The hair rendering is awesome and I like how confident your lines are. I think his upper face is generally ok except the right eye is too close to the nose. Generally you can draw a straight line down from the inner eye to the outer edge of the nose wing. I don't know if it's because the eyes are too close or the nose is too wide, or a little bit of both. His lower face is much too short. It looks like his entire jaw bone is missing. The chin seems long enough, but the jaw bone from the corner of the jaw to the chin is too thin.
Hi everyone. Today I decided to test some new brushed I created in Krita by painting this face. I made this without looking at references. All feedback is welcome! PS: don't look bellow the head! LMAO
Hey @Alessandro Dalponte! Great concept! I did a paintover concerning general composition things. But as for color, the image is dominantly on the cool side so it starts to flatten out. The scene is lit like a sunny day so we want to inject warmer colors to be consistent with the lighting- and painting the feeling of warm sunlight hitting the aqueduct would be a nice moment to capture. Painting the field of grass with greens closer to yellow also helps capture the daylight. This allows us to create depth as well by painting the mountains a much more blue and desaturated green in the background. There's a spectrum of warmer to cooler in all colors- these temperature shifts make a painting more believable and interesting! But again, cool concept and great work!
it's pretty and fun. 1) your clouds are pretty cotton candyish. that's a style thing- so 50/50 on that. 2) going to have to reverse the light on the moon, (or else you are in a system with two suns... but that still doesn't work because the light that is hitting the scene would still be hitting the moon in the background) 3) I'm not seeing enough temperature change in the shadows on the grass in the foreground- and the hills in the background need more atmosphere perspective turning them grey like the sky in the horizon. - did you have any reference for the color palette on this? Without one, this is mostly subjective and it will be hard to get it "right"
I really like the colors in this one, you added a bluish hue to the mountains in the back while keeping the stronger darks in the mid and foreground. And the clouds provide an interesting almost Pixar like aesthetic. One thing to note is the phase of the moon in relation to the main lighting of the sun. If I’m not mistaken the moon would have more of a gibbous shape towards the light source.
Feedback, with that high key of a light source and direction, the cast shadow under the car would be darker compared to the darkest darks. Would I get into that car if that was my Uber ride? yes, yes I would. Keep going, want to see more crazy cars.
In this one I used Koh-I-Noor color pencils and Staedtler pigment liners. All feedback on what I can/need to improve and suggestions are welcome! The colors on the photograph I took are a bit washed up, that's the best I could get with my phone camera.
Hey @Jo Edgehill , nice drawing, the gesture is really good! One thing I think might help is to define a little bit better the shadows. You could add some contrast to it and also use it to better show the forms of the body and the clothing of your character.
I think it looks really nice and I don't have much critique to give. Good job! :)
Hey @Alessandro Dalponte ! I like the prior feedback about lighting and color variation- but I wanted to apply that on top of different silhouettes. There's nothing wrong with your initial design other than that the concept hasn't been fully explored yet! I did a paintover to try to push and pull the proportions and I made the material a more definitive canyon rock. (There was a conflict for me between the overgrowth/vines and the seemingly dry environment). I changed the colors, but my main focus was to simply to create a variety of designs- which is primarily based in shapes and silhouettes. You could try to think of the design as a flat graphic shape- especially with rocks as the subject matter you have more freedom to modify the silhouette. Anyway, rock portals are always a fun concept- thanks for sharing!
Hey Alessandro, This is a cool character design, nice job. The biggest issue is that all your colors are independent of each other. There is going to be orange reflected in the skin where they are close. The opposite is also true. To lighten a color like green, don't just add white, it makes the color look dead and chalky. You should always add some yellow with it to keep the color alive. That goes for all your colors, you have to color shift when darkening and lightening them. You also need to build more contrast by darkening your shadows and not have them be all the same value. I did a quick paint over to show you what I mean. I hope this helps :)