Now it's time to take the Ambient Occlusion (AO) Study to the third dimension! In this project, you'll take an existing image and shade it again, using only soft ambient sky light.
Materials Needed
One of the project images (see downloads section) or a reference image of your choice.
You can do the occlusion study in any medium. Choose the medium you are most comfortable with.
Steps
Select an image you love or download the project image.
Either A) print the image or B) open it in your preferred digital painting application.
Create an "ambient occlusion pass". This means you shade the subject as if it were lit only with ambient light, like an overcast sky. Shade your subject as if it were made of white plaster.
Upload your study alongside the original image.
Duration
This project should take 1–3 hours to complete. Go for high quality.
Looks pretty good! You got the occlusion shadows in all the key areas. I think you could still add some very soft shadows from the jaw to the cheek and for the skin folds around the shoulders, as this can continue to communicate the roundness and 3-dimensionality of the figure. But overall, nice work :)
It seems like there used to be more than one reference image in the downloads but for some odd reason all I could find was this fish image. So I just worked with that.
Looks pretty good! I'd suggest easing the harsher dark crevice areas into the soft, lighter shadows, so it's more evenly distributed out. Also, in case you want to try this assignment out again, under the Assignments tab in the Examples section, you can find more images to use as reference, or you can use your own images -- sculptures, figurines, simple 3D models have worked well in my experience.
This is my second attempt, and this time I used digital tools. Shading AO in high quality is difficult for me. It looks rough, but I spent more time on it than it seems…
You're not alone! It can definitely be challenging and takes a bit more time than expected, but it seems like you're on the right track. You captured the fade as it transitions closer to the ground, without getting messy halftones. I do think it would help to further spread out the shadows a bit more, softening the outlines especially as you move further upwards. A softer spread can help bring in more of the roundness of the figure, similar to the model of the 3D sphere, showing more of its volume. I put an example here with the beard to hopefully help illustrate it better:
I would have preferred to do this traditionally but I had no printer and my Photoshop subscription just ran out. While doing the assignment, I felt that I was finished a lot of times but decided to stick with it, trying to exaggerate and improve even more on the AO placements and characteristics. Trying to see what more I could "show". This is a very educational exercise regardless of which method.
Nice job on the fish, and you got down correctly all the key areas of occlusion for the monkey. When it comes to separating occlusion and form shadows, most of the darkness you see when an object is under direct light will be the form shadow, but there is a gradation as the occlusion fades out or a strengthening as it interacts with other planes, including the floor. Think of a soft, diffused light source coming from above. So in this monkey example, you will see some soft general shadows, underneath the face/cheek area and a soft shadow underneath the brow bone, similar to the gradation on the sides of the fish. Generally, the shadows will become darker the closer they are to the floor (or another plane, as in the case of tight crevices) and lighter the further away and more open they are.
Here is my take on this exercise. I am not quite sure about the area around the fin or about how far the occlusion shadow should spread but I will get the hang of it with some time :)
It took me a while to get to this exercise so I did a couple of extra views. I thought the airplane would be fun to do, but the top view became more of a rendering exercise because of its flat silhouette. Anyway - it was tempting to add half tone to the plane sketches to bring out some form, but I pulled back (even erased) in hopes of concentrating on AO.
Former program director at Barcelona Academy of Art. Passionate about teaching craft and exploring the inner game of art.
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Overview
Now it's time to take the Ambient Occlusion (AO) Study to the third dimension! In this project, you'll take an existing image and shade it again, using only soft ambient sky light.
Materials Needed
Steps
Duration
This project should take 1–3 hours to complete. Go for high quality.
Examples
Common Mistakes
1) Making Ambient Occlusion too small or too big
2) Making Ambient Occlusion too light or too dark
Tips: Ambient Light vs. Key Light vs. Fill Light