Assignment - Developing Characters
Assignment - Developing Characters
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Character Design Monster Lab

Developing Characters

Assignment - Developing Characters

73
Course In Progress

Assignment - Developing Characters

73
Course In Progress

Assignment

Select 3 to 5 of your small thumbnail drawings from your ideation sheet, and let’s take ‘em a little further. The idea is to begin pushing towards a lineup similar to the one I’m developing here in the course. Remember to post your work, for a chance to be included in the video critique.

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Andrea R
I've gone through another round of Ideation and I come up with a theme I'm fond of, a family of monsters running a horror farm. I have other two archetypes but they need more work, probably more Ideation time. If I can't make it for this assignment I'll add them to the line up during the next one!
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Nicholas Geier
I ended up trying to push the Honeycomb Golem, Mind Hive, and Buzz Saw concepts, with a couple versions of each. I could probably try pushing these further, doing a few more iterations (for the mindhive ones especially).
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Scott Flanders
These are pretty cool Nicholas. 1-1, 2-2, 3-1, and 3-2, are all very strong clear ideas. This is not a big deal but if I were you I'd attempt to keep you naming convention on your sheets a little simpler. The "1-1" "2-3" thing feels a little unnecessarily complicated. I'd recommend going with something standard like alphabetical, or numerical listing. Or just giving each variant a distinct name. The idea is for people to be able to point out your designs in a meeting and discuss them easily. Again, very nice work Nicholas.
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Jean-Rene Losier
Here is my assignment for the second step of developing characters. I decided to focus on the Bee Hive idea that I had initially as I really liked the square shape of the hive. I developed the idea thinking about how each character could link together in a common theme and decided to go with the idea that the leader is someone who can manipulate bees to do her bidding. What results is "Hive Golems"! We first have Queen B who manipulates the bees who is carried by little bee hive minions. Then we have the Crawler who moves around on his hands. Then we have the Guardian which is the muscle and finally, the Tower who is simply a huge tree that also carries with it, a bunch of beehives from it's branches/hair.
Queen B
The Crawler
The Hive
The Tower
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Nicholas Geier
Really like your shapes and gestures! You’ve got some really cool diversity of body types, maybe posing them in different ways will help suggest different actions and roles for them? The skinny Tree hive one is pretty pointy which lends to a stab by striker pose, Or you could lean into a cowboy hat side and make it shoot bees?
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Scott Flanders
Right on Jean-Rene. These are cool ideas. Next thing I'd like you to do is to begin composing these characters together as group. A "lineup" as you'll hear me refer to it pretty often. Part of the point of doing that is to see how these shapes will relate to each other. It's going to help you see where you need to push and where you need to adjust the scale of your characters relative to one another. As is, I see what are essentially 3 tank class roles. That's not necessarily wrong but I'd like to encourage you to attempt to differentiate them further. I will likely address this more directly in the next critique video. I'll probably be recording that this month. Again, nice work man :)
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Samuel Lemons
Here is the fifth creature variation.
ml5
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Samuel Lemons
Sorry about not posting under the correct tab.
cd1
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Scott Flanders
No worries dude. Not your fault. The site is new and the Proko team will be optimizing the platform for a while I'm sure. Stuff like that is bound to happen in the early days. The important things is that you're doing the assignments and growing and getting feedback :)
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Julien
Hi, just watched the 1srt critique video, that was nice! Here's 5 ideas I re-implement from my 2 sheets of ideation (didn't really had the time to do more), they're all banana-based! It's nice to see how after drawing the ~ same thing over and over again in different perspectives it really is becoming easier and looks more natural.
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Scott Flanders
Nice work Julien. Two primary points of feedback here: 1. The banana themes isn't coming across particularly clearly. 2. The shape are reading much more like folded paper. I think you'd benefit from taking a step back and spending some more time listing out your ideas, and doing smaller simpler thumbnail drawings. These are interesting, and I can tell you really put in some work on these, but they are also somewhat unclear. They lean more towards surrealism, which isn't necessarily wrong, but for the sake of the exercise I'd like you to focus more on clarifying communicating clear ideas with simpler designs. For now. You should feel free to..go bananas once the course is over as you attempt to find your own voice as a designer. Again, good job Julien.
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Callum Brown
Hi guys, this is my first character I’m taking a deeper dive on. I’ve called him PUMKINFACE as a take on Leatherface with his chainsaw. Any feedback is greatly appreciated, thank you!😁
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Scott Flanders
Holy shit these are kinda scary dude lol. Nice work Callum. I like the hunchback direction quite a bit. Very fun.
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xenon
Assingment- developing characters.
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Scott Flanders
I see Alec already provided you with some solid feedback Prince Xenon, but I just wanted to let you know that I think your pumpkin stalk horn idea is very cool. Nice work man.
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Alec Brubaker
Hi Xenon, fun sketches. If you haven't tried it yet, I think you could spend some time writing out ideas to help guide the direction of your designs. These drawings are cool but feel a little random, and might benefit from you thoughtfully guiding the direction of your designs more. I see you have the note 'Pumpkin Head', but is there more to that story? Were they created by a mad scientist? Are they ghosts and ghouls that haunt a location? Do they guard something? Spending time the time to ask yourself questions about what you're designing and consciously explore ideas really helps you make decisions with intention behind them, which is what designing is all about!
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Will David
Here are my latest explorations/rehearsals before I do the final drawings. These are my “Harvestpede” and “Bear-trap” harvestmen. Hope you like them!
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Scott Flanders
Dang the Harvestspider centaur/drider is VERY cool. Wish I'd come up with that one. Very clever dude.
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auno
Hello comrades. This is my current line up, I plan on doing 2 more but I'm retrying the ideation phase and this time aiming to stray away from the illustration side and more focus towards shape language and thumbnail drawings, as per the advice given in the critique video. Any feedback is greatly appreciated. I'll continue to try and make adjustments through error.
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Scott Flanders
Much better comrade Auno. You make the motherland proud :D Seriously though, these are much better. I like huge arm archer. Have you read Murder Falcon? (If you haven't you should. It's really fun.)
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Will David
This is my final developed characters page. I did one of them a bit small and forgot to put my paper down a few times so smudged;p. Thanks for the great assignment Scott, got me practicing lots, and I hope everyone learns heaps from it!
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Scott Flanders
Dude..nice shadow shapes Will. Seriously...all you guys are gonne be better at doing this stuff in pencil than I am at doing in on the pc :O
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Samuel Lemons
I did some more variations on 4 of the 5 creatures I picked for my lineup. I will do more variations on the fifth creature asap. I drew these on an 8"x11" piece of copy paper with each creature being about 3" to 3.5" tall.
ml1
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Scott Flanders
Bro..you're getting better. Seriously. Your drawings are looking pretty clean dude. Keep it up.
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Will David
This is my third explorations page. This is a page of my “poison harvester“, which plays around with poison/fertiliser components.
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Didier Longines
Hi, sorry if i cant take good quality photos of my drawings. I dont have their names yet but I really like the idea of a team with two big, scary guys and a tiny little guy in the middle. Also one thing i thought, is that the "harvest (semi cowboy) worm" can also be super tiny, like a worm, instead of a big monster, so you can have a lot of cowboy worms with different hats and everything and have a harvest cowboy warm army instead. Maybe the monster i drew its big and inside has an army of tiny tiny cowboy worms. Maybe this big monster is made of a lot of tiny worms (with cowboy hats). I still can get something better but for now this is what i got. Any critique would help me a lot. Thanks PS: I try to do them as simple as I can because I like to have few ideas in each character but to try to make them more powerful and easy for the spectator.
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Mitchell Bell
Character Design
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Will David
This is my second page of my Harvestman variations, this one being explorations of a winged Harvestman. It has a tool rack for wings.
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Will David
Here’s my first page. I took Scott’s advice and decided I’ll spend a page of explorations on each of my chosen lineup characters. I will then take a variation from each new page and refine it. These are variations for an electricity Harvestman.
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About instructor
Creative Director at Tar Pit Studios. I'm an artist and game developer. I'm especially passionate about sculpting, and character design.