Anthony Hernandez
Anthony Hernandez
Earth
Anthony Hernandez
First look for a few of the boney landmarks so look for the iliac crest and the coccyx on the hips to get an idea of how that is turned. On the torso look for where the ribs jut out, the Scapula and shoulder muscles slide along the ribs so they can help you imagine the form of the ribs. Most importantly look for the line for the spine, that's where the ribs are coming out of so it will determine how they sit. I put these landmarks in red. You can try to visualize the forms with the egg / bucket method or use blocks to help get a better 3D visual (the egg shape can be harder to visualize in 3D). I added a loose 1 min gesture drawing I did, hope that helps.
Write reply...
Drop images here to attach them to the message
Anthony Hernandez
I would recommend to continue doing gesture drawing and then adding construction on top of those gesture drawings, that way you can continue practicing both. In general, don't move on from any drills, just keep adding to them. As far as specific feedback on what you can practice now: 1. Simplify. To start off I would recommend to just place a ball for the head and blocks for the chest and hips. Once you get good at that, you can start adding limbs. 2. Perspective. Because you are going to be placing blocks, you need to practice drawing blocks in proper perspective. Once you get good at that, you'll get better at placing the blocks without having to draw vanishing points and guidelines. 3. Proportions. You should start learning the approximate size of the body parts relative to the head. (Use the head as your "ruler" for the other parts).
Write reply...
Drop images here to attach them to the message
Anthony Hernandez
I think the 4th drawing is actually starting off pretty well. When I get stuck or frustrated with a certain pose or feeling like I'm lost, it's usually an indication to simplify and go back to the basics. So for example with the 4th drawing, looks like you were pretty proficient with placing the chest and shoulder muscles, I can see where they connect to the skeleton and the forms look good. Then as you moved towards the arm it looks like you were a bit more uncertain and that's also where I see less "construction" and the sort of deliberate placing of muscles. I would recommend when you can't seem to understand the reference to draw out the primary skeletal forms and then connect the muscles where they are supposed to connect. So: 1. look for the boney landmarks on the reference (sternum, clavicles, elbows wrist, etc. basically those boney landmarks that you can see on most people), sketch those in with very basic forms, then 2. connect the muscles to those landmarks. I know that sounds over-simplified, but really those 2 basic steps should get you there. If you connect things correctly it's almost like you can't get it wrong. If you knowledge is getting jumbled, just take a break and review that specific part, that you are stuck on, ask yourself: where should this muscle connect? Once you have that in mind, you'll likely start seeing indications of the form in your reference. Where you can still go wrong, is not understanding how the form changes with perspective. What helped me with that is doing some basic 3D sculpting and really understanding how the muscles connect in 3D. You aren't going to get super clean drawings right away, you'll have to go in and erase some of the under-drawing, but over time you'll need the under-drawing less.
Write reply...
Drop images here to attach them to the message
Anthony Hernandez
I found some at 3dtotal a while back, but haven't purchased as of yet, so I can't speak to the quality: https://store.3dtotal.com/collections/anatomy-figures
Write reply...
Drop images here to attach them to the message
Anthony Hernandez
I thought it would be fun to try and use all the references, some uses are not obvious but I managed to use them all! I'll reply with the details and thought process for those that care.  Indroducing: Madagascar Missle (reminded me of rocket racoon, but couldn't find a cool weapon name to go with Lemur) Added some color to give the different elements some contrast. Hope you like it, thanks!
Write reply...
Drop images here to attach them to the message
Anthony Hernandez
Started with the lemur (ref 16). Ref 22 gave me the idea to make it a more future tech based character. Gun based on some elements from ref 3. Added a handguard based of ref 1. Used handguard as a sort of skeleton for a forcefield, forcefield idea from the translucent body of the jelly fish (ref 7). Dials, buttons, lights and cables from ref 22.   Cables lead to a power source on the Hover Bike. Power source is kept in a bag, ref 4. Decorated the bag ref 8.  Front of the bike = shape of the plane nose ref 2. Back of bike = back of the beetle (ref 11) and sharp flair shape = tail of the bird (ref 12). Tubes from the power source to the front of the bike, ref 19.   Front vent like system texture = leave shapes in ref 14.   How would the wheels would hover? Ref 9 gave me an idea to give it a matrix of vents that could open and close. Handle bars needed something stable but flexible = grasshopper legs ref 10. Character pose = manequin's pose in ref 17. Jacket design (shoulder, neck, waist parts) = armor in ref 6. Flexible like shoulder pads = the accordians in Reference 8. Design middle of the jacket = shape in ref 15. Folds in cape / scarf thing = ref 5. Environment elements: broken wooden boards = Piano top ref 17. Vegetation = ref 23. Enemy character based off of a Fossa (natural predator of Lemurs). Ears / head shape = shape of rocks and bushes in ref 21. Gun wound = ref 20. Wall damage from gun = swirling pattern, ref 18. Cracks ot the wall = ref 5. Gun digital / energy / smoke effect = jellyfish tail, ref 7.  Enemy character is a bit plain so added some of the spikey elements from the seahorse (ref 13). Maybe part of his costume, or maybe a result form getting shot from the energy gun.
Reply
Anthony Hernandez
Hello, hope you like it. I based it on some of The Suicide Squad (2021) scenes. These are a few variations that I really like, let me know which combinations you like best. Thanks!
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
Your name
Email
Message