Critique - Visual Memory Games - Level 1

378
Course In Progress

Critique - Visual Memory Games - Level 1

378
Course In Progress
Stan Prokopenko
It’s time to see how well your visual memory really is! In this critique, I’ll be going over some common issues like proportion errors and inconsistent perspective. I’ll be looking at level 1 submissions this time and the level 2 critique will be next week.
Newest
@optix
3d
Did the hammer. And I felt solid on the top view, but bottom view was very difficult. I was listening to critiques and I may have an issue with perspective, but also with technicality. I tend to rush things and get impatient with the planning process. Does anyone have advice on how to be better at this?
Jack H
12d
My third attempt for L1. The last two objects left are, in my opinion, the most complex ones. They have multiple ellipses which caused me quite a bit of trouble. I think the blowtorch turned out not bad, but the meat grinder was pretty tricky. But I can say I've certainly improved my visual library through these exercises.
@daniellee
3mo
Is anyone else having trouble getting videos to play? For me there is no play button to click. All I can do is look at the thumbnail.
@daniellee
3mo
The play button is back. I can play videos again! Thank you to everyone on the Proko team who worked on it!
Dermot
3mo
Stan, thanks for sharing the Visual Memory Games Critiques and explaining the contours to create the illusion of a dome on a flat surface. I take onboard your point about the unnessessary need to detail the ball in the whistle. I was just curious about a sphere with surface domes. :)
Ieva Paleja
In my opinion visual memory (i.e. memorizing how something is built) and perspective are different things. Correct perspective comes from knowledge and accuracy, but not so much from memory. I really focused on memorizing the structure of the tools and didn't think much about perspective. As it turns out the task was about perspective though.
Darin
3mo
Hey Stan, one comment you made was suggesting that a student add cross contour lines to help indicate the shape of objects. One thing I have been struggling with is adding cross contour lines that blend into the overall image. I feel like often my cross contours lines just look like cross contour lines, they stand out as artificial looking. More experienced artists seem to be able to add lines that function as a cross contour while still blending to the image. Beside practice and experience is there a trick to adding cross contours that blend in more naturally? I first started struggling with this with the tree house assignment and trying to make the tree trunks look rounded, without looking like they just have a string tied around them.
Pedro Branco
While I'm not Stan, I can say that that falls into the realm of rendering. More experienced artists find ways to imply the form through details for example in the hammer, you can add a wood texture to the hammer handle and imply the shape of the form through that. Or in the blowtorch you can draw a sign saying "flammable" around the gas bottle to imply the cylindrical nature of the bottle. There's no one way of doing this, you can also imply this through shading. It ends up being up to you. In this exercise I wouldn't worry since it's not the point but for personal projects check out rendering, shading or just tap your imagination. I believe I've seen one where the artist implies the form of branches by having vines wrap around the trees, just to hammer home how creative you can be with this.
Pedro Branco
Man I've got to work on detailing my stuff...
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Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
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