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LESSON NOTES
Most people think you have to set up a rigid perspective grid before you even start drawing. In this lesson we are flipping that idea upside down. I will show you how to draw your object first and then reverse engineer the vanishing points so the grid obeys your rules.
We will sketch out an airplane to see this in action. You will learn how to place planes exactly where you want them, construct cylinders for the engines, and add speed lines to give the sketch some life. This approach is especially useful for storyboarding or any time you need a specific composition without being restricted by a pre-made grid.
DOWNLOADS
Lesson 18_Plane_1.mp4
2 GB
COMMENTS
The wheeels were tough and I got a little lost in the construction. Otherwise I feel like it was ok.
The explanation on how to reverse engineer perspective was a really helpfull one, thank you Rembert !
On another note, @Kristian Nee we are a few that would love to have the reference picture for the previous helicopter and this plane videos so we can practice along. Could you upload them for us please ?
That last bit with the table explanation was very helpful. I haven't thought about perspective like that so that was really helpful.
Also, how much ink has Rembert consumed throughout the years while smudging :D
Pretty cool way of achieving this it looks messy tho but I’m grasping perspective
