@drawingdodo
@drawingdodo
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@drawingdodo
Here are my three attempts. First two are level 1, and second one is level 2. I feel like I genuinely missed the ball on the level 2, because I feel like I wasted a lot of time blending shapes. I took rhythms into account when blending, but I feel like I lost control of some of the values. I also took some liberties with design, despite trying to capture the essence of the shapes. Still, was a lot of fun, using a cast for this one was a great idea!
Smithies
6d
These look great! I think you've done a great job with the lighting on no. 2 - you can see it hitting the top very clearly. Possibly you could go darker with your shadow values in 1 and 3 to make it more dramatic (but that's just a preference thing). I think you've done a great job with the beard in particular for no 3 but some of the curves could be balanced out with some straights somewhere (in hindsight I did this too and really needed some straights to my curves when I did this one!) keep it up!
Mon Barker
Second attempt at lv 1 after the demo. Looking for some help/critique…..I had some success around the eyes, nose and shadow side (viewers left) of face where the values make clear planes. But the right/light side of face and the beard just look flat, like I’m rendering some weird alien tiger fur pattern…! Probably due to badly designed shapes that are trying to match the value patterns I think I see, but which don’t properly consider the structure/anatomy underneath? Maybe they are too boxy and complicated (all those zig-zag edges)? Would some curves have helped? My sense is that level 1 to level 2 should be part of the same workflow - start big, progressively add in detail…as Stan has done in the demos. But, like my project submission, I cannot see how I can take this to level 2 with more values and subtler transitions. It feels like the shapes and values are fully committed and it would take a lot of erasing and re-working of shape edges to evolve to a final rendering? Perhaps my value choices are too contrasty and I should have picked the light shadow and halftones to have been much closer? Maybe I need to darken the halftones to solve? Lot of questions there but appreciate any tips from the community. 👌
@drawingdodo
Really cool simplifications on the forms, nice work there! If I had to make some critiques, here's what I would fix first. - the thing that immediately stands out more to me is the overly dark values that were used around the eyes. I understand that we're working with a limited set of values, but in this case I think your darkest color should maybe be closer to halftones in value, because now it creates a large contrast that isn't there in the original piece. This is especially on the eye on the left, where you almost outlined some features, whereas the original cast there's barely any contrast there. - from a rhythms perspective, I feel like there's too much spiky lines in the beard area that don't connect neatly to each other, which is hurting your overall shape design. The biggest indicator is the shadowed region in the center, where maybe some simplification / alteration could enhance the sense of gesture and rhythm, of the beard, connecting it with other parts of the face as well. Still a great work, congrats!
Randy P
As much as I tried to think about simplifying the large shapes, I feel like I still got bogged down in the small ones.
@drawingdodo
I feel you, I'm in the same boat! It's so hard to control stragglers, and I do agree that some simplification here would help! One place I would suggest simplifying is some of the dark shapes near the right eye, I feel like they detract readability, since they imply some volumes that aren't there. It also feels like it takes away from the light-ish tones from that area as well. Still, great work, keep at it!
Sita Rabeling
Trial and error. It’s not easy to let go of what the reference gives. I like the last two digital trials. I was hoping the last one with markers would have turned out better.
@drawingdodo
Very cool designs, I think you did a great job on this one
@drawingdodo
Took a long time for this one, need to get back on track! Still, thumbnails are quite cool, definitely how I'll be trying out things in the beginning moving forward. Always looking for constructive criticisms!
Sita Rabeling
The second in 1B I like the best! (the one you thought is too lose) :)
@mstefan
hi guys,those are my level 1 assignments attempts. Idon t know exactly how I can make them a little more interesting, I think I went very safely and didn't think outside the box enough.
@drawingdodo
I really like them, and although some may be close in terms of tone, I still think you did a good job of experimenting with different value structures for different results for sure, great work!
FlummoxMe
@drawingdodo
Cool abstractions! My favourite is the 9th one for sure, the most striking for sure. One critique I might give is to try practicing more even tones, some parts are a bit scratchy like the first image. Maybe a by-product of a small sketch (which is the point of a thumbnail :D ) but maybe something to improve in the future. Great work!
Rohit M
A bit late on this, but took my time in trying to draw with perspective - still the meat grinder from a 'ant' view looks odd to me - will try again. Tried to make a story out of level 2 figures - had fun! Now, going to watch the demos.
@drawingdodo
Great work! I think the meat grinder from an ant perspective feels off because it should converge more to the top. When you’re dealing with more extreme perspective, things start distorting a lot more at the edges. If you try to draw just a cube from an ant POV, you’ll see why everything distorts, since everything needs to be in that smaller space. Keep up the awesome drawings!
Lenserd martell
i am too late
@drawingdodo
Man, these look great, awesome work!
Lisanne
I made a treehouse too! It's a little on the safe side. But I'm quite happy with it. For perspective I angled the upper house as if looking up on it, and the bottom house like I'm almost at eye level (but looking from a distance, say a small hill. I hope that comes across. I've included my ideas page as well with the rough idea (and a second idea).
@drawingdodo
Interesting concept and nice designs! One thing I would suggest is to perhaps focus more on your cross-contours, they're making the tree itself look flatter than it should be. If you captured the roundness of the cylinders, it would make the drawing have much more depth! Keep it up :)
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