@johnercek
@johnercek
Torrance
Freelance Production Artist in comicbooks and more
@johnercek
short answer- the way you drew the red lines is "correct". I don't understand why you slanted the coned roof- and the longer answer involves understanding the limitations of linear perspective (which- gasp! isn't perfect). can you show the construction lines you used and why you angled the roof?
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@johnercek
it's easier to give feedback if we can see your construction lines. if you aren't using construction lines then your contour line work is pretty good. one thing that stands out to me is the way the hamstrings connect to the fibula and it's proximity to the kneecap. when you understand that relationship- you'll be able to make the knees look more dimensional
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@johnercek
the drawing is beautiful and fun, but the rendering is interfering with your representation of your anatomy knowledge. For example, how do you see the sartorius working on the viewer left leg? because you've done such a good job rendering it, it's hard to see what you are thinking or "have learned". from what I can see here- 1) the "ledge" above the knee on the viewer left leg as it transitions into the quad is more extreme than what's seen in the photo. 2) the transition from the bicep into the brachioradialis muscles in the viewer right arm looks segmented. Maybe the bicep is popping forward too much with it's lightness and needs to be a tad darker- maybe the brachioradialis muscles need to come a little higher up the arm. 3) the first phalange in the big toe on the viewer left foot needs to be longer (toes are too short) . But all those observations are helping you to copy an image and not really understand anatomy, but i hope you find it helpful.
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@johnercek
i like following diego lucia on instagram @Diego Lucia -- @diluc on instagram- check him out
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@johnercek
it's pretty and fun. 1) your clouds are pretty cotton candyish. that's a style thing- so 50/50 on that. 2) going to have to reverse the light on the moon, (or else you are in a system with two suns... but that still doesn't work because the light that is hitting the scene would still be hitting the moon in the background) 3) I'm not seeing enough temperature change in the shadows on the grass in the foreground- and the hills in the background need more atmosphere perspective turning them grey like the sky in the horizon. - did you have any reference for the color palette on this? Without one, this is mostly subjective and it will be hard to get it "right"
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@johnercek
similar to what samuel eli said, since you have angles on that rear tibia, there is foreshortening in every orthographic projection- there is no way to improve upon this without using a 3d model. All that being said- it looks great! you should move forward
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@johnercek
that reference is a challenging piece to pull anatomy from. They aren't showing bones (or even landmarks like the spine of the scapula or the PSIS) and they are grouping some of the muscles together. Frankly, I'm impressed by your effort of getting the simplified skeleton in there (seriously! that's a challenge). It's difficult to critique this because I don't know where you are on your anatomy journey but my impression is that you need to find references that show both the bones and the muscles and focus on smaller muscle groups before attacking the whole back.
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@johnercek
these gestures look really solid. You are at a point now where you need to do more of the longer drawings and see how your gestures helped/hindered your construction process- once you have that information, you will be able to go back "improve" how you do your gestures for the sake of using them as construction lines for yourself. (for example- you haven't really touched on making your pelvis's 3d boxes or using landmarks, although your use of the collar bones at this stage is excellent!) Every artist ends up developing their own approach so you'll notice how your gestures differ from other artists.
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@johnercek
I've helped out a few people with their books before, I'm game for an occasional chat if you like. FWIW- massive information dumps are usually not the best way to get the ball rolling. Have you solidified your pitch yet?
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H H
Hey Matt! I haven’t gotten to that part yet, but I’m pretty sure you could do it in any medium. I think it’s a great idea to render it like you would a comic, since it’s more relevant to your goal. I’m not sure what style comic you draw in but here’s a few David Finch videos : https://www.proko.com/lesson/how-to-cross-hatch-for-comics-david-finch/discussions https://www.youtube.com/watch?v=okQfa98uLlQ Other good ressources: Robert Marzullo and How to Draw Comics . NET on Youtube and this video by page Page One Comics https://www.youtube.com/watch?v=VxNe6jqiTDk (it’s a long video - he starts rendering anatomy around 27 minutes in) I hope this will be of some help!
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@johnercek
I really like this response and I wanted to add to it just a bit. 1) one simple way to approximate graphite and brush is to use your graphite shavings and smear it on your paper with a paper towel. This works better with 6b lead than it does with 6h- but it should be enough to get the essence of the exercise. 2) even though comic book land has a historical preference for crosshatching for the sake of being inked later- the whole landscape is changing. Still- for the sake of the aesthetic (and dave finch is great for that!) you should check out how ryan benjamin uses blocks of value to describe form before coming back and doing line work around it. https://www.youtube.com/watch?v=70Z8iY0Q2Gw it's a more unique approach that other comic artists don't offer a tutorial around and it has more crossover with the value studies you get from proko's courses.
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@huzzacreative
Any thoughts on creating quick shadows via digital/photoshop? I get how to do it with Pen, Pencil, and Paper via hatching. But digital doesn't feel right when you try to hatch.
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@johnercek
hatching in digital can be weird/tough for a few reasons. 1) hatching usually involves quick movement and if your computer is too slow it's going to throw your lines off. 2) when we hatch in real life we are subtly rotating the sheet of paper as we move through the image, so make heavy use of your rotate options. 3) so many brushes in photoshop are soft edge and you might get better results if you make sure you use a hard brush or even try the pencil tool (turns your brush into binary black or white- no grey) to start before you find better crosshatching brushes. bonus: I think it's going to feel weird or wrong for a little while even when you get it "right"
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@johnercek
recently loish started doing more landscape explorations that were really fun- what inspired that and what were the unexpected challenges once she started?
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@johnercek
ok- first off- there's a lot charm in your lines right now, lots of personality to them. But you aren't wrong in feeling like you want to control them more, because there will be times where you need to. So here's an exercise for that. (see image)
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@johnercek
it's a tool used in drafting- you can find images by using google.
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