Your Final Assignment
Your Final Assignment
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Your Final Assignment
courseThe Character Concept Art CourseFull course (32 lessons)
$150
assignments 20 submissions
Nicola Musa
Hi everyone! I chose Enemy 2, as you can see from the sketches i was really uncertain whether to go full "elemental/infernal beast" or towards a less magical creature The idea was to create a creature capable of surviving very high temperatures, with an heavy rock-like shell. Then I hypothesized the existence of very small insects that feeds on the creature shell, releasing substances that react with heat and crystalize on the creature's shell, creating sharp crystals used as weapons Hope you like it! (Yes I'm a huge Monster Hunter fan so i probably ended up putting a lot of its design influence into the final design)
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ASSIGNMENTS

Enemy Descriptions

Enemy 1

"We have a brand new raid coming out and we need a good entry level / first boss. The basis of the raid is an ancient wizard tower starting from the ground floor. As we ascend floors upward, we will discover and run into more allies and creations of this mysterious wizard. The first boss should look formidable but nothing over the top. This could be a creature, an apprentice, or something of the arcane. The encounter team is super open to what the concept team can come up with on this one. Think dark, ancient magic. The idea is this wizard turned his back on his school and allies centuries ago and has been dabbling with forbidden magic for a long time in secret. Standard magic law has been broken and there's no telling what he's been up to in his massive tower. (The tower seems to be growing the more powerful he gets). This one is pretty wide open, but should leave everyone with a direction to at least shoot for.”

Enemy 2

"This task calls for a brand new mob that's going to exist in our plane of fire zone we have coming out. We have a few rigs we could use, but don't worry about that for thinking of this design. We want something that walks on all fours for this creature. Could be cat like, mammoth, rhino, or anything! Get creative as you can with this one! It should look fierce and ready to attack anything that comes within its territory. Think of ways how a creature like this might look, to have to survive on a scorched plane of existence. How it eats, how it hunts, anything that could help take this design up a step. It's nice to show that this species of creature has lived here for thousands of years and how it developed and hunted over that long period of time

I want you to create your own monster boss character.

Take the lessons you have learned so far and apply that specific vibe and feeling to the base of your creature. Choose one of the two enemy encounter descriptions below and go through the entire process from thumbnails to the detailed thumb of your favorite design, to the finished rendering.

These enemy descriptions mirror an experience when you have a designer or director who is looking for more creative input from the concept team. Show us all your steps but also feel free to show your progress in the assignment post if you're not sure what direction to take or are looking for general feedback.

Avoid the "Loose Shape" Trap

It is common to start creating loose, organic shapes that look crazy but do not make actual sense. I fall into this trap myself. You need to slow down and analyze your work. Ask yourself how the anatomy works and why the character looks the way it does.

Define the Character

Your design should reflect the internal logic of the creature. Take time to explain these factors through your visual choices:

  • Powers and Abilities: What can the monster do?
  • Personality: How does the character behave?
  • Setting: Where do they live or come from?

Storytelling Through Details

Backstory adds depth to a design. If your monster wears armor or clothing, determine the source.

  • Are they crafting armor themselves?
  • Is it an inherited suit?
  • Are they wearing scraps?
  • Is it ancient armor they came back from the dead with?

Take a little bit of time to think about these details. Put that backstory into the design to make it believable.

You have until 02/25/26 to submit your art for possible inclusion in the critique video!

Kassjan (Kass) Smyczek
-Entry from the Beastiarium: Desert Drake or "Sand Crocodile". Habitat: Scorched Plane. An area where life is a rarity. The Sand Crocodile has perfected a way of treacherous hunting called "bait and switch": It first submerges itself into the dunes. The sandcolored body provides perfect camoufalge. The jagged stone-like scales of its spine imitate a rock formation and the ending of its tail mimics a date palm. In a world without water or fruits the shadow of a date palm can be deceivingly inviting. Once the prey has settled, the drake strikes. The victim is either claimed in a single, earth-shaking leap or by its big swinging tail that hits like a tree. The only tell is its hot temper: Every time the Sand Crocodile switches from baiting to attacking, its gullet emits a strong orange, visible even through the sand. It prefers the amber light of sunset to mask this tell-tale sign but in the bright light of midday, that subterranean glow is the only warning the target will receive before the sand turns to teeth.- This course has been fun! Loved the standardized approach that leads to repeatable success. Love the brushes and the art style (definately going to continue to follow on Instagram). Maybe in the future there is a possibility to learn from you about splash art? Anyway, this was baller!
Kassjan (Kass) Smyczek
Those were my sketches.
@rocco_contini
One of each assignment. Mob creature based on classic desert animals, namely spiders, scorpions, and armadillos. Next is the Dark Wizard Apprentice, mutated by dark magic. Trying to make even that level one boss intimidating and creeeeeeeepy haha. Enjoy!
@stefyart
I chose enemy 1, imagining it to be a wizard's disciple who loved fire and water spells. With no other test subjects available, the wizard decided to transform him into an elemental that could use both elements.
Ash
23h
Incredible work, Stefy!
Javier Bravomalo
Hi everyone! This is my submission for this last assignment, I chose Enemy 1: the Raid Boss (Albarack) This was VERY challenging to define but also super fun to play around with, I struggled a bit deciding where I wanted to take him but I'm pleased with the end result - I added a younger version of himself for a bit extra storytelling. So.. this is the "story" I created for him: He was a high-born elven mage, apprentice to our “Final Boss.” Frustrated by the limits of his studies, he followed his master down a darker path in search of greater power. There, he discovered entities from another astral plane and began studying them—until he forged a pact, believing he could control it. The bargain transformed him into a powerful warlock, but the magic consumed him faster than he expected. To slow the corruption, he bound himself with enchanted amulets. In exchange for his sacrifices, he wields devastating bursts of arcane energy—though the power has severely eroded his mind and clarity. Thanks for everything! This course helped me a lot to experiment with a more fluid and practical process and I'm happy with how the designs turned out.
Smithies
20h
This is great, I feel like it really fits the brief
Ash
2d
amazing work, Javier!
Jeremy Thompson
Hey everyone, This has been a really fun and informative course. I’ve truly enjoyed Dave’s insight into how he communicates and creates art. Just as importantly, gaining a deeper understanding of the concept pipeline process, along with approvals and procedures, has been incredibly valuable to me. I also loved watching everyone’s art come to life. It’s been a real treat. Here is my submission for Enemy 1. I completed my silhouette sheet, and as tradition goes, the last one was the design I chose to develop further. I went with a Celtic wizard woman. Rather than giving her extensive defensive and offensive capabilities, I decided to scale things back a bit. She shoots plasma and electricity from her fingers and can escape quietly using a cloaking ability that allows her to quickly blend into the environment. See you all, I hope to run into you out there!
Smithies
1d
Woooow nice!!
gungo
2d
very nice design! how'd you do those tattoos?
Ash
3d
Very cool! I love the (lightning?) effects coming out of her fingers and how that lights her
gungo
3d
composed alternative designs for both prompts after receiving feedback, making sure to refer back to the brief as often as i could - happy with how both sets have turned out, just unsure if i'll be able to complete both in time for the deadline. feedback would be much appreciated!
Smithies
1d
I like cube 2 best and no. 1 for the other sheet :)
@duddu
3d
For the cube 2 and 4 feel the best, the finger legs on 4 are definitely the best lower body. I also love the bearded guy side face on the first one. Maybe you can combine the variations. For the insect thingy i really like the mouth on 1.
Ash
3d
oooh very creepy with the teeth! 2 and 4 are my faves.
Smithies
5d
Hi guys, I’m still trying to figure out which enemy 2 to go forward with. Any help would be appreciated! I’ve taken 3 designs a bit further but not sure which one to render. Any suggestions would be great. Thanks <3
Sean Ramsey
Awesome, these are great! I, of course, love the E character. Really fun to see this character's progression. My favorites from that lineup are E4 and E2. I really like how you handled the shading on E2, like it has a form that feels very rock-y and three-dimensional. But the tongues on E4 make it feel more like it's more dangerous than at first glance. If I saw this in a game I'd want to not only defeat it, but capture it and keep one for myself haha. It's somehow become more threatening than the thumbnail and also cuter haha. For Enemy I - I also think I2 is very strong. It feels believable and has a really good attitude face and design.
Ben Panetta
All of the E variations are awesome. I can very easily imagine them in a game. E4 is my favourite of the bunch. The face and tongues are great. I also really like I4. It has a great silhouette and head design. Plus it doesn't seem dangerous until you take a closer look, which would make for a fun surprise in a game.
Nicola Musa
Hi everyone! I chose Enemy 2, as you can see from the sketches i was really uncertain whether to go full "elemental/infernal beast" or towards a less magical creature The idea was to create a creature capable of surviving very high temperatures, with an heavy rock-like shell. Then I hypothesized the existence of very small insects that feeds on the creature shell, releasing substances that react with heat and crystalize on the creature's shell, creating sharp crystals used as weapons Hope you like it! (Yes I'm a huge Monster Hunter fan so i probably ended up putting a lot of its design influence into the final design)
Sean Ramsey
Nice, I really dig this! I feel like you had a lot of good ideas in your thumbs and detailed sketches and it turned out really good. You've really captured a heavy duty tank-y creature with a kind of draconic vibe. It really feels like a unique take on this type of creature. I also really like the design of the elder version, like it'd be an "elite" enemy you could encounter in the same area. I might see Dave commenting on the blue "wrist" area as the color matches the rocks on the shoulders but seems like a different material. And that could feel like a choice to make the design color match over it feeling like a natural, story driven choice like everything else in the design. I'm not sure if something like that matters though, just a thought. But what an awesome creature.
Ash
4d
awesome work! I love the last panel showing all the layer progress
Smithies
5d
wooow great work! congrats
@zorbius15
So I feel I kinda phoned the last one in because I was behind and rushed it. Now I’m gonna try to do a fully rendered piece. As a fan of WoW I always love when they have a character do a callback and become a boss. *This is gonna be CORRUPTED Inkpot Sam! 💀. He delved too much into his ancient tomes and the corruption of the ancient magics has utterly cast him into darkness.
@zorbius15
Still messing.
Joshua Card
Hello! I realize that I could have pushed the "epicness" of my mage tower concepts. But, my thought process was leaning towards a classic fantasy, simplistic design for this project. Going to have a crack at the other prompt but here's the description: "Fortunately, someone else has triggered the defense rune before you got here. Unfortunately, that previous intruder is polymorphed and hostile to anyone else who enters! Watch out for his blind rampage, stepping on more runes will trigger more defenses!"
Kyle Hernandez
I think what you have so far is great! The idea of D (for your goat sketches) where he is still wearing some sort of clothing is a cool idea. Maybe the person's appearance is meshing with the goat polymorph appearance. I think you could go further by adding a small resemblance to facial hair, or even a hairstyle (like a braid or two) that resembles the man that was polymorphed. I think it will make it stand out more as a character. The rune on the chest is also pretty cool, maybe you could put the other smaller runes on other parts of his body?
Evie Bamsey
Good evening everyone! I'm working with Enemy 1, the first boss, and I would love some feedback on the thumbnails I'm working with below. Initially, I started with the idea of an apprentice being fused with some animal/creature qualities, like an experiment gone wrong, but then thought just having a "corrupted" or "evil" apprentice might also be interesting. Again, I would love any and all feedback and I'm really looking forward to what everyone will come up with. Thanks!
Ephie Haddock
really love the silhouetes on 1 and 3! i love the idea of fusing with animals or having corrupted magic - tons of things you can do with that!
gungo
12d
3 has a pretty striking and recognisable silhouette with those two opposing triangles, but 5 also has some nice rhythms going on too - nice work!
Nikolaos Polychronopoulos
Hello all! I chose the Enemy 2 of the description given. I will attach all 4 phases of its process. For the Thumbnail stage I used Scott Flanders’s Shapecarving Technique. Any feedback is always appreciated. :)
Kyle Hernandez
Would love to get some feedback on what I have so far. The top 5 sketches (A-E) are the sketches that Im thinking about moving forward with. I am going with Enemy 1, the first boss in the Wizard's Tower. To stick with the idea of the first boss in the raid not being super powerful, I thought it would be fun to play with the idea of an apprentice and a golem/guardian/security system. Also included are my other iterations I was playing with. I'm leaning towards A, B, and E, but would love to hear what others think! Here's some of my thought process behind the story elements. The apprentice and golem/guardian I feel are pretty self explanatory. They are there to serve/learn the Evil Wizard. They are a small taste of the ancient magic the Wizard uses. I was thinking the lower part of the tower is the most neglected part of the tower, where the Wizard "allows" nearby goblins to live in. He could have the goblins removed, but in a weird "symbiotic relationship" way, the wizard sees that they can be quite useful protecting his lower levels. Additionally, I thought it would have been interesting if the goblins also decided to raid the Wizard's Tower at the same time the players did. A bit of a "wrong place at the wrong time" vibe.
Joshua Card
These are all tight. Goblin chicken calvary would be an awesome multi-boss fight haha. I'm really vibing with E's unsettling presence. It seems like the first individual who would sense someone has entered the tower and quietly come after you like slender man.
gungo
13d
did some thumbs for the fire mob; happy with the silhouette variety, but not sure if these are an appropriate response to the brief.
Ash
12d
H is my fave.. I like how it looks dangerous but cute. His spikes and little face are precious!
Ephie Haddock
E, G and I feel solid to me! I agree - it's really hard to reel it in and consider the prompt with this one
@duddu
13d
Hey guys! This is my progress on the design. Do you have any tips on taking it further?
Ephie Haddock
I really love this design! Definitely digging the earthy color palette with the pops of magenta and I love the extended neck and staff. My first thoughts were that the tail kind of gets lost behind the body - I think you have plenty of room to play around with the positioning there for a little more pizazz on the silhouette!
gungo
14d
hey all! planning on responding to both prompts, hoping to take at least one of them all the way; just posting the wizard line-up whilst i work on thumbs for the other prompt. making sure to keep the brief in view alongside visual references to avoid straying too far. feedback would be much appreciated!
Joshua Card
G and H are mint. Loving the style
Ash
12d
G or H are really strong
Ephie Haddock
F, G and H are really appealing to me! they have a unique silhouette that makes me wonder what they can do!
Smithies
16d
Hi guys! I chose enemy 2 as it is more out of my comfort zone and I wanted to challenge myself, but it is really hard for me! I have done a bunch of step 1 thumbnails because I’m just a bit confused to be honest. any guidance or help choosing would be greatly appreciated! Also if I’m barking up the wrong tree please don’t worry about being critical - I want to learn!
Smithies
11d
couple of thumbnail 2 developments - any suggestions about which to develop? Gone with I and E in the end.
Sean Ramsey
There's something really cute about E haha. The design feels very rock-y which would definitely be able to survive in the lava/fire environment. It also feels like the most unique design from the whole lineup (like I could see where the other creatures' inspirations came from easier). The other creatures in the lineup all look a lot more fierce and deadly, but something about this little guy is calling to me haha. It's like the deadly rabbit in Monty Python. It could be a type of cute-but-deadly creature. I love it
@duddu
15d
A seems pretty cool to me. I like the eldritch horror bald cat vibes.
JohnJonny
17d
The First Warden --- Once a promising student of magic, set out to search for the wizard who had withdrawn from the school and vanished. When he found the hidden tower, the master welcomed him as an apprentice, and for a time the old dream of knowledge seemed alive. But as the lessons turned to twisted experiments, the apprentice began to see the true cost of the wizard’s ambition. Unable to accept that, he tried to oppose his master and expose the forbidden work. The wizard answered that defiance by remaking him into a living vessel for arcane trials no mortal body was meant to endure. He also feared that the creature might remember the man it had been. So he forged an obsidian ring etched with the Violet Oath, binding the warden’s will to the tower and silencing what remained of his former self. --- For his abilities: *Orb Bomb – Summons an explosive orb that detonates on impact, dealing direct damage and creating a damaging puddle. *Crushing Stomp – Area attack that inflicts damage and applies a brief stun. *Suppressing Silence – Cast that silences players who fail to maintain the required distance. *Siphon Grasp - He channels a concentrated beam of arcane energy toward a random player. The damage is shared between all players standing within the marked area, requiring the raid to group up and soak the blast. If too few players absorb it, the target suffers lethal damage and is briefly weakened. --- And as a bit of fun mechanic, when the boss reaches roughly 20% health he enters a dizzy state (which would be timed), allowing players to destroy the obsidian ring on his leg. But they don’t have to do that and they can blast him (that would fasten the wake up). If the ring is broken, the apprentice is freed from the wizard’s control and joins the raid as an ally. He fights beside the players during the next encounter, but remains heavily weakened at only 20% health and automatically takes primary aggro from the second boss. Because of this, he is expected to die around 85-90% of health of the 2nd boss, serving as narrative closure.
Ash
16d
AWESOME!
Smithies
16d
I feel like you've built the character and the whole of that chapter of the game haha. Awesome wizard
@duddu
18d
What do you think of these thumbnails guys? Which do you like?
Smithies
16d
Love the variation in these thumbnails! Great creativity!
Sean Ramsey
oooh nice! It feels like structurally, G looks the tightest, but D and E both feel the most unique. E is particularly creepy and that could be played up a lot in the details and D is just a really fun juxtaposition for a book-ish enemy to be so huge haha. B and C feel like a more traditional elven/demon woman character but they could be strong if there are some unique details in the variations to give them a striking/memorable silhouette. Hope that helps!
Myles Goethe
You already know Imma just do all three, right? XD
Sean Ramsey
Haha, that's the dedication we love
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