Andrew Schlageter
Andrew Schlageter
Freelance Illustrator aspiring to work in visual dev or game dev. I have a strong interest in character design, storyboarding, and environments.
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Andrew Schlageter
Asked for help
So I designed a character that I'm posing in a painting (there will be a creature creeping up on him, spoiler). Despite the several formal and perspective issues in the turnarounds (if anyone has tips on keeping consistent and balanced forms in perspective, would be appreciated), I am satisfied with the progress. I mean the gestures also need improvement, but I feel this is a step in the right direction in terms of posing and anatomy.
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Andrew Schlageter
I made a few texture brushes. Top two are for fur (one matted, one bristled) and bottom two are for fabric (one coarse, one fine/silky). for the eggs/orbs, I applied brush strokes in a clipping group and put the blending mode on soft light. I'm using Krita, which has slightly different features than PS but the differences translate well enough. These worked better than I expected but I would change some things about the flow and contrast (especially the fabric brushes). Though I designed them for texturing the highlights and shadows of focal points, they took some experimentation to blend as intended and have some contrast issues when not in a blending mode. Though I will note I have not used them for any actual piece yet and could look better on actual details and planes shaded and formed for the material they're intended to be.
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Andrew Schlageter
Asked for help
a former professor of mine asked me to contribute a comic to his class's magazine a few weeks ago which was apocalypse themed. I almost declined but figured it would be a good idea to apply a lot of what I've learned so far. I'm relatively happy with the results but am a bit critical as well. Biggest elephant in the room for me is that the narrative is hard to understand for some, which is probably due to the placement of the panels. In terms of the composition and silhouettes, there's a lot of improvement with a lot of room for growth. I notice a lot is working in terms of movement, readability, value, space, and descriptiveness. However, I am still getting used to silhouette and because of that, some proportions are too exaggerated or shortened. It is also still tricky for me to see different values in silhouette, especially in greyscale. Just as well, I struggle to avoid tangentials in more complicated pieces like this which was a headache. I also don't love the composition of the large top panel. Something about the character's posing makes him seem stiff/forced. But to end on a positive note, I am very happy with the composition of the bottom panel, assuming it reads as well as I think it does.
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@zlojkrokodil
Hello! Had a lot of fun with this, even if the forms of the charakters could be bit more expressive. Also I'm bit struggling with the poses, now they feel a bit random. But still a very cool task, thank you!
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Andrew Schlageter
I enjoy your style of line. It feels unrestrained and animate. I think that plays strongly in the gesture of your leader, as I can feel her confidence. I was a bit confused identifying the other two, until I looked closer at your peace keeper's clothing. I might encourage you, in the future, to experiment more with gesture and expression as that is working naturally in your outgoing leader but starts to lose identity in your other two characters. Your rhythm doesn't seem to doubt itself, which naturally works great with aggressive characters, but the other two prompts have gradually opposing mannerisms to that. It may benefit you to start thinking about how this style can demonstrate a character with more reservation or constriction. As for your shape breakdown, you certainly have a great start. Your clothing flows from form to form while remaining separate, details are compositionally great and articulate. I can certainly see the conflicting nature in your peace keeper with his breakdown alone.
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Andrew Schlageter
so I've been a bit spotty with my uploading (I am doing assignments, just had a lot on my plate and not a ton of time to scan my sketchbooks and do posts. I did finish the class though!). This was fun and these are actually re-designs of my originals. I don't think I would usually go for this graphic a style but I enjoyed experimenting. Once again I think I would benefit from completing my figure drawing course. Though my understanding of anatomy, pose, and gesture are improving, I'm not completely intuitively comfortable applying these things to design (so no, David, the fancy stuff isn't working yet... not totally). However, I feel I did alright representing these guys. Maybe the peace keeper looks a bit more than slightly sadistic (more like a villain or anti-hero than someone who is kind hearted) but I like how I distorted her anatomy. I feel that the leader's prop could have been more creative and her gesture a bit more loose, but I feel her anatomical design is working for her character. The rule follower has my favorite prop conceptually, I feel his character reads the most successfully, but that may be because as an awkward and anxious person, I can literally feel his gesture XD.
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Ireneusz Paszkiewicz
My final line-up of the Forest Constructs. Loved the course so much! Thanks
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Andrew Schlageter
I like these a lot. successfully descriptive shadow shapes in your figures and great composition showing relationships. Your poses are also very interesting and really show who these guys are. I wish you tried some more atmospheric stuff with the background characters but over all, awesome work.
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Andrew Schlageter
so here are my finals. I had fun with this class, will definitely try it again some time. I feel some of these look a bit too vector-ish but maybe that's not necessarily a bad thing.
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Andrew Schlageter
so the first image is from observation and the second is drawing without reference. For the third, I'm noticing that I'm struggling to get proportion right. The Kodiak bear was pretty good but when doing the snow monkey, I began to enlarge certain proportions (like the head) and shrink the limbs. This is possibly because I started at the head and body for the base of the structure and need to become more comfortable using multiple points of reference across an image (not sure if anyone can relate). The humbolt squid may have been the hardest to draw surprisingly, but that may be because large swimming invertebrates are very gestural and its 8 arms were hard to keep track of in the image. As for the boxes and cylinders, I think I'm starting to build up intuition for prospective, though in some instances I feel they're too exaggerated.
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Andrew Schlageter
Need to get on posting my HW more often. I decided to go digital this time so I can get better with a tablet. For the most part I like what I explored with my focal points but I'm not totally satisfied with all silhouettes in my lineup. I also feel I need to get more practice with structure, proportion, and prospective as my "hived canine" and "rat kinged beast" feel a bit too exaggerated. I do however feel my thematic focal points are starting to shine and am proud of my "Rat Man" (though I wish I made a more detailed silhouette of him) and my "symbiotic tree". I notice that even the designs I don't feel have reached their potential are feeling stronger in their focal points so I feel I'm grasping what I needed to understand with this assignment.
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Andrew Schlageter
A piece I did for a local landscape painting competition. I incorporated a lot of what I've learned so far from my character design and figure drawing classes. It didn't place anywhere nor did it sell, but I'm glad I rose to the occasion. I'm not requesting help, but feel free to give feedback on it. I get the feeling there's a lot I could have considered with this one that could have improved it, and I'm here to improve!
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