My 2nd try, this time I have done it with a fineliner. Sadly, when going over pencil lines, I got confused what was in fron of what. I did some light cross hatching to try to take atention away from these mistakes. The lines are too wobbly. I get too focused on perspective that I slow down my strokes too much. I think the windowsill has the worst perspective errors here.
For level 1 I made a "Minecraft" inspired room - since they are constructed out of boxes anyway. For level 2 I was thinking of rails since they are like extruded steel elements and I also made an arcade scene because I absolutely love pinball machines.
Level 1: Hierarchy, Light & Shadow from Photo Reference Level 2: Light & Shadow from free angle, free subject with depth approach. I tried to apply the different approaches it on a little "Proko Comic". I hope you enjoy.
Thank you for this video and the very clear explanations. I think I understand all the individual rules for line weights, but I struggle when I try to combine different sets of rules when drawing. For example: a cube sitting on the ground. Everything thick for the outlines: okay - but then it fights an ambient occlusion approach, that would tell me to make a thin or no line at all at the edge "touching" the ground. I tried to reverse engineer the rules of how other artists solve this, but I never got any universal solution out of it. Any ideas?