Johannes Schiehsl
Johannes Schiehsl
Vienna, Austria
I am a filmmaker and animator - more of a generalist and always trying to improve my skills.
Johannes Schiehsl
Still catching up on these ones. First image: studies from reference, second: from memory.
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J Menriv
Project - Build a 1-Point Room - Level 2
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Johannes Schiehsl
Nice arcade decor. But as hArtMann already pointed out - the machines are outside of the room. Little tip: if you want to place the player right in front of the machine - just follow the center line of the machine on the ground: tadaaa: position of your player.
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Tomek
My 2nd try, this time I have done it with a fineliner. Sadly, when going over pencil lines, I got confused what was in fron of what. I did some light cross hatching to try to take atention away from these mistakes. The lines are too wobbly. I get too focused on perspective that I slow down my strokes too much. I think the windowsill has the worst perspective errors here.
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Johannes Schiehsl
Hey Tomek - Nice Design (i like the sink in the bed) ^^ ... there were a couple of lines that caught my eye - I noted them in the drawing. Little tip: if you want to find the middle of a converging plane - draw diagonals from corner to corner of that plane: it will give you the middle.
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Johannes Schiehsl
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Johannes Schiehsl
For level 1 I made a "Minecraft" inspired room - since they are constructed out of boxes anyway. For level 2 I was thinking of rails since they are like extruded steel elements and I also made an arcade scene because I absolutely love pinball machines.
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Johannes Schiehsl
Great - now I am addicted and can't stop. I watched Marshalls tutorial on planar projection for this signal and also used what I learned over the weekend on Marco Buccis color course. Thanks Proko.
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Johannes Schiehsl
Sorry for my impatience but I really wanted to attempt constructing that rail in 2-point perspective. It was fun to try - but it gets complicated so quickly. I really hope @Stan Prokopenko has some tips and tricks for us how to organize the huge amount of construction lines that accumulate quickly. Also I wonder how to deal with lines clumping together in shallow angles, especially when being almost on eye level (aligning with horizon line). Any ideas?
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Brandon
Here is my lvl 2 theme the train museum fun to do such thing just the line weight is difficult to execute although I understand the principle mentioned in line section
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Johannes Schiehsl
Choo Choo = always good Like it a lot!
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Johannes Schiehsl
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Johannes Schiehsl
Tried to apply the rules on a simple house. I hope I got it right.
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Johannes Schiehsl
And another one.
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Johannes Schiehsl
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Johannes Schiehsl
I teach Animation and work with my students to improve their drawing fundamentals. I find it really hard to explain perspective in a simple and fun way, but you guys are doing an excellent job at it.
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Johannes Schiehsl
Marshalls Perspective Course on Proko. Coming .. soon ...? ;)
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Johannes Schiehsl
my level 1 animal breakdowns
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Johannes Schiehsl
Floating shapes would be an interesting topic once we get to shapes. Cuz I use them - and sometimes I get em to work - and sometimes it is just too confusing.
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Johannes Schiehsl
I did some Moebius studies. I tried to apply his style to a similiar but different subject to not fall into the habit of just coping lines. This is really hard - but I want to try to more of these in the future.
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Johannes Schiehsl
I have a hard time choosing one artist - since there are so many I admire. And I also get intimidated by putting my silly attempts next to the brilliant works of masters.
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Geert-Jan
My assignments, i thought it was fun to try and sketch out the rhino first before tracing. Worked digitally this time :)
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Johannes Schiehsl
The frog is amazing!
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Johannes Schiehsl
Level 1: Hierarchy, Light & Shadow from Photo Reference Level 2: Light & Shadow from free angle, free subject with depth approach. I tried to apply the different approaches it on a little "Proko Comic". I hope you enjoy.
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Johannes Schiehsl
Thank you for this video and the very clear explanations. I think I understand all the individual rules for line weights, but I struggle when I try to combine different sets of rules when drawing. For example: a cube sitting on the ground. Everything thick for the outlines: okay - but then it fights an ambient occlusion approach, that would tell me to make a thin or no line at all at the edge "touching" the ground. I tried to reverse engineer the rules of how other artists solve this, but I never got any universal solution out of it. Any ideas?
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Joel Room
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Johannes Schiehsl
Yeah poor Skelly, getting ghosted.
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Johannes Schiehsl
Thank you Stan. The term "negative space" - might be good to explain it for the course students that don't already know what it means.
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