Patrick Bosworth Game Controller Demo
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Thanks for this Patrick, It reminded me how fun it is to sketch out these controllers. I decided to do one of my favorite wired ones the gamecube controller. I used the same square measuring technique to work out the proportion. I did it in pen so you can see my workings. My lines a are a bit wobblier and scruffy but I'm happy with the end result. I may try the n64 banana next :)
LESSON NOTES
What's in Premium?
Watch Patrick Bosworth draw a video game controller using a reliable system for measuring depth. You will learn how to find exact proportions using diagonals, Xs, and Vs. Patrick shows you how to build complex objects by starting with simple squares. This keeps your ratios accurate so you never have to guess where buttons and D-pads belong. You will see how to extrude shapes up from a ground footprint plane to build solid forms in perspective. He also redraws the directional pad with extreme convergence to show you how to dramatize your angles. You will walk away knowing how to use crosshairs and scaffolding to place ellipses and compound curves with total confidence.
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patrick-bosworth-game-controller-demo.mp4
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patrick-bosworth-game-controller-demo-transcript-english.txt
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patrick-bosworth-game-controller-demo-transcript-spanish.txt
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patrick-bosworth-game-controller-demo-captions-english.srt
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patrick-bosworth-game-controller-demo-captions-spanish.srt
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COMMENTS
Great work Patrick, and commentary Marshall :) I think I am shadowing (not stalking :S) Patrick on the classes he has taken.
That was a fun pause from the mesuring the dream studio assignment, which i've been fighiting against the time to finish before the next lesson group start.
@Marshall Vandruff @Patrick Bosworth
That's a great demo and the choice to use pen means no erasing !
I'm not a gamer either, although I did enjoy the Plane Game (which needs more practice).
That said the controller is great for building from basic shapes using depth techniques.
You make it look easy.
Thanks Again
:)
Thanks for this Patrick, It reminded me how fun it is to sketch out these controllers. I decided to do one of my favorite wired ones the gamecube controller. I used the same square measuring technique to work out the proportion. I did it in pen so you can see my workings. My lines a are a bit wobblier and scruffy but I'm happy with the end result. I may try the n64 banana next :)
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10d
@Neill this looks great! I love the Gamecube, it's also a very appropriate system for studying perspective! 😁
This is a really complex, and visually iconic controller design and you did a great job capturing it's proportions. This is instantly recognizable as a Gamecube controller, and you put it into perspective beautifully! I love that you went with ballpoint for this sketch, using the blue/black combo works great for lighter blue layin lines, and then solidifying your final lines in black. Keep putting in the miles with ink, your dexterity will increase dramatically! Work on ghosting those early construction lines as lightly as possible so they disappear a bit more as you find and solidify your forms. Can't wait to see the N64 controller, keep up the good work!
Now I really want to try my version of this. Maybe not with a controller. And sorry to be a party pooper but in the Back View of the ortho the buttons of the controller would switch sides. I don't know if that was a mistake, or it was intentional to keep consistency, or it the ortho is doubling as a Front View as well.
I don't want to be a Kevin but it was bothering me.
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10d
Good eye, you're absolutely right! The buttons and D-Pad would flip sides from how they're drawn in the back view. In the moment I was primarily focused on transferring the proportions, and overlooked that detail. The ortho sketch is really just to get a good handle on the proportions before trying to place the object you're drawing into perspective, details can always be worked out in the final piece. Looking forward to seeing your version!
Hello to whoever has gotten this far in the course! I have a random question for you guys.
I’m getting back into Marshall’s perspective course after only working through it every once in a while before, so I never made a ton of progress at a time. I’m hoping to put a lot more effort into it now and catch up to the newer lessons, but I’m currently only at 42% completion.
I can see the video numbers, but I’m having a hard time judging how much actual learning/practice time is represented by the remaining course. For those of you who are further along, do you have a sense of how much work is still ahead after where I am? And how far away is the course from being finished?
Sorry if this is a bit of a jumble! I hope my question makes sense :)
Well the course is currently 38hr and 8 min so if you have completed 42% then you have completed about 16 hours and you have 22 hours left. I also took a break from the course as well especially during the gap from the first and second part of the course but I have completed about 70% of the course and I can still see the huge amount of learning and drawing ahead of me. Hope that helps!
