Charlie Nicholson
Charlie Nicholson
San Diego
One o' them PROKO peeps... gotta watch out fer them.
Activity Feed
Dermot
Thanks :) Great End. Does that mean the course is over ! :(
Charlie Nicholson
That won't stop Marshall
Charlie Nicholson
Wishing the best for Peter, yesterday he posted on his channel about his struggles with Miller Fishers syndrome: https://www.youtube.com/watch?v=zDFWX3v6qUY Hope his path to recovery is a smooth one.
Lin
17d
I had no idea. I hope he has a speedy recovery.
@ashfin613
17d
I seen the post on his insta this morning. Poor guy, hoping he has a speedy recovery.
Jonatan
Note: The spanish and english subtitles around Marshall's and Kim Jung Gi's interview break a little bit. Great video, it's great to hear it from masters how it all starts with the basic concepts, a lot of people think that masters are free of them, but in reality they've been drawing so much it's just part of them now.
Charlie Nicholson
Thanks for the heads up! I'll pass that along to the publishing team
Dermot
Marshall, I've started looking at the many grids you uploaded, thanks. How to you decide which grid you want to use as a guide. If I want to draw something how do I choose between all these grids? How would I design these grids from the ground up and what decisions would I need to make to achieve the perspective I seek? Am I missing the point of this exercise ? I'd like to create a Grid to draw the 9 Basic Position Cubes. Any advise would be great.
Charlie Nicholson
Hi Dermot, if you look at the versions of the grids that have cubes on them, you can use that as a hint for how you would use the grids for your own drawings. Using these grids locks you into the perspective of the grids- they won't help you if there's a specific perspective you're looking to draw unless it happens to line up. The point of this lesson is to get used to eye-balling proportions when going from an ortho to a grid. If you want to design your own grids for specific perspectives, that's getting more advanced.
Michael Giff
First of hopefully many. My goal is to post one of these per day until the next lesson drops. Kind of got messed up with the side profile and found it tricky to find a spot where my eye level was truly "side" still kind of ended up with kind of a 3/4s view.
Charlie Nicholson
Props for choosing Strong Mad! That top view haha
Dennis Yeary
So what are some ways to make yourself and your ideas marketable?
Charlie Nicholson
If you want to be more marketable, first figure out what makes your art uniquely yours. People should easily recognize your style. Even if your style changes, something about it should always feel like you. Don't overlook storytelling. People connect with the person behind the art, not just the art itself. Share your process, your ideas, even your struggles. Let people feel like they're part of your creative journey. Get comfortable with sharing behind-the-scenes stuff too. People love sketches, quick videos, or glimpses into your workflow. It feels authentic and keeps them interested. Also, ask for honest feedback and really listen to it. Don't be defensive. Use it to improve your work and make something people actually want. Consistency helps a lot. Stay visible online or at local events. Regular exposure makes people familiar with you and your ideas. Basic marketing skills help too, like good photography, clear descriptions, and smart social media use. A few simple skills can significantly increase your reach. Lastly, think about how your work impacts people. Does it inspire them or solve a problem? Know exactly what your art does for others and clearly communicate that. If you stay genuine and consistent, people will naturally connect with your ideas.
Andreas Kra
Here, I took a shot at drawing a skull I found on Sketchfab. (https://sketchfab.com/3d-models/chamois-rupicapra-rupicapra-8c279797eed148ddac38f6e78b73e27f) I also explored how hydraulic mechanisms work on a digger and applied that concept to the skull. I really enjoy this way of thinking—studying organic forms, mechanizing them, and turning them into an interesting design. (https://sketchfab.com/MUVHN)
Charlie Nicholson
This is really cool! Love all the exploratory sketches too! I'd love to see this head on a full robot
Hans Heide Nørløv
I tried drawing a goat skull from reference a couple of times, and then I tried turning it around in my head and draw a mechanised version from memory. I think it turned out alright, but I didn’t really get a good grip on the 3D form of the skull. I think that a 3D model, or the real thing like Peter had, would have helped a lot. The references were all too similar and they gave me an idea of the silhouette instead of the 3D form.
Charlie Nicholson
Loving seeing all these mechanical animal skulls
Josh Drummond
Charlie Nicholson
Great study! Really captured the proportions
chris
Is part 2 part of. The master the skills course?
Charlie Nicholson
Yes, that's right
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