Assignment: Ideation

738
Course In Progress

Assignment: Ideation

738
Course In Progress

Assignment

Fill up a sheet or digital canvas with brainstormed ideas. Be sure to leave notes in there to make your thought process clear. You don’t have to go as crazy as I do with this stuff, but I’m encouraging you to give it a try and see what happens. I think you’re going to be pleasantly surprised at your results. I'll be looking at the comments to see what you post, and some of these will make it into a video critique.

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John Breedy Jr
Hello Scott, This has been a great procedural adjustment for me. I used 9x12 (I have vision issues that limit my peripheral) newsprint. It helps to post because it frees up the doubt from never feeling something is good enough and allows me to access my creativity again. I look forward to hearing from you! Also what are realistic expectations for production when you are working on a project. How many sheets/ideas do they typically look for on a daily or weekly basis, and what is the typical time devoted to each iteration of a concept.
Harvestman Proko   Sheet 1  9x12
Harvestman Proko   Sheet 2  9x12
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Ricardo Campos
Hello! Sorry I'm late! Gotta say, never tried this before but i loved it, I feel like i could go on mixing ideas for hours and hours! This 2 took me around 4h. At 1st I was thinking of a bulky piece of matter mixed with fungus and plants, then it evolved, i noticed that humanoid features makes things more relatable and at the same time creepier, so I went there. Is it here we are supposed to post so we can get some feedback @Scott Flanders ? This is for the 1st assignement. Sorry for any errors on my writting, I'm portuguese and I do not write in english a lot.
monster lab ex1  pt2
monster lab ex1  pt1
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gman20999
Dang man , you got some skills! Could see these designs being in a game. Looks professional!
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Jake Burns
Hello! Love your art Scott. Joined a little late but got right to work. Heres 2 sheets of sketches; I kept subconsciously drawing bigger but I tried my best to keep them small. Original idea was little forest harvesters that are a cross between mushrooms and arachnids/crustaceans. Experimented a bit with pumpkins but wasnt feeling it. I circled a few designs that im happy with but want to take a bit further.
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Jake Burns
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Adrian Tomalla
Hi Scott, this time I tried to focuse more on the silhouette and tried to darken the shapes right away. I noticed that this made me think a lot more about each individual shape and how readable my character is overall. Any advice on what to focuse/improve now? Or do you think i should continue with the focus on sillhouettes :) ?
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Mark Bustin
Hey Scott, this is my ideation sheet for a Villain character that is a sea monster/sea demon. I loved your reef masters and I used a pose you had for one of them in a lot of my designs. I'm also left handed so I did as you do and began on the right hand side. Loved this workflow and the tips in the lessons, great class! Thanks
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Samuel Lemons
Once again sorry about placing my work in the wrong tab.
slemons cd13 960x720x1
slemons monster lab6 0 960x720x1
slemons monsterlab9 960x720x1
slemons monster lab ideation 0 960x720x1
slemons monster lab ideation2 960x720x1
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Antonia Kiewitt
Hey everyone, for this assignment I went with a WoW like raid boss how can spawn minions and has a overall night/dark theme. I think I settled too quickly on one idea and developed that to far before even considering something else... I do like like the results tough. Happy to hear some constructive feedback :)
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Josh Sunga
Hey Antonia, nice work :) I don't think there's an issue with "developing an idea too far" as long as we don't settle as you say. The solution is just further exploration! Sometimes just iterating over your current design will develop the original and generate new ideas. I tried to push your designs below just by pushing and pulling the proportions. (Even just by seeing what a design might look like as wider or taller creates a new silhouette and potential for a new direction.) Thoughts like "what if I made the head smaller" or "what if I make the arms even bigger" also help. These are the more simple steps you can take after you do most of the heavy lifting for your design. But again, great work and thanks for sharing!
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Peter Richardson
Here's my initial responses to the assignment. I tried to keep on message and just restricted myself to crops—I usually find that these initial ideas will prompt more ideas as I go along.
MonsterWorkshop
MonsterWorkshop 2
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MonsterWorkshop 4
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Andrea R
I'm very fond of the Corn Stooks and The Grain Silo
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Nicholas Geier
My initial ideation for a “Bee Kreeper” concept. Started out more as Hive golem/protector but branched out pretty far to other bee creatures like mind hives and buzz saws. Without realizing, I found myself drawing bigger for some, structuring the page seemed to help though.
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Scott Flanders
These are pretty rad. Very clever! I really like that names as well. Nice work Nicholas.
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crime index
Hi everyone! I have returned to drawing recently and I have started digital drawing recently. I am still trying to get used to the tablet and the digital aspect of it, so I thought this exercise would be the perfect start! Starting from the Concept of Cacti, then arrived at Cacti Killer as I did some doodles and then landed on the concept of Cacti Kaiju, since in June there is this challenge to draw one Kaiju monster for every day of the month (Kaijune). I feel like I stayed too safe by keeping close to the shape of sea creatures and cacti in general and not going big enough!
cactikaijupsd
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Andrea R
The "sea of sand" concept is great, I'd love to fight an army of these monsters in a videogame.
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Scott Flanders
Oh man I love these. Great work.
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Nicholas Geier
I like how you kept the cactus shape language through most of your sea creature designs. It especially reads well with the crab/scorpion in the top left. There's plenty you can play with just those 2 concepts even (So many crazy species of each too). Substituting spines for tentacles and vice versa, flat cacti flippers, etc. could be another avenue of exploration. Super cool, I'm eager to see where you take it next!
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Kevin Holmes
Super fun organically moving from thought to thought. They bled together in cool ways I could not have anticipated. Tried to stick with one specific identifiable ("Apple") and then tried to just go wild with it!
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Scott Flanders
Exactly. You're seeing the potential. Nice work Kevin.
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Adrian Tomalla
Harvestmen Hiveminds Not sure if i went to crazy with the ideas but it was a lot of fun :D
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Scott Flanders
Definitely not too crazy. I think you could probably push further. I'd do another sheet, but this time draw smaller. No larger than 1-3 inches tall per sketch. And fill them in if you could please (for the sake of the assignment) the idea being to isolate the silhouette and make it easier to assess. Nice work :)
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Adrian Tomalla
Decided to go with the Pumpkin pooper/ Minion army idea. Also decided to add some lore. Makes it a bit easier for me to come up with new ideas :P. Not sure if some ideas are still to raw tho :/
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Jean-Rene Losier
Alright, 4 pages done of exploration. I'm going to have a hard time picking from these. SO MANY THAT I LIKE!
Assignment1 page1
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Jean-Rene Losier
Here are 2 new pages as well as 1 I already posted where I tried to fill in as much space as I could. Feel like I was a bit lost and mostly just exploring all kinds of ideas before settling on the "Scythe head" concept that most people seemed to like (including myself). I also liked some later ideas like "sytche collector" as well as the spider harvester who Harvests men!
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Scott Flanders
Scythe-head for the win :D
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Kevin Holmes
The scythe in the head really speaks to me haha
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Andrea R
I have added new guys to a Patrol Field crew. Guess it's time now to kill some darling and decide which one should go on with more studies. If I have to choose only one, I think I would go on with the scorpio grape, seems like something that could bring nice shapes to the table.
Field Patrol
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Scott Flanders
Grape-scorpion for the win. Very clever. Nice one Andrea.
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Peter Richardson
Love the inventiveness in these drawings
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Crystal Blue  (she/her)
I like the scorpio grape too, I think you could get some neat results by playing around with making the grapes different sizes
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Will David
Here's my homework for this weeks assignment. I found it good putting all my thoughts down on paper and practising my silhouettes and shadow shapes. However, I found myself rushing and not thinking about my designs for the last few thumbnails. Does anyone have tips or advice on how to avoid this, and any critique is welcome.
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Scott Flanders
I think these turned out pretty well. It is unlikely that every sketch will be a winner. My goal is typically just to ensure there aren't too many that I'm seriously dissatisfied with on the page at the end of a session. You mentioned struggling with rushing. I find listening to podcasts or nature documentaries can often help me settle into a flow state.
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Andrea R
I think you approached this in the right way, generating a lot of ideas and variations. There will be plenty of opportunities later on to work on design and appeal.
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Sonja Müller
As promised I did some more variations of the Army of Gobbling Apples. I wanted to post it as reply of my first post, but I am not able to find it. I also can't remember if I posted it under assignments or comments. Is there one place where we can see all the comments related to this course? Anyways sorry for double posting, I include the old ones, so everything is together. Also I will continue brainstorming about the Cute Eye Monster until the next lesson. Looking forward to the upcoming episode :D
cute eye monster
army of gobbling apples
apple3
apple4
apple5
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Kevin Holmes
Having just drawn a ton of apples myself, I really enjoy how you played with the mouths on them! I feel like I was worried too much of that would cause the apple to not read as such, but yours read really well.
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Kolja Kaehler
I like how you were thinking of situations or story moments for your apple army. I found that really helps to define the personality of the characters while one is working on them. The very last sketch with the leader apple stood out to me, it has a lot of movement, and suggests some madness going on - nice funny / creepy combo :)
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Alec Brubaker
great work, I think The Apple Tree idea has a lot of fun potential!
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Andrea R
This is so much fun! To write down the notes I had to think in English, which is not my first language. I wonder if that influenced me somehow.
Idea Generation
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Scott Flanders
You don't need to write the notes in english! I would like you to use the primary language that you think in most naturally. You are likely to get more out of the process that way.
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Kolja Kaehler
I was also a little concerned about that. Above all I believe the exercise is about letting your thoughts flow freely... I'm OK with english, but at times I just put down German words if the english term didn't spring into my mind immediately. Glad to see someone focusing more on the notes part, too :)
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Sonja Müller
Oh I love the snail with vampire fangs!
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Wiktor Budzinski
I think that ideation is one of my weak points, I usually end up drawing my first or second sketch, so I am glad this assignment forced me to work some more on it 🙂 I managed to finish only two pages for now, as I am rather slow with drawing. I will continue to work on it, but I am posting it now in case I will not have enough time in the next few days 😅 I will add some more sheets when I will finish them. Also, maybe someone will have some critique which will help me with my next pages 🤞 While working on these pages I have written a short blurb for the concept: Every year the harvest spirits gather under the full moon to celebrate a harvest festival. But what happens when the family of spirits discovers an old spell letting them possess all living things? Yep, you guessed it! It’s a full-blown pumpkin infestation! 🎃🎃🎃 Hope you like it!
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Scott Flanders
You mentioned that ideation is one of your weak points, but I love these Wiktor. I think this approach is working for you. Very nice man.
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Kevin Holmes
These shapes are incredibly fun! I'm especially a fan of the cabbage head teeth.
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Wiktor Budzinski
I tried starting with „random” shapes and then base some creatures on them. It was a lot of fun, but ended up being very abstract. Still, I find some of these shapes to be appealing so maybe there is something to it 🤔
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afewbadgers
I’d first like to say I’m a huge fan of your work! I started out with the idea of a rotting food/garbage sort of creature and eventually found myself really liking the idea of chunks of earth being carried around by roots. While I did my initial “note” drawings small I found myself getting carried away with the idea! This has been a really fun creative exercise, and I can see where this concept stage of your workflow can help lead ultimately to a better idea through the process of elimination, or “kit-bashing” in a sense. I’m looking forward to future lessons!
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Alec Brubaker
Roots are a super fun form to play with, They can be manipulated into all sorts of fun shapes or imitations of other forms. I really like that you incorporated things like the windmill, the old axe and the tree stump, those motifs keeps it feeling spooky! Scott shared a great piece of wisdom with me once: When he's designing a 'faction' of characters, he likes to take a pass at multiple 'class archetypes' and what they might look like. So things like grunts or minions, elites, brutes, sorcerers, leaders, etc. (these are not exact terms that have to be followed, and you can of course define your own 'classes') It's a great way to begin bringing a type of character in different directions, and something you may want to consider. Keep up the great work, looking forward to seeing more!
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Orion Dyson-Smith
nice! I like the huge scale - the windmill is a nice touch to show this. Could one of them be wearing houses as shoes? hahaha. I like how there could be Earth Spawns that look different based on the plants or structures on their "heads". In the upper left, the tall grasses with the birds or bugs circling the grasses - this is a cool touch and bases the monster even more in the real world - they're like carrying around an ecosystem. Could there be a lake or pond one - he's like the sumo of the group. The vine as whip is good and also them picking up found tools. Cool stuff!
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Nate
4mo
These are pretty neat! I hope you know I mean it as a compliment when I say “Dude, gross”
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Andre Camargo
Hey guys, I did go with the harvestman "theme" here. When I signed up for the course I planned on doing a monster I currently need for a story, but found during the first lesson that it wouldn't go well with the harvest/farming/halloween theme. With my visual brainstorming, I tried to go in a different direction that Scott did. I used this method before during my graphic design courses, but it was never nearly as much fun as it is with monsters :) I will do another sheet with follow up ideas. Can't wait to continue. I have some rpg troupes in my mind, some mythical monster concepts and some more machine/plant (cyberpunk) hybrids. I had little peeks into Sonjas, Teds, Gracielas and Nates work, because I was too curious. I will comment and try to give feedback but want to wait with my follow-up sheet. Otherwise I get too distracted and just feel jealous of all the great ideas and themes! Amazing start guys, looking forward to see the progress through the course. If you guys have any hints for me, feel free to hit me! All the best, Andre
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Scott Flanders
Looks like you're on the right track to me Andre. And it looks like you're having fun too. Nice work man :)
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Kolja Kaehler
I like how you are exploring many possible directions, and especially the combination with machinery! I see a lot of Scott's associations in your sketches, too - which doesn't hurt, but I'm curious: I actually found it hard to let go of the notions we already were presented with in the lesson video. E.g., I made sure to not do a pumpkin, and was wondering if I'm limiting myself that way. Did that trouble you?
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Andre Camargo
Hey guys, I took your advise and implemented some ideas in my followup sheet, where I took some ideas further and stretched a bit. I noticed that I tend more toward "characters" than monsters. But I guess this is also caused by lack of anatomy knowledge. If I put a robe on the thing, and some accessories, I can hide areas where I dont feel "safe".
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About instructor
Creative Director at Tar Pit Studios. I'm an artist and game developer. I'm especially passionate about sculpting, and character design.