Detailed Thumbnail Assignment
Detailed Thumbnail Assignment
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Detailed Thumbnail Assignment
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Kyle
Here’s my variations on the Entity! I wanted to pull at different story tidbits for each one. I tried to focus on locks and circular shapes for A. For B I wanted to try and pay homage to the kings that sealed the entity in the armor and make it really angular. For C I tried to make him into this cosmic demon-thing and make his armor look like it was warping and breaking off.
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ASSIGNMENTS

Your Assignment

Now that you've done your thumbnails, it's time to take them to the next stage of development.

  1. Choose your favorite thumbnails from the set you created.
  2. Develop at least three of these favorites into more detailed sketches.
  3. Add new details to evolve the character. Consider making changes to their hair, outfit, or adding objects they might be wearing or carrying.

Keep it Creative

As you work on these sketches, remember to keep your process flexible.

Try to keep your drawings loose, almost as loose as your initial thumbnails. This is still a great phase to be super creative. Don't be afraid to change and refine your ideas as you go. You are not stuck with your first concept, so don't feel locked down on any single design.

@nashotheboss
Hi guys! For this assignment, I re-sketched the thumbnails too. Then with a chosen one, made the detailed thumbnails. I went with the inkpot Sam. I also attached my previous attempts on this brief (which I'm not much happy with). So sorry for the awkward body proportions :p . Looking forward for you guys feedback. Thanks a lot. Really enjoying the course.
Ash
1mo
okay cool! I like these a lot. You were playing with many types of silhouettes. I think B in your 2nd pic is strong. I wish she had her shoulders high up and holding that device with both hands like how you made C! I can't wait to see your final piece in color! Keep on going!
Liam O'Connor
I'm finally done with my thumbnails for the Entity! I will admit, they do look a lot more natural with more details than just being one detailed thumbnail. I feel like I really rushed out the last one because I needed to get the assignment in, but I also feel like there was decent enough variation between it and the others. One thing I should also keep in mind is that they look way too similar to each other in body shape. I think I could've done better with making one buff version and another slender-ish version. Though, adding the little details onto them were fun!
Qatsi
2mo
Maren Asando wip. It is hard to stop with thumbnails. :D
Will Jarrels
I ended up mashing a few different of my thumbnail ideas for my first one and the rest I kinda just tried to get really different ideas down. I like them all although I think I could have explored a bit more on the second one!
Will Jarrels
I gave myself another chance to do better and i think i did.
Riku H
3mo
The Entity. Developing further a mashup of ideas from the first 7 thumbnails. Started to get carried away with the C version. I think my art director (me) is going to go with that anyways :)
Emma Jimenez
I did two of my thumbnails for maren asando
Emma Jimenez
i switches d's head to f because i was told that looked better than the original head.
@flavio_illus
I don’t think this topic has been addressed yet, but what do you do when several ideas all seem really cool and you don’t know which one to choose? In a professional setting, you’re usually not the one personally making the final decision. But in this case, how do you approach it without just staring at the screen for tens of minutes trying to decide? I developed two of the initial designs further, and from those I explored three additional ideas. How do you choose now?
Emma Jimenez
FOr me what i do is send the variations to people you know, esspecially people who play video games and ask them which one works the best with the character description. getting a lot of peoples choices always helps me realize which ones work and which ones i like more than others. out of these ones i really like the middle on in the second picture, with the big thing she is carrying and the lantern, before you move on to the next stage though just make sure you make the object shes carying a bit lighter so her head doesn't blend into it
Alex
3mo
Again developing InkpotSam - I latched onto the idea of ink drips and started making capes and other areas have these dripping loose shapes. Part of me likes the gruff feeling of 1 still but after working on 3 - I think i'll push more in this direction since It has a strong silhouette. (although i'd like to lean away from the magician look and more towards a craftman again)
Ash
3mo
These are awesome! I like 1 or 3 to progress further. 2 is giving Over the Garden Wall vibes. Wirt grown up? haha
@portnumb92
Hi everyone! Here’s my progress for ( Mikkles )Assignment 2. I’m currently torn between the Mage (#2) and the Rogue (#3), though I’m also tempted to explore a Warrior variant before committing to a final design. Which direction do you think has the most potential? Once I’ve settled on the character, I’ll follow up with some gesture and movement studies. I’d appreciate any feedback you have!
Javier Gómez Garre
I think I've gone overboard with the details.
Kayode Smyth
I might have gone a bit too detailed, but honestly I really enjoy exploring characters this way. Nothing really feels bolted down and I'm enjoying trying different iterations a LOT more than I thought I would haha.
Rain Skoog
4mo
Kept going with my fav kinda saumrai-esque warrior thumbnail. Felt like I maybe could have been more loose and pushe the variations further.
Sean Ramsey
Nice, I like the third variation a lot. The shape language works with the character's proportions the best of the three with that sleeve too.
thaqi thaqi
here are my refined maren thumbnails ^_^
@branch
5mo
Fell behind for no shortage of reasons but anyway, I initially went with another design but after feedback from Dave I switched it up. Wanted to keep the snake design but I kept struggled to make it look appealing so I think I'm going to change it to some sort of crow. I'm going to go with C and see what I can do to pop out the figure a bit more as the designs feel a bit flat to me.
gungo
5mo
continuing to catch up - here's a few variations on one of my maren thumbnails. tried to vary the designs whilst still keeping that overall triangular shape made by the tube. made use of a visual library, but still feel the designs lack some life
Danylo Vashchenko
"Hello everyone! Unfortunately, I learned about this wonderful course quite late, but I decided to take the opportunity to create my own character. This character originated from a technical assignment I received at work. The task was not included in the final project, and I was granted permission to use it independently for my personal portfolio. About the character: This is Haa’Ss’Naa’Ket, a race of ancient druids. They are not particularly friendly and possess the gift of longevity. Their magic is deeply rooted in nature itself—tree roots, plants, branches, and other natural elements." Continuing work on the character
K. King
5mo
Tried a few more after I saw the critique video
@jakemannon64
I'm a bit late but finally got around to refining & exploring a couple variations for Maren. some Feedback is more than welcome! :)
@brojang
5mo
As the boss choose this character. i've redo the assigment to match with the following. Shapes and gesture all the way ! i take all feedback of course !
Ash
5mo
Nice work, brojang! These are strong silhouettes :)
@zorbius15
5mo
Late to the party, what should I do? I watched the videos, should I make my characters and pick one myself or post here and let the community pick and go forward? Either way I am drawing! :P
Myles Goethe
Some us your skillz!
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