Course In Progress
This demo walks through constructing a cottage in two-point perspective using accurate projections, vanishing points, and elevation mapping. You'll learn how to drop points from the plan view, establish roof overhangs, and build realistic volume step-by-step. It’s all about connecting dots carefully to create solid, believable structures.
Newest
Nassim A.
22h
Thieum
7d

Jacob Granillo
29d
Im really confused on this Mistake I made, and I need some clarification!
I believe I did everything right: I connected the points to the viewer, I put the vanishing points down (yes too close) but when I bring them down they aren’t connecting. Look at the red dots, the lines are not intersecting correctly. What did I do wrong and how can I fix it?
Shayan Shahbazi
1mo
Completely mind blowing and full of excitement, I am so glad to be part of this amazing journey.
Ayesha Mahgul
2mo
attempt before watching.
Ayesha Mahgul
2mo
after watching
Carlos Pérez
2mo
It took me a few hours from the ortho to the projection
Kai Ju
2mo

@vange
2mo

Stepka
2mo
Drawing along.
Dave Sakamoto
2mo
This was a tough one. The roof overhang was particularly challenging. It took me a few attempts and it's still not perfect. Oh well, There's always the next drawing!
Ishaan Kumar
3mo
Finally, the clarity I was looking for! Thank you Marshall for basically confirming once and for all that:
If the furthest corner of the Top View Plan touches the picture plane, then the edges of the inset corners need not be extrapolated onto the picture plane. This gave me the strength to go back into the cave to face the dragon (dustbin) and I'm reasonably pleased with the results. I'm still confused about whether the slopes towards the top look right or not though.
•
2mo
It looks distorted for a reason, but it's a good reason: It's a close view, which distorts.
Now that you know that, you're ahead of the lessons. Our next challenge is to do that deliberately... granted that you can tolerate this kind of meticulous figuring.
Congratulations for the effort and success.
Ishaan Kumar
2mo
I meant to say 'closest corner of the Top View Plan'. Sorry if that confused anyone.
Sandra Süsser
3mo
Did this before watching the demo and first time using 3 orthos. Jesus.. this was hard. The roof gave me headache, but finally I managed and learned a lot of stuff. However, I am looking forward to NOT doing that anymore lol.
Ishaan Kumar
3mo
The shading on this is very scrumptious.
Dedee Anderson Ganda
3mo
Tried pushing through this one without watching the video solution just like previous demo. My Cottage ended up lanky looking! It still managed to hold itself altogether thanks to the 600 years old great wisdom of perspective, These little pigs owe you one, Albrecht Dürer.
Sandra Süsser
3mo
Hahaha the little illustration is just the cherry on top. Awesome work! <3

sara keyes
3mo
I have a question. I'm not sure how to find the center of viewer.
•
3mo
The center of the viewer is a line from the viewer to the picture plane... at 90° to the picture plane. Anything skewed would distort.
Does that make sense?
If not, go back to the original lesson with the animation that shows the field of vision. It is from that station point, where you place the viewer, that you can spread your field of vision to about 60° without distortion. Anything more, and it gets... interesting. That's next.

Dermot
3mo
Thanks Marsahall.
It's great watching the cottage drawing all come together.
My 3.5 pencil snaps a lot but working on the cure
as explained earlier in the course.
Are there any other ways to find the height without using the ortho?
I suppose from an accuracy point of view it's the only way?
Thanks Again
•
3mo
I don't know of any way to find the height without using the ortho.
But I wonder why you would not use the ortho?
Sandra Süsser
3mo
Quick question: Did you set the horizon line on the exact same position of that of the picture plane (is this even possible?) or was that part forgotten?
•
3mo
In this case it was so convenient to use the picture plane as the horizon, that I did and failed to point it out.
We could not easily do that here if we wanted a projection AT eye level, or looking UP at the cottage.
Remember that the eye-level/horizon is a choice that we make in the second stage, not the first. The first stage is to find the intersection points and vanishing points of the layout. Then, when projecting... eye-level and height.
In this case, it was easy to put the VP's where they already were.
Carmel
3mo
Thanks for the video Marshall,
It's really refreshing to take a course that doesn’t just stick to the usual stuff like one-point or two-point perspective.
It helps young artists actually understand how perspective works, so they can figure out their own approach later on, instead of just copying formulas.
Most tutorials on YouTube repeat the same surface level concepts that everyone already knows—maybe because they don’t want to overwhelm beginners—but your way makes the more advanced ideas feel much more accessible. You can really tell that you wanted this course to be different, and that you care about helping us truly understand perspective.
•
2mo
Thank you Carmel!
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I Teach Creatives