TeusFlips
The internet
University Student, Streamer, and noob artist (also portrait art done by my friend @peanutpaws)
TeusFlips
added a new topic3mo
So I recently realized that I want to work in more creative careers such as in the entertainment industry (Film, animation, videogames) and I want to step up my skill set in concept art and illustration.
That being said, I am currently hired for commission works but I want to hear from those who are already working in the industry if I would be hireable based on my current portfolio, and if not, what should I aim to add to my portfolio to demonstrate that I would be capable of entry-level work.
Thanks ahead of time for your thoughts and feedback, and if drawing fundamentals is the wrong thread for this type of question I can post somewhere else.
Update on the drawing, I think I've made some progress but I would still appreciate any feed back :)
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6mo
I have this upcoming RPG campaign and I really want to draw out my OC for the campaign. The character is from the Pokémon games so I have Ken Sugimori Characters (the three completed illustrated pieces) as reference, and the character is a camera person so I found a pose I like.
I am struggling to illustrate the feet as "on toes" from this angle so any feedback would be great. I also have no idea how to approach the shorts either, essentially line placement feedback would be great. I think my proportioning is good, but if anyone sees anything I need to increase or decrease in size and is willing to give me a heads-up, I would be grateful!
added a new topic
Struggling to maintain motivation1yr
So I have found that since beginning in programs like proko and DrawABox, I have been struggling to do any drawing work that isn't technique based, like ghosting lines and confidence lines. But I can't seem to motivate myself to draw from imagination, I typically get done the sketch and structure phase, but then find my self unsatisfied and moving from the piece.
Should I just move on to a different piece when this happens? I feel like I should power through so I'm still finishing even if I'm not happy with it, but on the other hand I think learning to let go and start over might be equally valuable. I used to only draw creatures but I'm trying to draw people, which is when I started to have this challenge.
What are some thoughts about how I should approach this?
Become good friends with failure, he will be your constant companion for the rest of your artistic journey. When you do a drawing, and it fails to meet your expectation, that's a good thing, it means your learning. The gap between expectation and reality is where all artist live. You will grow, feel good for a bit, then hit a wall and struggle for a bit, then grow again. That's the journey, enjoy :)
TeusFlips
1yr
I appreciate the thought. I always feel lost with art, tbh. How do you tend to approach sketching human characters @Steve Lenze ? I have trouble finding a flow line when I draw humans, so I immediately go to construction lines... I really appreciate your feedback and I just looked at your gallery and feel lucky that you are so will to provide feedback in the forums!
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added a new topic
Sketching from observation (trying to sketch figures)1yr
So I am trying to sketch this character, and I keep feeling like Icarus approaching the sun when I work on these art projects; I get confident, and then my wings burn up, and I crash again. Should I not be trying for the more complex human shapes with sketches right now? I really want to maintain motivation but it kinda sucks when I try to sketch from observation, and then obsess on proportions and shapes :/
Did the girl and penguin first, then watched the demos for those two before attempting the hand. I definitely tried to let myself be a lot more loose and sketchy on the hand, but maybe swung a little too far in that direction! Oh well ¯\_(ツ)_/¯
1yr
I really like the hand you've done Mackenzie! The sketchy aspect really emphasizes the flow, it looks really nice!
1yr
A few more tries to sketch something else this time. Any critique welcome
Redraws along with the video.
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So what if my proportions are way off? I’m trying to play with an idea here!:P
So just posting some pre-demo post demo stuff. I want to hightlight a reflection that really helped me from the demo. I can't believe how much better I felt about my drawing once I stopped caring about each of the lines, and just enjoyed how it began to look. I get hooked on how bad my lines are typically, but it was so satisfying to just enjoy to discovery process!
all thanks to all the peeps here that have been kind enough to give feedback thus far tomorrow I'm going to try sketching something a bit more difficult then the penguin, I wanna try some anime and pokemon stuff lul.
1yr
The drawing basics. I'm going through it right now. I think it'll be a good foundation. Since it's ongoing and you have to wait for new stuff if you catch up, I'd suggest supplementing with material from Marco Bucci too. You're already pretty good. You also need to consider what type of work you wanna do. I mean, your stuff is more "cartoony" so idk if you would care to learn from say Richard Schmid. I'd recommend it since he's so good, but if his stuff doesn't really apply to you now or ever, then maybe no. At least not at the moment. So, what type of stuff you trying to do? That's the question!
1yr
I appreciate the response, I am working through foundations and will probably begin the drawabox course by Irshad Karim. I really enjoy animation and cartoon styles, as I really like the ideas of simplification and exaggeration :P I tend to be inspired by shows like owl house (Dana Terrace) and Inside job (Shion Takeuchi) or some manga and video games like pokemon.
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1yr
Other then the fish, your shadows are all over the place. Pick a light direction and draw your shadows accordingly, right now they are making your colors look muddy.
1yr
So the fish and brown dinosaur aren't mine, they're the reference pokemon design I based the orange dinosaur on. I appreciate the feedback but can you be more specific by "all over the place" I kept the shading behind the character, or so I thought.
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Looking for critique and feedback1yr
So I am still in the midst of learning to draw, and I feel like I have gotten better with interpreting shaped in 3-dimensions. But I still struggle with shading and line weight.
Below I made a fakemon which is a mix of Magikarp and Tyrunt, but it still feels off, like I think it is my colours, shading and line weight but I'm not sure. What would be a good place to start for improving this creature design?
1yr
Your work looks great! You really capture the essence of the figures by some of the exaggerations and simplifications you use! How far are you into the figure course if you don't mind me asking :)
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1yr
Asked for help
I know it is not right, but I love how it looks. I plan to print this one out and put it on my desk at work :D. now someone tell me what I did wrong. T.T
1yr
Honestly if your proud of your work that's the most important thing! It looks good, the only thing I think would be worth considering is using an additional gradient on the front face, it looks a little flat with just the line and 2 brightest dots on the front, this makes the pear look cut in half; And the shading behind the pear is a bit round and one tone, make sure to use a clear 5 tone gradient and sharpen it like the pear. The lines on the pear look great and sharp, I would experiment with that further if I were you and see how sharp you can make the lines but keep it looking like a pear.
Really great job on this!
1yr
Asked for help
took a bit to nail this down, but not too long, though the shell gave me trouble for sure :p
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1yr
After the boots demo. This took me a while.
That was A LOT of information. (A lot of proportions are off too). It’s hard to keep thinking as you draw each line “how do I want to simplify this”. Sometimes it just becomes unconscious copying. Even C curves can be very different from each other.
S curves were extremely hard to ghost. Just hard to get on the same trace.
I have a strong feeling that when Stan was doing the demo for boots he used his knowledge of shapes. That’s why they looked so real. I lack that knowledge so I can only copy 2D information now.
I am still struggling to draw nice eclipses. Going back to drawing some more mushrooms…
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1yr
So I just made my third attempt and I'm not as happy with it as I am with my second pear. Not sure if it's because I used cross hatching rather then solid colours btu feedback would be appreciated.
1yr
Asked for help
My first go at the first project, I would still like to try it a couple more times to see where I can improve it, but any feedback would be appreciated!