Practice: AO Study 2 (3D)
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lesson article
Practice: AO Study 2 (3D)
courseThe Shading CourseFull course (68 lessons)
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assignments 34 submissions
@kotka
I would have preferred to do this traditionally but I had no printer and my Photoshop subscription just ran out. While doing the assignment, I felt that I was finished a lot of times but decided to stick with it, trying to exaggerate and improve even more on the AO placements and characteristics. Trying to see what more I could "show". This is a very educational exercise regardless of which method.
LESSON NOTES

Check out the "Assignments" tab to get the assignment details and share your work!

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ComplexAOStudy-Ref01-Fish.jpg
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ASSIGNMENTS

Overview

Now it's time to take the Ambient Occlusion (AO) Study to the third dimension! In this project, you'll take an existing image and shade it again, using only soft ambient sky light.

Materials Needed

  • One of the project images (see downloads section) or a reference image of your choice.
  • You can do the occlusion study in any medium. Choose the medium you are most comfortable with.

Steps

  1. Select an image you love or download the project image.
  2. Either A) print the image or B) open it in your preferred digital painting application.
  3. Create an "ambient occlusion pass". This means you shade the subject as if it were lit only with ambient light, like an overcast sky. Shade your subject as if it were made of white plaster.
  4. Upload your study alongside the original image.

Duration

This project should take 1–3 hours to complete. Go for high quality. 

Examples

Common Mistakes

1) Making Ambient Occlusion too small or too big

2) Making Ambient Occlusion too light or too dark

Tips: Ambient Light vs. Key Light vs. Fill Light


Newest
@arminwidmann
difficult assignment: ambient occlusion: AO study 2 and 3. i chose the disney animal as an own object - thinking about it i guess i did too much shading rather than actually only focussing on the ambient occlusion....drwing the fisch took very long . espicially at the fins I wasn´t really shure if I see the ambient occlusion right. I would be happy about any replys andyour own experiences. Please Dorian give feed back.
Mahfam Zohrabi
@samanthelle
First attempt and second one (analyzing other students´ submissions). I still think it looks a bit muddy.
@arminwidmann
To me the second assignment looks quite "good" - but I myself am still fishing in the pond and trying to figure out things...my understanding is - that ambient occlusion occurs on a "cloudy day" . light hits the object. the light rays reflect from the object to bsp. the ground or a surface on the object and back to the objec again...occuring only where there ist possible shadow. where the fish is cut through can there be so much ambient occlusion?????? (on top and sides of the fish I mean) - (this would be interesting how dorian would answer these thoughts)
Viktya
3mo
Aubrey Hannah
This was certainly more challenging for me than the previous assignment. It took me a good while to understand which areas had occlusion because of how complicated the shape of the model was. I think my weakest point in shading thus far is my ability to shade smoothly. Quite often the graphite I use in my values seems to come out rough. I seem to be correct in my assumption that shading is a slow and methodical exercise.
Caroline Kloppert
IcedOutVoltron
hello, could someone critique this? I am not to sure if I’m even close.
Aubrey Hannah
Yours looks pretty good to me, especially on the Lego minifig. The fish was definitely difficult for me too. I'd say, maybe make the occlusion on the bottom of the fish smaller? Or just add some lighter tone in the outer areas.
Morif
7mo
i feel like I don’t know What I am doing or suppose to aim for
Aubrey Hannah
This was definitely a challenging assignment for me too. It looks like you tried too hard to shade every area. Try to remember some of what you learned about ambient occlusion in previous videos and only shade parts that you're confident have occlusion.
Maria Bygrove
I find it sometimes difficult distinguishing between Ambient Occlusion and Form Shadow but it was a fun exercise :)
@soukakapo
11mo
Aubrey Hannah
Wow, that looks great! Well done on the occlusion!
@doublejon
11mo
@doublejon
11mo
Dedee Anderson Ganda
I'm not really satisfied with my first attempt so here another run!
Dedee Anderson Ganda
Fiuhh, its harder than I thought. At first its real slow and I'm afraid of messing up. On the third attempt, I start to brush faster and in more confidence
Aurora
1yr
@delia
1yr
@tonyhcf
1yr
@rfrimpong3
This is what I was able to do.
Martha Muniz
Looks pretty good! You got the occlusion shadows in all the key areas. I think you could still add some very soft shadows from the jaw to the cheek and for the skin folds around the shoulders, as this can continue to communicate the roundness and 3-dimensionality of the figure. But overall, nice work :)
@marq777
2yr
It seems like there used to be more than one reference image in the downloads but for some odd reason all I could find was this fish image. So I just worked with that.
Martha Muniz
Looks pretty good! I'd suggest easing the harsher dark crevice areas into the soft, lighter shadows, so it's more evenly distributed out. Also, in case you want to try this assignment out again, under the Assignments tab in the Examples section, you can find more images to use as reference, or you can use your own images -- sculptures, figurines, simple 3D models have worked well in my experience.
Vin
2yr
This is my second attempt, and this time I used digital tools. Shading AO in high quality is difficult for me. It looks rough, but I spent more time on it than it seems…
Martha Muniz
You're not alone! It can definitely be challenging and takes a bit more time than expected, but it seems like you're on the right track. You captured the fade as it transitions closer to the ground, without getting messy halftones. I do think it would help to further spread out the shadows a bit more, softening the outlines especially as you move further upwards. A softer spread can help bring in more of the roundness of the figure, similar to the model of the 3D sphere, showing more of its volume. I put an example here with the beard to hopefully help illustrate it better:
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