Activity Feed

Sui-Tsuan Ong
•
6d
added comment inProject - Proportions
Asked for help
Finally got time to draw
Wondering how to decide the width of the head? Like how wide compares to the height
Anthony Hernandez
6d
Depends on the specific person of course, but the sort of "standard" I've seen is 2/3 of the height. So you start with a square (or circle), then you take half of that square and add it to the bottom for the chin / jaw.
Asked for help
I tried different mediums like ball point,fineliner,fountainpen,marker and brushpen.
and overall i loved the outcomes of fountain and brush pen!!!
Loved this challenge,hope we get more like these in the future😊
Asked for help
Really fun challenge! I did a few objects for my submission (if only one page is accepted, the controller was my favorite).
Watching the process was really exciting, so I recorded mine.
1. Controller (process: https://youtu.be/XMN5HVnhF0o)
2. Vehicle (process: https://youtu.be/TLkHNXkdXMk)
3. Gramophone (process: https://youtu.be/krqJCrb4NLE)
4. Vice (process: https://youtu.be/sqkwyzrw4ZQ)
Lin
•
14d
Is that an architectural 3D model of the basilica sancti petri my beloved
ᴬᵇᵃⁿᵈᵒⁿ ʳᵒᵒᵐˢ ᶜʰᵒᵒˢᵉ ᶜʰᵘʳᶜʰᶦᵗᵉᶜᵗᵘʳᵉ
@Sita Rabeling and @Blondie the good So I found this 3D model which can be simplified into boxes and rounded forms, exactly like the anvil/arrows we did. It also provides the ground plane making the hl obvious: https://sketchfab.com/3d-models/florence-cathedralgothicfioremapscanduomo-dd1bff8c880d4c22ad1f7bd4117c39f5 vertigo allowing I was thinking of doing a personal mini challenge of 5 very simplified views if you want to join me? :3 (anyone else who likes the idea is also welcome!)
@josephl
•
14d
Asked for help
10 head drawings from scratch. I feel like I'm getting the 3D form down okay but I still struggle a lot with the eyes and some of the proportions. I also struggle with getting down the likeness too, I never feel like it looks anything close to the reference.
Good work so far! I can see the 3D construction of the head underneath your drawings. It does seem when it comes to the eyes the sort of 3d construction is going away. You are still simplifying them to the sort of "symbol" of eyes that we have in our minds, so they look flat. Drawing spheres and then wrapping the eyelids around those spheres can help.
As far as likeness goes that's all about the proportions. You'll have to start deviating from the "standard head" proportions in order to start getting likenesses. So you'll have to train your eye to notice the differences in the refernce faces like: distance between the eyes, width of the head, distance from eyes to the bottom of the nose, distance from bottom of nose to the mouth, distance from bottom of the lip to bottom of the chin, jaw angles, etc.
Basically once you learn the "standard" proportions that gives you the freedom to break them and start achieving likeness.
Anthony Hernandez
•
4mo
Asked for help
My submission:
1. Poses 1-7
2. Poses 8-14
3. Poses 15-21
4. Poses 22-28
Asked for help
Great lessons, and really fun assignment!
Here is my submission:
1 - Master Copies References
2 - Master Copies Gesture Drawings (10)
3 - Imagination Gesture Drawings (10)
I tried to gather a variety of different types of references for the master copies, the last 5 being more "traditional". For the X-23 by Adam Kubert, I had to imagine the legs since they aren't visible.
Looking forward to any feedback and to future lessons, thanks!
Jyayasi (*Jay-o-she*)
•
5mo
Asked for help
Here is my submission. I didn't get the part where Michael explains how the angle of the forearm (or the whole arm?) differs in male and female. Further explanation into it is appreciated.
Hello. It's called the "carrying angle", its the angle between the upper arm and lower arm. Because of the smaller female ribcage and the larger hips the angle is slightly more pronounced in females. See image below. Hope that helps.