Applying the Shape Method
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Applying the Shape Method
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Lane Campbell
Here's my attempt just before I watch the actual lesson, going to watch it now and then retry right after
LESSON NOTES

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In this lesson, we'll explore an alternative way of thinking about gesture drawing. Instead of focusing solely on the flowy lines of gesture, we'll emphasize shape and part, and then apply gesture and perspective to these simplified forms. This approach allows you to customize parts of the figure, giving them subtle indications of behavior or perspective.

We'll practice this method using reference images, comparing it to the traditional approach, and see how it affects our understanding and execution of gesture drawing.

Applying Shape and Part to Gesture Drawing

Starting with the Head

Begin with the shape of the head. If the chin is symmetrical and there's a tilt, capture that in your shape. For example, draw an oval or box to represent the head's basic form. This shape sets the foundation for adding gesture and perspective.

Adding the Neck

Think of the neck as a part that connects to the head. Visualize it as a pillar shape that can be tilted, stretched, or pinched based on the pose. Use overlaps to show that the neck sits behind the head, creating depth through the use of T-junctions.

Constructing the Torso

The torso is another part that you can simplify into an envelope shape with a centerline and outer edges. Observe the tilt, pinch, and stretch in the shoulders and pelvis. Adjust the shape to reflect these qualities, giving it the desired gesture.

Incorporate perspective by dipping the shape forward or backward. Use wrapping lines to indicate the torso's orientation in space.

Attaching the Legs

Determine where the legs connect to the pelvis. Use shapes like S-curves or C-curves to represent the legs, depending on whether they're in profile or a three-quarter view. Consider the gesture of each leg and how it contributes to the overall pose.

Be mindful of proportions when working part by part. Double-check the length and placement of the legs relative to the torso.

Drawing the Arms

Attach the arms to the torso, considering their gesture and perspective. For bent arms, think of them as arrows or triangles. Use C-curves or S-curves to design the upper and lower arms.

Simplify the hands into basic shapes, like gloves or mittens, to keep the focus on the gesture rather than detailed anatomy.

Refining with Overlaps and Perspective

Use overlaps to show which parts are in front of others, enhancing the sense of depth. Apply wrapping lines to convey the volume and form of each part, reinforcing the perspective.

You can start adding interior details, like muscles or contours, to develop the figure further. Remember to keep your lines light and flexible, allowing for adjustments as you refine the drawing.

Tips for Using this Approach

  • Overlaps are essential: They help show depth and the correct stacking of parts.
  • Wrapping lines convey form: Use them to indicate the volume and perspective of each part.
  • Proportions can be tricky: Double-check relationships between parts to maintain accurate proportions.
  • Keep lines flexible: Light, loose lines allow for adjustments and repositioning.
  • Experiment with body types: Practice drawing different characters or body types using the same pose to challenge yourself.
  • Use both approaches: Don't limit yourself to one method. Incorporate both the traditional gesture approach and this alternative to enhance your skills.

* * *

This alternative approach to gesture drawing focuses on simplifying the figure into parts and shapes, then applying gesture and perspective. It offers a different way to think about constructing figures and can lead to a quicker understanding of form and movement.

Try this method in your practice sessions. See how it complements your traditional gesture drawing and how it can help you achieve a different sensibility in your work.

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COMMENTS
Michael Hampton
Practice an alternative approach to gesture drawing by emphasizing shape and part before applying gesture and perspective. This method simplifies the figure into basic forms, enhancing your ability to construct poses with depth and movement.
Newest
Josh Fiddler
My attempts at the demo poses.
Lane Campbell
Mr hampton, by the way, if you are still responding to posts under here, what would you say is best for inventing poses for making comics and characters? parts gesture or the 16 lines?
Michael Hampton
Kinda depends on how you invent. The 16 line method is best for working out poses without committing to detail and the shape method seems best for inventing a more specific body type quickly.
Lane Campbell
Here's my attempt just before I watch the actual lesson, going to watch it now and then retry right after
Lane Campbell
Here's the drawings from after watching the video, and honestly they aren't much different but a lot still feels off about the drawings, but i just can't quite see it.
Lone Varg
7mo
Could this be considered like something of a half way to mannequinization, but with little less structure?
Michael Hampton
Sure!
Maria Bygrove
Gannon Beck
Good work, Maria!
Patrick Bosworth
These are looking great!
Pedro Branco
Michael I'm sorry but I'm not quite understanding the difference between both methods. I understand the the first one focuses more on direction rather than outline, and this method uses more blocky construction to define the shape but I'm struggling to see the difference beyond one method looking smoother and the other looking more rigid/defined. Am I misunderstanding this?
Michael Hampton
The biggest difference is that in the first method I don't close off any shapes. This one purposefully works from one shape to the other. It may look a little more blocky or stiff for that reason alone.
Zander Schmer-Lalama
Here’s my attempt at the shape method. I think they’re stiff, but tell me what you think.
Ash
7mo
Nice! I like how you figured out where to put the "axe handles" and how you drew that bottom of the foot! That's always a hard thing to draw.
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