$150
comments 1
I have seen you working on these very loosely and kind of improvising and it made me think whether you were using some references or not. I usually use them on every stage to avoid messing up from the beginning but I wonder if it is a good practice or not and if it depends on the skill level.
LESSON NOTES
What's in Premium?
In the full lesson, I'll show you how to take one character concept and create multiple, distinct variations. We'll stay loose and messy, painting over the sketch to quickly test new ideas for hairstyles, clothing, and accessories. I'll demonstrate how to break up the silhouette and add personality to your design. You'll also learn why showing different versions, even the ones that don't work, helps sell your strongest ideas and get everyone on the same page.
Get this lesson and more in the premium course!
DOWNLOADS
detailed-thumbnail-variations.mp4
460 MB
detailed-thumbnail-variations-transcript-english.txt
16 kB
detailed-thumbnail-variations-transcript-spanish.txt
16 kB
detailed-thumbnail-variations-captions-english.srt
26 kB
detailed-thumbnail-variations-captions-spanish.srt
28 kB
COMMENTS
Your best character design ideas might be hiding in the mess.
Instead of making small tweaks, create major variations of your character. Staying loose lets you explore different silhouettes and personalities without getting locked into your first concept. This is how you discover the strongest design.
I have seen you working on these very loosely and kind of improvising and it made me think whether you were using some references or not. I usually use them on every stage to avoid messing up from the beginning but I wonder if it is a good practice or not and if it depends on the skill level.
•
2mo
During the thumbnail demos, Dave didn't use reference. But later in the rendering stage he did pull out references for some specific rendering areas to get the details right. Later he talks about how he tries not to use reference too early in the process because it can make you stiffen up in the drawing.
I also think his visual library is pretty robust so in the earlier stages he doesn't need to use the references as much unless he's going into really unfamilliar territory.
Using references is a VITAL part of the process. The only thing you need to keep an eye out for is to not become a slave to your references. They are there to inspire you only. At least in character design :)
