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Derek Adams
2mo
Samuel Sanjaya
4mo
My attempt and the fix after seeing the solution. I wonder why the box concave part has shadows in it? I thought the light source suppose to come from above.. Any feedbacks will be greatly appreciated..

@alcyonair
7mo

hArtMann
8mo
Eager to do the next Ambient Occlusion assignment!
@cindygs
10mo
Romain Decotte
11mo
Hi @Dorian Iten! Here's my simple AO study :). T'was good fun!
Happy new year!
Cheers,
Romain
11mo
Well done! 👏 :)
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Thieum
11mo

Norbert Grill
1yr
Karlo H.
1yr
Tess Enarsson
1yr
Here is two of three. What about the side of the cylinder? AO or not, and if, where and why?

Charles Litzelmann
1yr
I did this for this exercise on ambient occlusion and after watching the solution, I am a bit confused, especially about the cube. Like I don't understand why the hole on top should be so dark and why the occlusion shadow spreads so widely on the base plane :/ Maybe watching the modules feedback will help

Bradley Forbush
1yr
I did the simple ao assignment in graphite, on computer-print out paper. I assumed there was a lot of ambient light, thereby making the shading and shadow very subtle. I actually broadened the occlusion shadow in this, my 2nd version. (I didn't spread the shadow beyond the circumference of the objects in my first draft). The paper got a bit crinkly when I did this. I had trouble imagining a shadow around the base of the cube, considering light would be flowing all around the object and it was flush with the surface plane.

Bradley Forbush
1yr
After watching Module 2 review, I modified my drawing and added a bit more occlusion shadow to the forms. Its still subtle, but I think its much better.
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Chris Bodary
1yr
Here is my simple AO study assignment done in graphite.
J haven’t checked the solution yet, but I do feel confident in my thought process.
the cube being close, (touching) the floor plane would be quite dark occlusion but with nothing else blocking ambient light from above, the side planes should stay fairly consistent. The planes in the indentation will likely receive less ambient light as they are in a tighter space exposed to less AL. Also the planes are much smaller therefore will appear to the eye to be darker relative the larger side planes.
the cyclinder and the sphere were much simpler to think about, though I should check the solution before O get too confident….
Chris Bodary
1yr
Revised after going over the solution. In the box, I missed the cast shadows that are sort of tapered due to the multiple directions of light casting shadows from different angles. I also didn’t account for how much “coverage” AO contributes to the shadows. I’m glad this exercise revealed that me.
Also so I can see it in life, I set up a test study subject at work where we have multiple light sources from high up ceiling lamps and skylights and windows as well as white peg board walls. You can see the shadows cast in multiple directions and the inside “walls” of the tape are quite dark.

@selenitis
1yr
The cube gave me a bit of trouble ngl, I'm still not 100% sure I understand how the ambient occlusion works with the indent in the top.
Kwame Alexander
1yr
Well, here's my first attempt at this. I wasn't sure if I should draw directly on the images, because they already have shadows. Just in case, I drew mine from scratch.

@ivat
1yr
Hello :)
I learned a lot from this exercise but there's one thing that bothers me. In your solution for the block image, upper indented part is much darker than the rest of the shadows and I'm not sure why. I understand that it's inside and not exposed so much to the light as the rest of the cube but it still looks a lot darker.
Jeremy Rogers
2yr
My simple AO studies. Also practicing my blending in digital to make smooth gradients.
2yr
Nice work, Jeremy. You missed one thing: did you consider that the flat planes at either end of the cylinder would behave in the same way as the flat planes of the cube?
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Sharntel Davey
2yr
@flugmodus1
2yr
Creating smooth gradients is a challenge. Awesome exercise!
@evnl
2yr
Here's my attempt in Krita. The one thing I want to work on the most is producing clean and render-like tones. I have spent several hours experimenting with various brush sizes, opacities, and hardnesses in combination with layers and masks and identified that I struggle most with compressed gradients, when it's unclear where a gradient starts and ends, overlapping gradients, and non-linear gradients.
2yr
Nice work. Creating smooth tones can be easier than you expect! Check out Dorian's great video here: www.dorian-iten.com/smooth-tones
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About instructor
Former program director at Barcelona Academy of Art. Passionate about teaching craft and exploring the inner game of art.