Clowndev
Clowndev
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Clowndev
Oof, drawing straight lines to a point is harder than it seems, even with all the practice! I might have gone overboard with them, got kinda messy. After placing the sink in the right spot I realized the water would just spill downwards! Guess I didn't sink that through. So I decided to put a bathtub under it! Talk about a sink cost fallacy huh. Looking forward to inventing more rooms, I wish I could add non - boxy objects though :)
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Clowndev
Thanks Stan, I'll keep doing them! And I'll make sure my feet rhythms are up to standard! Honestly it just gets more fun once you get better at it, so for me it's not such a struggle anymore to sit and do quick-sketch! Can't wait to fail at drawing cubes and cylinders next, oh boy! :)
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Clowndev
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Heya! 7 Months ago as soon as the course started I tried gesture drawing, it was so hard I wanted to cry :) But instead of crying I started doing it daily! If you do a thing you'll get better I guess, heh. I timed them as usual, 2-4 minutes each, giving myself some time to add finishing touches is really useful when you're just starting out. I don't have charcoal and the overhand grip doesn't translate to mechanical pencils or a stylus, so I didn't do that, I used my usual 3B for those! :) P.S If you don't succeed yet just keep doing those and practice your line control!
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Clowndev
P.S UNRELATED, but here are my gestures from 7 months ago, hee hee :)
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Clowndev
Gesture can be tricky, when I first started with it 6 months ago it was very rough, it took me about 4 months of almost daily practice to get some decent results, but it's worth it! But dynamic shapes imply more than line of action, they are also movement inside the secondary forms, and as Stan pointed out in the critique pinching, overlap, weight distribution, character are all parts of it. Though for level two invention is hard without knowing where exactly do flippers attach to the body and what is the range of motion, but it doesn't matter unless it's very obviously wrong! If it looks cool and dynamic and somewhat seal like it's probably fine, this isn't anatomy after all! Keep drawing everyone :)
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Clowndev
Well well well. After the last assignment this is a nice refresher. Starting with level one, but I'll attempt second level later to seal the deal :)
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Clowndev
Refs!
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Clowndev
I regret drawing this on printer paper, the details were really hard to draw! I should get myself something bigger next time. But the biggest benefit of printer paper is that I get to chuck it down a garbage can right where it belongs (I hate proportions) :)
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Clowndev
This is probably my favorite project so far! But it took me taking on level 2 assignment and the demonstrations to actually get level 1 project part! The problem is I relied too heavily on edges for my level 1, making various planes into their own shapes instead of thinking of it more two-dimensionaly. Once you get to deform the shapes you learn how important it is to keep it simple, because it has to look like the animal you're working with with a different design. And every time my level 2 drawings were better than the level one! And I had way more fun! Here's a few ones I did. Anyways, have fun everyone, and if you haven't tried level 2 it might help you understand level 1 better :)
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Clowndev
It turns out I can't draw simple shapes without abusing my eraser. Ouch! Well, now I know what to do! I'm going to draw simple shapes of various sizes until I can draw them with less pain. Can't design what you can't draw! Don't think I'm ready for level two yet,
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Clowndev
Refs! Some from unsplash some from flickr.
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Clowndev
Heya! After watching both of the demos I have gathered some thoughts on line master studies that I'd want to share! As a beginner it might be complicated to see various things at once when doing a master study, even when trying to focus on lines! Why? Because lines show contours, edges, textures, highlight points of interest, delineate shapes in space! So if you don't think of WHY a line was used in a certain way at a certain point, you might also not learn anything about how the master uses them! There were examples in critiques where lines were used to draw the shape of the hair and put a highlight to show it's bulk (Gibson example), so if the person drawing it doesn't put consideration into it, it wouldn't be a complete master study! Or not understanding how master's lines either conform to edge or rhythm of the picture, making them work as a whole, or even any of the compositional purpose of line weight! But the course haven't touched on any of the topics of rhythm or edge yet, so it would be wise to focus on technique more and then come back to line master studies later! And just like Stan showed, you can create your own warmups that you should probably do to absorb how exactly the master places the strokes, or at least do it in your own way that achieves the same effect! You can do simple exercises like hatching a plane like the master, then tilting that plane and hatching, or hatching a whole cube in space with the technique until you're familiar with it, try to pull a single stroke into abstract shapes if the master does that e.t.c. Try to do it in different ways, find the most effective one for you! Then after you do this a bunch either come back to studying the master you learned that from now with the proper muscle memory OR apply it in your own projects! Do what's most fun for you! The warmups you create are very important because you are going to focus exclusively on technique before you focus on applying it with complex elements of shape design and forms in space! Hope any of you found this helpful. Remember, applying learned principals in your own work is a skill of it's own so don't forget to practice it! Ok, bye!
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Clowndev
Heya everyone! Guess it's time for master studies! Took time to search for reference but went back to the Watts skull since it has a lot of line weight/type variety I could really learn from! Plus I was feeling bad (to the bone) today :)
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