For your first project, you’ll have 2 tasks to complete.
Collect some of your favorite drawings by perspective masters to set a standard for skill development.
Big picture goal - think about problems you'd like to solve that require skills in perspective. Maybe drawing something from a different angle that you don't have reference for, or creating mathematically sound architecture from imagination.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!
Hi! I'm Carrie. I joined 6/25/2025. I'd really like to learn to draw organic things in perspective like figure work, plants and animals. I am also interested in designing cities and interiors from imagination.
Hi- I am Cathy and joined in the conversation 6/25/25. I am interested in botanical illustration as well as general principles of perspective. I want to be able to illustrate from real life rather than from photographs.
I want to be able to draw primitives in realistic-looking relationships to each other when they're not nicely aligned or all in the same orientation. For example, 2 separate cubes on the same plane but rotated to different angles, or a 3d "peace" sign with those 3 120º angles. Along with drawing circles/ellipses in perspective (which I just flub at the moment), being able to solve these problems would help me a lot in drawing solid-looking compound objects, especially from imagination, whether they're the human form, buildings, or space ships.
Hi I'm Alma! Just bought this course since I've never really studied perspective in depth before and figured that this might just help me understand it better. My big picture goal is to create more dynamic artwork and to be able to draw in perspective from imagination without second guessing myself. And also to be able to understand how perspective grids work! Here's some works that inspire me.
Hi everyone I’m Meg! I just started this course and I’m very excited. Here are some works that inspire me. My goal for myself in this class is finding some sort of ease in designing environments and props! I find myself struggling with my perspective quite often. I’m really looking forward to really get down to the basics and fine where I’m having issues
Hi I'm Dead. I like doing digital art and hope one day to use it to tell stories people love. Here are some of the pieces that inspire me with their use of perspective and composition. I hope to understand pieces like these more for my own work.
Hello, my name is Louise and I paint as a hobby. My goal is to understand perspective so that I can create depth, interest and fun, into future paintings and Lear a new skill. It has been enlightening looking at everybodies posts of perspective masters and I am inspired by all of them, specifically Vermeer, Franklin Booth, M C Escher, Norman Rockwell, and Gustave Dore and Albrecht Durer. Thank you.
Hi all! I work as an artist in mobile games industry.
I am looking forward to:
1) Create dynamic compositions from imagination
2) Maintain accurate proportions and lighting in fantasy paintings
3) Use perspective to enhance storytelling in fantasy environments
4) Confidently rotate and place elements in perspective
5) Create believable atmosphere and light in my work
6) Break complex forms into simple shapes and place them in space
7) Combine figure drawing with perspective to anchor characters naturally in scenes
For examples I picked some images I found immersive and inspiring and that I felt drew me into their fantasy worlds. I would love to learn what makes them work and how I could apply similar ideas in my own art.
Here are some examples of types of perspective shots I'd like to be able to draw. Problems I'd like to solve with perspective are drawing and placing characters correctly so that they look grounded and naturally part of an environment. I'd like to be able to concept out ideas for character designs, props, buildings, and various other types of environments for a comic book/manga and illustration. I would like to draw the human form from any angle and make my drawings more dynamic using perspective as a tool to do so. I would like to learn to think like a director so that I can choose exciting and engaging angles for illustrations and comic book/manga panels.
I really want to learn to use perspective to amp up the drama and storytelling of the images I draw and paint. I love art where wide angles, deep shots or crazy distorted perspective can turn the volume up past eleven. I also love art that creates the feeling of epic scale and importance and have noticed that perspective can be used as a compositional tool to enhance these effects. I’m especially interested in learning how to incorporate and ground figures and props within scenes in a way that feels natural to enhance the stories and themes within my future artwork.
I'm an beginner. I like 2d animation especially japan one.
1) I want to draw from imagination
2) Draw correct proportion in perspective
3) Use perspective for storytelling, foreshortening, and create dynamic angle
5) Make believable environment without it look fake
Artist: Ten-ten, Novelance, Tyler Edlin, Luhan wang, Fuzichoco.
I particularly love ten-ten because he can combine perspective and anatomy
he has awesome solid, structure and gesture. So he can make dynamic organic form
in perspective
I'm a self-taught digital artist interested in creating art for comics, and for that I want to be able to create settings, buildings and objects that don't exist in the real world and I want to have characters interact with those objects in a realistic way, even if the characters or the objects themselves don't look realistic.
I'm a self taught artist who is interested in visual development for animation and games. Some of my goals are learning how to draw things from any angle i choose , put complicated obj in perspective , work on drawing buildings and other landscapes , and keeping characters in perspective while in a landscape.
I am an art student interested in illustration. Some goals I have are: to be able to create convincing, immersive worlds for my characters, find ways to incorporate the environment into the narrative, be able to draw the same thing from different angles/points of view, and improve drawing from imagination so that I can translate my ideas onto the paper. I admire Miles Johnston's use of the figure in perspective, Shaun Tan's and James Gurney's imaginative yet convincing worlds, Katsuhiro Otomo's cityscapes and characters in dynamic poses, and interiors by Dutch painters such as Pieter de Hooch and Vermeer.
I hate technical drawing and have been avoiding perspective for almost 10 years. The cartoon on this video hit me hard, but good. I first got my foot in the industry as a concept artist and quickly realized I needed to master perspective. I always tend to draw characters or people but I feel it's time to evolve and try to have some fun.
Hi Names Nimbus. I'm a college student working on 3D modeling and Animation and want to get better at the fundamentals of drawing in perspective to help with 3d environments.
I'm really excited for this course perspective is something I've always wanted to learn to draw interesting environments.
My big picture goals are:
Draw exterior and interior perspective angles to create dynamic scene compositions.
Utilize perspective for environmental story telling.
I choose to study art from into the spiderverse across the spider verse, Mihei Tsumo, and Arcane
Hi, Stephen here. I've just picked up drawing again this year at 30 years old for my own enjoyment after having not drawn since middle school.
I'm glad to have found this course because after a few attempts drawing mannequins in accurate perspective it became obvious to me that the theory behind rotating subjects on the canvas is not so easy.
My big picture goals are that I'd love to be able to
1. draw wide or extreme angle environments so I can ideate on imaginary worlds
2. rotate and place multiple characters in a composition with accurate perspective from imagination
3. know the rules for curvilinear perspective well enough to break them if I decide to direct the gaze towards graphic designs or to put greater emphasis on the characters.
The artists I chose to take inspiration from and study are Kentaro Miura, Sungmoo Heo, Paul Madonna, and Takehiko Inoue.
Kentaro had extraordinary detail for enormous scale views in the worlds he created. I'd like to be able to understand some of his thought process by learning perspective in depth.
Sungmoo's artworks have a certain style and charm that I admire. After seeing that he could intuitively rotate character mannequins in his head with ease, I thought to myself, "I need to learn to how to do that".
I am a Cinematographer working in the film industry.
I read a lot of film scripts and When I do take on a project, Imagination kicks in. Words become images but only in my head.
My goal is to be able to read a scene on paper imagine it in my head and then sketch it on paper, Storyboarded and potentially be able to add details to it if the film requires that.
Its always quite difficult to share a thought with someone without visualizing it or presenting a reference from another film.
Being a cinematographer, I understand quite well lenses, angle of view, perspective, composition, light.
I can imagine it in my head. As soon as I grab a pencil nothing makes sense anymore.
What I mentioned above are things that I would like to be able to learn.
Since Film is my background, Ill go ahead and attach Film stills from Blade Runner and Blade Runner 1982 which I feel are examples that deal well with what I would like to achieve.
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
For your first project, you’ll have 2 tasks to complete.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!