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LESSON NOTES
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In the full lesson, I'll walk you through my process for taking a rough thumbnail and developing it into a more refined character sketch. You'll see how I build on the initial idea, adding equipment and personality while staying loose. I focus on creating a strong silhouette first, pushing and pulling proportions as I go. I'll also show you how to use a multiply layer to add simple values that make your design readable. This is the stage for experimenting and finding the cool ideas that make your character unique.
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DOWNLOADS
exploring-alternate-concept-designs.mp4
488 MB
exploring-alternate-concept-designs-transcript-english.txt
18 kB
exploring-alternate-concept-designs-transcript-spanish.txt
19 kB
exploring-alternate-concept-designs-captions-english.srt
31 kB
exploring-alternate-concept-designs-captions-spanish.srt
33 kB
COMMENTS
A rough thumbnail is the perfect place to start exploring your character's design.
Sketching over your initial idea lets you explore possibilities without commitment. This is the stage to focus on the overall silhouette and experiment with big shapes. You can easily push and pull the design before getting lost in the smaller details.
In hindsight I would've finished my varied thumbnails sooner if I didn't waste time blocking in my values instead of focusing on my character's design/silhouette.
