Danet
Danet
Madrid
Ask me for feedback on Gesture or Perspective. I won’t say no, how could I?
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Danet
Hi K.C. I’m not a great fan of Loomis, I just feel it doesn’t really work for me. I don’t have any tutorials on skulls, but Michael Mattesi from Force drawing has a great exercise. Using some reference in different angles try finding the perspective box and drawing a skull inside. Once you have mastered that, try it the opposite way. First you draw the skull and then check drawing the box over it. You will get some insights into the proportions as you do that. The main problem with proportions is that they change because of perspective. I absolutely love the 3 hour long video of Steve Huston https://m.youtube.com/watch?v=2T7cDY7YDsg it’s free on youtube. It doesn’t focus on skulls though, but on heads. Hope this helps and let me know if you find any good tutorials. Dani
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Braydon Piper
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Danet
Hi Braydon Good job on getting all those muscles into the skeleton. They are all there and most of them in the right places. I see a few mistakes in where you have attached some of the muscles. For example the trapezius originates on the base of the skull, a bit lower than where you put it. The sternocleidomastoid inserts into the mastoid process of the skull. (You can feel this process behind your ear) a bit lower and to the front of where you put it. Also check your lats and abs, especially in the side view. I wonder what your studying process is. Trying to add muscles onto a skeleton is quite hard, I usually try to copy from a 3D model first (Proko’s are great), then trace some real pictures, then I go back to my copies to see if I need to adjust or change anything, and after all that I try to draw them from imagination. This helps to understand the form of these muscles. I imagine them a bit like worms, or even horns sometimes. I also focus on a few muscles only. Maybe two or three. I also look a lot and draw over the Houdon model. You can find some images of a corrected version by Scott Eaton. One last thing, colour coding helps me a lot. hope this helps, let me know if you have any questions. Dani
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@akif
Some things I've realized while staring at this for hours: 1. The gesture of the arm is completely off. This is supposed to be a relaxed pose of the whole arm, so the forearm should have a 30-45° tilt to the left. 2. The wrist is completely wrong (has no 3D aspect to it), even though I know the wrist has a rectangle shape to it I still managed to mess it up. 3. I don't know why the tricep is looking so gigantic even though I checked its proportion compared to the bicep. 4. I guess I should've used a box shape for the upper arm before putting in the muscles. Just so that it has a 3D feel to it. 5. Of course the muscle shapes and " line movement" are a bit off as well. These are the things I can see for now, and needless to say any additional feedback would be great! Thanks once again.
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Danet
Hi Just a quick note on your own feedback. I feel you’re so hard on yourself. Here is something you can try which might help. Make your feedback a preparation for your next iteration (draw it again and again by the way don’t just stare at it for hours lol) for example, instead of: 2-The wrist is completely wrong (has no 3D aspect to it), even though I know the wrist has a rectangle shape to it I still managed to mess it up.  simply write this: 2-Make the wrist more dimensional, use a rectangle. Your feedback on 4 is much better. Much kinder and useful. Another thing, when you ask for feedback it is useful to add the reference you used, so we can check. Unless this is from imagination of course. If it is, I would try to use reference first. Hope this helps Dani
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Danet
hey, @knightdroid I’m not sure what you mean by moving the camera sideways. But distortion usually happens when we draw things that are outside of our cone of vision, this is what happens with fisheye lenses. Nevertheless, even when boxes warp, they still converge in the same way. Take a look at my corrections for box 1. (Box 2 is better.) Getting this right is hard by the way, I still occasionally slip Hope this helps, let me know if you have any questions
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Danet
Hi, @kingofstones09 it’s great that you’re iterating, and you’re definitely have the right idea about creating an abstract version of the figure. The next step for you, I think, is to create something closer to what you are seeing. you want to get a more accurate version of the torso, that will help to give your figures some weight. Take a look at my versions, they are still super abstract. I also have some notes about the centre of gravity in my gesture folder that might help to. keep up the good work and let me know if you have any questions.
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@silentmoonss
Excuse me @Danet I’m sorry for tagging you and u don’t know me but I could really use some help and feedback. if u can please assist me in this pose I’m not sure exactly how she’s pushing her hips forward and keeping her legs locked I can’t really see her Asis so I only go about her belly button I just need some clarification of how she’s doing this pose and how exactly to emphasize the push of her hips, to me that is the story of this pose and I’m trying to exaggerate it more. The image closer to the reference is an old one and the other two are my latest attempts I have many more but there all messy.
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Danet
Hi @silentmoonss , no worries, I love to talk about these things. Ím happy to help. i believe the problem is that you got the pose right but when you exaggerated, you just drew the same pose in a more extreme way. This works sometimes, but not in this case, I think that pulling her torso down to the right would be super uncomfortable, and she might even fall. So we have to change the pose to compensate for the exaggeration. This might seem super complicated, but luckily we all have a body, so we can just try taking the pose ourselves. There we find all the answers. A story also helps, here are my stories for this pose, yours might be similar or very different as will be your exaggerations.. let me know if you have any questions, and Ím looking forward to seeing what you come up with.
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Geert-Jan
Week 29: continued with gesture drawings and the proko basics course. For fun drawing, i discovered the "reddit gets drawn" community https://www.reddit.com/r/redditgetsdrawn/ where i tried to cartoonize some people :). Also had some great feedback from different people in this topic. For the upcoming week i will continue gesture drawing.
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Danet
Good job, as usual. Keep working this way and you’re going to see a lot of improvement. I agree with you on how hard it is to balance proportions and energy.not to mention structure and line. I still struggle with these things myself. I agree with @kotka, number three is my favourite too. I have added a few things for you to think about. Mainly, what does the apex of our line communicate. I hope this helps. I’ve also added some ideas relating to how these rhythms connect. One thing that really helped me was to actually draw arrows at the end of my lines. let me know if you have any questions. (I love questions by the way)
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Geert-Jan
Week 28: continued with the gesture drawings. Took some time to read @Danet gesture critiques and watched some videos about FORCE gesture drawing. Based on Danet's advice i've included the references from wich i drew the gestures. I'm not sure i'm getting it though. I've tried to simplify the gestures and draw less. Also continued to do an assignment from Stan's drawing basics course where we had to draw a creature from imagination based on reference. I had fun drawing this prussian basset hound general.
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Danet
Hi, great work as usual. I love all the work you did designing the helmet, and the character is a lot of fun. I agree with @Steve Lenze notes on the eyes. They are one of the hardest parts to draw. As for the figure drawing, here are some notes on the way the force method works. Hope it helps. Take a look at this video too. It explains the types of torso you can find. It’s quite long but very valuable. https://m.youtube.com/watch?v=SL2H5JquELg As for the limbs, you want to get to a similar point as with the right screen arm, there you created a path which describes how the arm connects. It helps to try different things, and see which works best. Lots of quick drawings of the same figure will teach you more than one slow drawing of many figures. let me know if you have any doubts!
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Danet
Hi, I think you’re doing fine. maybe the tail on the first lizard could be clarified a bit more, but on the rest looks pretty solid. Good work
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Geert-Jan
Week 27: continued with the gesture drawings, which i did digitally. Also continued with Stan's beginner course with some line drawing assignments (the hand, penguins and the robot girl-thing). For fun i drew some stylized/ cartoonized people from references i've found on Pinterest.
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Danet
Hi! Good job. I love that you keep on doing fun drawings and combining them with your studies. I also agree with @prymitywizm that your line is very good. I have done a few critiques on gesture drawings before, so you can take a look at some of the images on my profile https://www.proko.com/@danimctigue/albums/gesture My main note, for you, is that you are drawing too much. What we think of as gesture depends on the teacher, but I’m of the force school. To me, the important part of gesture is trying to find the rhythms not the shapes (that comes later) This way we are able to think of the body as one thing only. So the gesture is not just about what the story is, but how all the different parts connect to tell that story. I know this sounds a bit vague, but it isn’t. Gesture is pretty straightforward. Read some of my critiques and make sure to post some of the reference images next to the drawings next time, that way I can be more specific. keep up the good work.
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