone else's turn by now. Why do we care about the wedge shape that appears on the box? My whala moment is more, wha? than la.
Anthony Hernandez
When we were doing the 2-point perspective distortion lesson, one of the take aways was that the closer the left and right vanishing points are to each other the more distortion you will see in the drawing. Because this box is in 1-point perspective there is no way of getting the vanishing points closer to eachother (there's only 1). So we create this wedge inside the box that does have 2 vanishing points, and now we can play with distortion on the 1-point perspective box more intuitively by moving those 2 vanishing points closer together or further apart.
Michael Giff
β€’
1mo
M C
β€’
1mo
as authorized by Marshall: here is my imagination wild! Do I make any sense?
Michael Giff
β€’
1mo
How is the viewer placed in this image? If you don't mind me asking.
Rachel Dawn Owens
This look very cool. The perspective is very clear. Keep experimenting!
M C
β€’
1mo
OH MY GOD!!!!!!!!!!!!! πŸ™€this is BIG!!! suddenly I can FINALLY imagine the acute to obtuse or to flat etc etc dance around the horizon! I CAN FEEL IT!!!!!!!!πŸ™€πŸ™€πŸ™€πŸ™€πŸ˜»πŸ˜» next step: imagining this dance with a figure in the box like kim jun gi (something that is scifi for my brain) many thanks Marshall Sensei! (or Marshall Sifu if you prefere kung fu to karate lol)
Marshall Vandruff
With a response like that, this did what it needed to do. Now, MC, you've got permission toward intuition. Imagine away!
Dennis Yeary
β€’
1mo
Is this the whole using one point to find different 90 degrees sums to find boxes at different angles. I remember all this it was in my how to draw book.
Marshall Vandruff
The degree numbers are for rationals. If you rationed, this is the reward. May you rise into intuition.
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