Asked for help
So I designed a character that I'm posing in a painting (there will be a creature creeping up on him, spoiler). Despite the several formal and perspective issues in the turnarounds (if anyone has tips on keeping consistent and balanced forms in perspective, would be appreciated), I am satisfied with the progress. I mean the gestures also need improvement, but I feel this is a step in the right direction in terms of posing and anatomy.
I made a few texture brushes. Top two are for fur (one matted, one bristled) and bottom two are for fabric (one coarse, one fine/silky). for the eggs/orbs, I applied brush strokes in a clipping group and put the blending mode on soft light. I'm using Krita, which has slightly different features than PS but the differences translate well enough. These worked better than I expected but I would change some things about the flow and contrast (especially the fabric brushes). Though I designed them for texturing the highlights and shadows of focal points, they took some experimentation to blend as intended and have some contrast issues when not in a blending mode. Though I will note I have not used them for any actual piece yet and could look better on actual details and planes shaded and formed for the material they're intended to be.
Asked for help
a former professor of mine asked me to contribute a comic to his class's magazine a few weeks ago which was apocalypse themed. I almost declined but figured it would be a good idea to apply a lot of what I've learned so far. I'm relatively happy with the results but am a bit critical as well. Biggest elephant in the room for me is that the narrative is hard to understand for some, which is probably due to the placement of the panels. In terms of the composition and silhouettes, there's a lot of improvement with a lot of room for growth. I notice a lot is working in terms of movement, readability, value, space, and descriptiveness. However, I am still getting used to silhouette and because of that, some proportions are too exaggerated or shortened. It is also still tricky for me to see different values in silhouette, especially in greyscale. Just as well, I struggle to avoid tangentials in more complicated pieces like this which was a headache. I also don't love the composition of the large top panel. Something about the character's posing makes him seem stiff/forced. But to end on a positive note, I am very happy with the composition of the bottom panel, assuming it reads as well as I think it does.
so I've been a bit spotty with my uploading (I am doing assignments, just had a lot on my plate and not a ton of time to scan my sketchbooks and do posts. I did finish the class though!). This was fun and these are actually re-designs of my originals. I don't think I would usually go for this graphic a style but I enjoyed experimenting. Once again I think I would benefit from completing my figure drawing course. Though my understanding of anatomy, pose, and gesture are improving, I'm not completely intuitively comfortable applying these things to design (so no, David, the fancy stuff isn't working yet... not totally). However, I feel I did alright representing these guys. Maybe the peace keeper looks a bit more than slightly sadistic (more like a villain or anti-hero than someone who is kind hearted) but I like how I distorted her anatomy. I feel that the leader's prop could have been more creative and her gesture a bit more loose, but I feel her anatomical design is working for her character. The rule follower has my favorite prop conceptually, I feel his character reads the most successfully, but that may be because as an awkward and anxious person, I can literally feel his gesture XD.
so the first image is from observation and the second is drawing without reference. For the third, I'm noticing that I'm struggling to get proportion right. The Kodiak bear was pretty good but when doing the snow monkey, I began to enlarge certain proportions (like the head) and shrink the limbs. This is possibly because I started at the head and body for the base of the structure and need to become more comfortable using multiple points of reference across an image (not sure if anyone can relate). The humbolt squid may have been the hardest to draw surprisingly, but that may be because large swimming invertebrates are very gestural and its 8 arms were hard to keep track of in the image. As for the boxes and cylinders, I think I'm starting to build up intuition for prospective, though in some instances I feel they're too exaggerated.
Need to get on posting my HW more often. I decided to go digital this time so I can get better with a tablet. For the most part I like what I explored with my focal points but I'm not totally satisfied with all silhouettes in my lineup. I also feel I need to get more practice with structure, proportion, and prospective as my "hived canine" and "rat kinged beast" feel a bit too exaggerated. I do however feel my thematic focal points are starting to shine and am proud of my "Rat Man" (though I wish I made a more detailed silhouette of him) and my "symbiotic tree". I notice that even the designs I don't feel have reached their potential are feeling stronger in their focal points so I feel I'm grasping what I needed to understand with this assignment.
A piece I did for a local landscape painting competition. I incorporated a lot of what I've learned so far from my character design and figure drawing classes. It didn't place anywhere nor did it sell, but I'm glad I rose to the occasion. I'm not requesting help, but feel free to give feedback on it. I get the feeling there's a lot I could have considered with this one that could have improved it, and I'm here to improve!
so question: I misinterpreted the assignment and thought we were supposed to do an ideation page with a prompt we pick, rather than just harvestman. Should I just keep going with my prompt or should I start the assignments over? I know there's really no consequence either way but I'm taking this class to improve so whichever way benefits me better.
so @Scott Flanders, has me anxiously excited for this course and to explore character design. Here's my first assignment. I picked a "multi-organism monster" prompt that would allow me to explore concepts and silhouettes a bit outside of my comfort zone, while being within my own cryptic taste. I wanted to explore certain themes that would have me thinking of different dynamics where multiple creatures come together to function as one. I had fun with this, but fear I may have taken this in a non-beneficial direction. First off, I'm concerned that the precedents that first came to mind were a bit too obscure, either in their entirety or in the way I executed them visually, rather than creating unique versions of architypes. My second concern is that the diversity of ideas is too broad and that the prompt "multiple organism" isn't strong enough visually to make them seem unified under the same concept. Other than that, I'm also not completely satisfied with my layout, as I see it is filled with potential tangents and clumps at a point to the left. I was hoping to organize the visual notations in a way that would take the viewer in a transition across the page but I did not plan that too well and was a bit lost in generating relating ideas. I know I'm not supposed to use too much judgement but hey, I'm all for improvement at this point in my life. A bit of background, I graduated from a tech school in Illustration back in 2019. Long term, I aspire to be a character designer. And even if I don't wind up in entertainment art, I still want to learn and strengthen my fundamentals as I love drawing narrative scenes with expressive, convincing characters and environments. I am also taking Fundamentals of Character Design and Figure Drawing Fundamentals.
here's part 1, I'll include the last 5 in another post. So I really wanted to go out of my comfort zone with this one and play around with what I learned in the lecture, especially with tension, contrast, flats/rounds, and a bit with making simple silhouettes. I also wanted to play with anatomy (redesigning) the way the instructor pointed out with illustrators like Jamie Hewlett. I feel this worked out in some sketches but fear that others are too caricatured or feel anatomically awkward rather than decisive. I also did these in a week on top of my other homework and a job, so if the amount of content and diversity of style is underwhelming let me know. A bit of background, I graduated in illustration in 2019, have a long term goal of becoming a character designer, and so want to strengthen my fundamentals. Even if I don't go into entertainment art, becoming a better character designer is something that will help me in the short term, as I love making narrative art with expressive characters and environments and want to have the best fundamentals and draftsmanship I can.