Charline B.R.
Belgium
I'm aiming at drawing old fashion European graphic novel, as a hobby
Charline B.R.
added comment inHow to Generate Ideas to Draw or Paint
10mo
Awww so full of life and joy ! That are the best advices !
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10mo
it seems that the 3D hands aren't working in the second notes, i get this message:
Charline B.R.
10mo
That could come from your browser being incompatible, 3d viewers are very dependant on what you run.
What are you using currently ?
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11mo
Modelism, even if it's not really an "art" class... as in "trying to rebuild an object from scratch and understanding it". Meaning you do have to "tear down" something for real or get a functional plan, then assemble all pieces it into one.
I always though it would be useless and only "seeing" the external would be enough until we were tasked with re-creating functional objects starting from cardboard.
It just force you to think in very different terms and make your intelligence assemble everything like in a puzzle, memorize and assimilate much much better.
It also teach patience which is a great skill to develop :)
1yr
Oh crap, I'm never seeing my dentist the same again :'D
Wonderful line flow and courbe dynamics !
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Hey, @Charline B.R.! Sorry to be catching up with your post a bunch of days behind, hope I’m still on time to help.
The way I see it, this is turning out to be a nice comp! At first glance, the magical-like environment strikes to me as an inviting idea, and the drawing seems pretty developed at this point, enough to hint that this can become an appealing illustration once it’s finished. So, overall, I’d say great work so far!
One technical thing I notice is that the characters’ feet (especially the ones in front) don’t seem to match the same perspective of the ground, so a little adjustment there could make for a noticeable difference already. Look for that simplified box as the main primary form to get the sense of how to firmly place the feet on the ground in perspective.
Another thing that caught my eye is that perhaps the architecture might be looking a bit “conceptually unbalanced” for the context: the gate and towers far back, which are a public construction and a military protection device of sorts, seem to have about the same height as the citizen houses, which are often much smaller in this kind of environment. Making the towers and gate taller and more monumental might help not only establish a more believable sense of scale, but also convey a feeling of things being a little more cluttered and crowded, which can make more sense for this type of village (more so than wide open and spaced out anyway).
I think that’s all I’ve got right now.
I’m sorry you’ve been going through a rough patch lately, but things come in cycles, so eventually you’ll get the drive back. And don’t worry, good work takes time to be done - sometimes, other things get in the way and we need to put projects on hold for a while, it’s just part of the game. Also, I’d definitely say you don’t need to apologize for sharing a work in progress - most of us here are used to seeing unfinished work, so it’s not like we have the pressure to just share pleasing "eye-candy" art here as it’s so common in traditional social media - on the contrary. This community is meant to let us help each other grow, so everyone who needs help with their art is welcome, even if the work is completely rough or amateurish (which isn't your case by any means, of course).
Hope this helps, and please let me know if you have any questions.
Best of luck!
1yr
Hello @Liandro, thank you so much for taking time to give feedback :) I appreciate it !
Actually it's not "too late" because I simply let this one on the side again since I posted it. I'm still burned out and decided to let go off any drawing for a time. I hope this phase vanish soon...
The tips about character's foot is really good ! My mistake was building perspective incorrectly around (yes again). I will correct that when I go back to it. Having a grid drawn on the flood like you did is actually very helpful, that's one tips I should use in the future.
About the big door in the background, I totally agree it would add a lot to the composition and fantasy mood, sadly it's not matching my goal of ""realistic proportions"" for this piece.
This town actually exist in a game, it's a rural town with (kind of) shitty protection. Of course nothing in that game is at scale, that's why I picked the challenge to draw it "correctly".
But you are right, protective walls should be much higher, so I will scale the door up a little bit, not as much as your example but enough to make it feel higher than roof.
I know I didn't pick the best angle to render the town, another rooquie mistake, long street like that aren't that much interesting... I could choose the "other" side which has a church and a fareway view on the castle.
I judged it too long to drawn and now I pay my lack of courage.
Again many thanks for your feedback, it's precious !
Have a nice day :)
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1yr
I'm having A LOT of trouble drawing lately, not even able to go for a simple sketch session. I'm sorry I share this piece of half baked work.
I started this February from last year as an excuse to try perspective. It is probably going to be finished by 2023 by the rate I'm at.
Character design is from Lineage 2, not mine !
I'm not looking for particular advises, it's open for critics.
Side note : if the people that helped me about the building perspective see this update, many thanks again for your past comments and tips !
My sixth grade art teacher. I don't even recall her name, but she encouraged me to art and was the first one that really turned me on to art references.
1yr
Aaaaw that's cute and wholesome :)
It's amazing you can pin point when and who is at the root of your journey ! Hope you can dig her name somehow and let her know she did a great job, one day !
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Hmm if that time machine was to exist, :p I would dream of being Harold Foster apprentice.
It's an hard choice because Jean Giraud would come very close...
Whoah, that's very cool ! Nice study in value and mass !
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1yr
I'd like to draw some comic books. I've also done some character concept art for a miniatures games company and that was a lot more interesting than I thought it might be so I would like to do more of that.
I'm also working on my painting a bit so I can do more in terms of illustration. I think I'm trying to cast a wide net, but I'm interested in all of it, so I figure why not.
1yr
Looking good already ! You have a good construction method and a nice dynamic storytelling. Wish you success !
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1yr
Long time no see, welcome back :)
It's very nice what you share with us today, I must say I have some liking toward the two last. The duo of people standing in front of the light has a very nice suggestion power while being very strong in composition and the last one with water share a very dramatic and suspens action. Love it !
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1yr
That would be to be an independant comic artist, or graphic novel illustration artist with my own project and company.
I already tried working in video game studio and saw from my eyes how it can quickly turn to hell. It cooled me down to try again any team work in "the industry".
But being independant and managing to live from it would be a dream. Also I speak about independant and personal creation, not freelancing.
:') Yet I'm growing old and don't fancy it happening, I'm already happy to make progress as an hobbyist now.
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Hi! I'd be happy to help but can you tell me or show me approximately where you think your vanishing points are (the two on the sides and the central one, if you know it)? This will give me a better idea of the effect you're looking for.
1yr
One of the vanishing point is very off canvas, which is why I have so much difficulties. The other is below the gates, if you open the image in full size you will see blue-violin lines going to it with the horizon line.
But I don't understand what is the central point you mention ?
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To be able to construct a perfect square in perspective, you need to understand a little more perspective, so you can construct the vanishing points for the diagonals of the square. using a 'stationary point'. It goes too far to explain it here, but google is your friend. Let me know if you need help, and I will see if I can find some pointers.
1yr
I understand it was a bit too advanced for me, I tried to follow this tutorial : https://architecturerevived.com/how-to-draw-a-perfect-cube-in-perspective/
But I think I misanderstood it.
I will give another try when I have more mileage, I have some french castle I want to try :)
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short answer- the way you drew the red lines is "correct". I don't understand why you slanted the coned roof- and the longer answer involves understanding the limitations of linear perspective (which- gasp! isn't perfect). can you show the construction lines you used and why you angled the roof?
1yr
I was pessimistic, I only deleted the old inking, not sure this constructions lines are going to help you understand what I did wrong, as you can see it's messy
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1yr
I don't think I kept them :( but I will look when I'm in front of my desk. After seeing the end result, I already decided to redraw everything and was pretty pissed with myself, I may had have an emotional vengeful delete action ^^".
The way I proceeded is : I tried to draw 3 big cubes on top of each others, but using a tips I found to "calculate" a true square in perspective (and I most probably didn't understand it correctly).
At some point I remember I had trouble to figure out where was the center of each and how to have smaller cube, which is propably why nothing is aligned actually. I didn't used a center line to draw the tower, but the outer side of the first cube on the floor...
Thank you for your time and reply :)
Tear down the building at Right; Copy the tover-shape at right and place similar to the left towers place. Even if the buildings UNDER the towers are oval it will not effect the cylindrical shapes. Tower to the left might be slighlty smaller-- very litttle compared to the right tower as it in fact is a small bit away from your ount point , There shoulld be a perspective point far away to the left somewhere on the eye-point line. Pleace take no offence for me interfeering..
1yr
Oh, that could be a fast and efficient way to solve my issue, you are right !
But I need to reshape the base level too because it wasn't supposed to be oval, it's me confusing measure when drawing the construction cube. I need more practice with round objects...
Many thanks, I'm very glad you take time to show me what I can do :)
Hey, that's a very pretty scene. :)
I think the problem is conceptual rather than technical; it might be that the perspective of the tower's roof doesn't agree with the perspective of the rest of the composition.
It seems to me that the cone of the tower is angled in such a way that I'm seeing a lot more of the underside than I would be able to from the viewer's vantage point as you've defined it. Possibly adjusting the cone's angle so that less of the underside is showing might solve the problem?
1yr
Yes I agree, the tower perspetive looks different, although I still don't understand myself how I manage to get that. Of all the drawing it's this part that took me the most time just because I couldn't figure out how to do it properly.
I will do a full redraw, I think I wrongly understood one of the perspective rule I tried to use, which resulted in this. Even the basis seems off, it's supposed to be a circle, but it looks like a very stretched cylinder.
Thank you for your help :)
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So I did a quick drawover of the scene in photoshop. A couple things I think you should note.
First is the concept of drawing through. The ellipse on the bottom is the tower looks quite off, and that is because you are not drawing the entire shape, just the front of it, as a result, the ellipse comes off quite flat. Another thing to remember is that ellipse(and flat planes aswell, will get fatter the further they get from the horizon line. I did a quick chart on the side to illustrate what I mean.
Second is to block out the shapes. Start with a basic cube, and then draw an ellipse inside. When you have it blocked out, it follows the correct perspective. Your tower sort of melts away because it lacks the correct structure that the rest of your buildings have.
Finally try and find the centerpoint of shape. The best way is to do an x from the corners of the bottom plane(in a cube) and the center of that x is the middle. There you can draw a straight vertical line and find the point of your cone.
If you have any questions or need me to clarify, feel free to ask.
The drawing is looking really good by the way. Looking forward to seeing the finished piece :)
1yr
Thanks for the words of encouragement :) and many thanks for the redraw !
Yes I see what you mean, I did used cube to draw my cilinders but I messed poorly with the result.
I used a way to "calculate" a real square in a 2 point perspective, sadly I think I misused it because all the cubes parts were deformed...
I'm going to try again without that, keeping your example at hand, thank you !
Hey Charline B.R. what a really nice drawing so far. The first thing i notice is that it seems to me like a one point perspective and not a two point perspective. All lines are pointing to one point (behind the right tower). Or is the other point really far to the left?
What i see on your left tower is that the top of the cone is not in the center of the base of the tower. A vertical line need to run from the center of tower cilinder and the cone tip and bottom circle need to lay on that center line. I found a youtube video showing the principle: https://youtu.be/zkIYARAJVIA
The roof of the tower is constructed of 2 cones that are overlapping, but both cones have their center on the vertical centerline. I hope my description is helping you in the right direction.
1yr
Many thanks for the video, I checked out quickly and it's a better way to position the roof than the goofy way I used.
Yes it's a 2 points perspective, I tried to replicate a city in a game, but with on scale buildings and human-sized props, which gave me a very wide lens. Again it's the first time I really try to do a correct perspective by hand so I may totally have done poorly in choosing such distance ^^"
Again many thanks for your time and explaination !
added a new topic
Can someone help me on perspective for a cylinder object ?1yr
I'm trying to exercise on perspective, a topic I avoided for years and I have trouble with how to calculate cylinder with a perfect round basis in a 2 points perspective.
The left tower in the back seems completly off. I tried multiple calculation but every time it's weird.
How do you calculate a perfect square on a 2 points perspective (which is what I tried to make my cylinder) ? The method I found looked correct but the result isn't convincing at all...
Any help or link would be appreciated :)