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Lin
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3d
added comment inAnvil In Perspective - Below View
Good…good. When the tumbling cubes project arrives I will be ready. 😤
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3d
Hahaha!
M C
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6d
ANGUISH DE PROFUNDIS HELP ME, OOOH MARSHALL!!!
when a vp is pf the page, or very very out of the page, what "rules" do you use to eyeball a grid from it in a credible manner? draw the lines of the grid from the edge of an ellipse??? this drives me MAD!!!🤪🤪🤪❤️❤️❤️
A bit more measured perhaps (though it can be quick and eyeballed) but if you happen to have Stan’s beginner course he shows one way to do this. I think it’s from Andrew loomis. Start with a horizon level and with two lines towards the two VP directions, then you divide the page border into equal spaces and draw the rest of the lines. This ensures they all go to the same VP even if you don’t take the lines all the way:
Sita Rabeling
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8d
Followed Lin’s idea to use the ortho. That helped in drawing along with the video, although I mostly did rely on the instructions.
It’s already hard enough to find the right grid, the proportions, all of it.
It not perfect, but still… Ta-daaah…. :-)
Very nice, very clean! Yeah, I ran into the same hurdle, lots of things to watch out for simultaneously. Sometimes a proportion is right but I converge the lines a little off. Or vice versa.
They’ll lessen and demand less brainpower as we progress with the course and put more into the intuition slot I imagine. :3
Lin
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10d
I loved this exercise because I finally understand how curves are just directional averages of planes affected by foreshortening. And how the axes of the ellipse are the coronal, sagittal, etc. divisions of planes which in layman speak is basically just front, side, top, bottom of the object where the direction changes. But I got lost in the lines some where the bonky thingy gets narrower on all the axes and you have to place the bottom of the bonk on the unseen bottom of the base. I ended up gauging what felt not too bad so there’ll be a discrepancy between what’s there and where things should be. I actually suspect the two parts are misaligned because it overfills the base😆 . The people who said looking up is harder than down were right. I should have used your orthos from the video, instead of just the thumbnail video drawing, that one is on me. Still learned a lot, had fun, survived more challenges than I thought I would
Fixed some of that horrid base, haha. Saw more mistakes but I stop here. 😭 As for quick sketches, I can’t do much in 3 min nor keep proportions well YET but at least I can jot down some idea of what I want to draw and get the rudimentary form down
Asked for help
I know that since i put the VPs within the boxed borders, that the perspective would get super distorted, i was ready for that! Whats confusing me is why I'm having trouble with the lower angles in particular, applying the same logic as the higher angles just winds up putting the viewer under the room in space instead of giving them the view an ant would. Is it the small workspace? Is my logic flawed? What am i doing wrong here?
("open original image" with the 3 dots enlarges the image quite a bit if you're having trouble seeing)
More rooms in the making-
Sorry for the mess, it’s hard to understand proportions without an ortho and within a strict timer but for an ant’s view, my intuition says we move the vanishing points really close together with a pretty low HL. an ant will be very close to things so close VPs. Everything will be huge and with severe perspective. Like this maybe? You’re on the ground low but with dramatic perspective. Don’t judge my stairs I am not there yet 😆 I do think the cube and plinth should have been bigger though, since I realize now it goes up to the sixth step and possibly the top of the stairs.
sidenote: I was playing nightreign earlier and when I looked up at the castle to find where to scale it, the perspective was dramatically moving towards close VPs, I noticed, as I got cooked by a troll with giant blueflame pots (if you know you know)
Lin
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12d
Asked for help
Ahhh this is going to be an ugly mess, since it’s a lot of experimenting with severe timers without dwelling to fix errors. But I’m posting it to inoculate myself against fear of failure. I started with rooms but I can’t do 50 rooms without withering inside. So I am doing church interiors/exteriors which I love (blame my medieval history degree). Atm testing what low/high HLs feel like. Anything to avoid rooms…but it’s still familiarising me with the horizon level and I feel changed again. going to attempt some irl church drawing soon now I’m braver and can see HLs differently. :3 also attached 2 gifs I found very helpful
Lin
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17d
Thanks for the critique and lyrical spin on my violin. :3 I’m working on turning torsos now and it’s I think the first time I’m rotating organic complex forms from imagination fluidly. It’s an insane feeling of empowerment.
(did I hear tumbling cubes upcoming lesson? That’s a lot of right angles) 😆
Lin
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19d
Thank you for the arrow and the thinking it creates, Marshall and blondie.
I used the ellipse cheat for the violins as I did not know how else to curve that middle area. It's awesome to know it's a well established way.
Spyridon Panagiotopoulos
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24d
First video, all well, followed, drew along, perfect.
Then second video comes. And my brain was fried.
I cannot visualize the physicality of the rotation at all. I even got a box, painted the corners, and I still can't understand what kind of rotation it is.
Let's take the front plane. X axis for left to right as we look at it, and Y as upwards downwards as we look at it, and Z front to back. Taking the middle of the front plane as the pivot point, it feels as if they are rotating on y axis initially (hence making the box standing) but then we need another rotation on the z axis, so we can get those marked points to go from the front of the box to its back.
But that's 2 rotations, not one. No matter how I rotated a box, I couldn't physically get the points from box position A to box position B on a single, simple rotation. It required a complex rotation, that currently my mind simply gives back visualizing.
What am I not understanding?
Naming the axis of rotation confused me too at first when we learned about the axes. We start with the first box lying down on the ground. Then, he rotates roughly 90 degrees (?) on the z axis to flip it to vertical position, and we say it’s rotated on the z axis because if you stab that box like a kebab and twirl the stick, the kebab stick is the z axis. It goes front to back. You can see that z axis kebab poking out of Marshall’s box in the video thumbnail. He then rotates another 90 degrees on the z axis back to horizontal. I think I have this right I am never going to claim I am 100% certain. XD
this is where being aware of your axes even when things flip and rotate is important for connecting them. Hence color coding being so necessary here
Lin
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25d
Jokes aside, I am excited about this one. I failed at it 6 months ago when doing Proko’s beginner class, but I’m now able to do a lot more than back then. Since bodies twist so much I know this will be very useful.