Steven Wolf
Steven Wolf
Earth
Maayan
Some mannequinization back studies
Mannequinization back 3
Mannequinization back. 1png
Mannequinization back. 2png
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Steven Wolf
Nice work! Nice lines.
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milobuatti
hello! i would love some advice on my gesture. I struggle a lot with my lines being messy
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Steven Wolf
I strongly recommend watching the “FORCE Fridays” live streams on YouTube, by Michael Mattesi. Watching them has really helped me better understand how to use gesture drawing. They have made like 94 of them so far, and they are great stuff. You will learn a lot if you watch them and practice. His way of doing gesture makes more sense to me than other ways that I have seen, so maybe it will help you too. I still think that learning how different artist handle doing gesture, and then finding what works for you, which might be some hybrid of different methods, is the best way to go about it.
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Steven Wolf
 Can you explain to us how the Shading Course, differs from your other course here on the Proko site? I already have your course, “Drawing Fundamentals: Accuracy, Values, & Light.” What would I be getting in this new course that wasn’t in the other one? Does the Fundamentals course have stuff that is not in here, or is it just an abridged version of this one? Are you recommending this course to people that already have the Drawing Fundamentals course? I am assuming this new course will go more in depth, and have more, and longer videos. But I just wanted to make sure that it does more than just add assignments that the other course didn’t have. Also I want to make sure that there is enough more to the lessons to justify getting, what I think is, something like the full version of the one that I already have. I really enjoyed your Drawing Fundamentals course, which I believe is just a scaled down version of this course. I’m just trying to make sure that it is worth getting this one when I already have that one. If I didn’t already have the other one, I would just get this one without having to ask the question. Thanks in advanced for your time.
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Steven Wolf
Okay, actually I went ahead and bought it. It seems like it has a lot more to it than the other one, so I think I will be happy with it. But I still think it would be good if you let people know how this course is different than the other one. It seemed a bit unclear to me, so I am sure others are a bit confused as well.
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Marco Sordi
Hello everyone. Since there is no specific section where I can receive critiques about my illustrations and my concept art works, I have decided to publish them in this section. I hope not to contravene the rules of the community nor to bother you at all. I thank in advance all those who wished to participate and contribute with a comment. Have a good day.
robot 1
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Steven Wolf
 I like the design. The mouth piece kind of makes it look alien, which is cool. I’m not sure if this is a robot or a mech suit. I have no idea the scale of the thing with nothing to compare it too. Is the back leg meant to be a darker local value, or are you darkening it in an attempt to push it back into the background more. Because right now, as is, I find my eye is actually pulled to look at it. The spots that seem to pull my eye the most are that back leg, the gun, which I am guessing is a flame thrower, and the tank on its back. I think that has a lot to do with the over all darker value of those spots. If you are darkening the back legs value to push it back, then you could maybe try to not go quite as dark. Another thing you could do with it, is to try and lesson that legs contrast between its lights and darks. I think that might help it feel more lost in the background rather than standing out, if that is what you are going for. Or you could and more contrast to the leg in front. Another thing that gets me looking at that leg is that it has a different foot piece. Which makes me wonder if I am meant to be looking at that leg and noticing that it is different in shape. Because that leg seems like it could be a different value and it looks different, which makes me wonder if it is using a spare part leg to replace one that was damaged. I feel like I should be noticing the head more. Maybe adding more contrast to the head might draw my eye more. There are issues with the lighting. There is a hint of rendering, but I feel like you might be handling it more like cel shading. It seems a bit inconsistent. Not sure if you didn’t want to fully render it out, or if you were struggling with how to render it. As for the highlights, some of it is nice, but some of it is wrong. Something to remember is that the highlight will never be in the shadows. It will always be in the light or midtones. The highlights happen when the light hits a spot on the material that in a direct line from the light source, and then that spot also has to bounce off that spot and go in a direct line, from that bounce, into your eyes. If it can’t do that, there will be no highlight. So I would delete the highlights that are facing away from light source. Something for you to experiment with. Find an object that is in the light that is showing a highlight then, while not moving the object or the light, just move your head a bit, up and down, right and left, and watch as the highlight seems to move with you until it disappears, if you move far enough. But the light, the midtone, and the shadow will all stay in the same spot. Oh another thing I noticed is that the plate pieces that are in the middle where his abs would be, seem like the perspective is a bit off as they seem to be turning to face the camera more then they should be if they are meant to be facing forward perfectly. Good work though. He is fun to look at. If you make a few changes he could be even more fun to look at. I hope this helps. I am just learning myself.
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Steven Wolf
 Very nice work! The thing that stands out to me is feeling like the right side of her face, image right, her left, looks darker than I think it should be with that light. I feel like that gradation should be more subtle for those halftones, both on the cheek and on the jaw, and the temple and next to the ear. This feels especially apparent when compared to her shoulder, and how light that is, although I feel like you might be trying to insert a fade down there wanting to keep more focus on the face. But even with the head alone I feel like it is a bit darker than what I would expect. The light seems to be coming mostly from above and a tiny bit in front, and a bit to the right of the image as well. She is also leaning her head to the image left, which makes me feel that more light should be hitting those halftones. These are just my thoughts though, I could be wrong. You are doing something interesting with the texture, around the eyes and on the chin. You have some curvy partial rings that look like they were made with an eraser. I like the concept there, but I also feel that they are a bit detracting as is. I think that is because they feel like they are only in a couple places rather that something that is throughout the piece. So my eyes see it more as “what’s that” rather than just understanding it as an integral part of the expression of the piece. I don’t know how to improve that, but maybe if you interrogated more of that it into the piece it would be more clear. Like you were seeing the portrait through a kind of filter. Or maybe if you just used it at certain parts of the drawing, for instance, on more rounded surfaces, or maybe where halftones met shadow or something. Or you could leave it as is but make it a more subtle value change so it doesn’t draw attention so much. Or if you like how it is that is fine too. These are just some of the thoughts I had when looking at it. Again, really nice work. You captured her expression nicely. I like how you have blurred out some of the hair the way you did, it is a neat look. It also helps you focus on her face, while also serving to help place her into the background. It’s a neat idea, something I would never think to try at this state in my learning.
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Steven Wolf
 Well there are a few things that come to mind when I look at your work here. The main issue is that some things aren’t quite lined up correctly, this is even more of an issue when you are trying to capture a likeness, and aren’t doing a caricature. Notice that in the picture her iris’s touch the bottom eyelid, where as in your drawing there is a space between them for the white of the eye. It may seem a small thing, but it makes a big difference in how her eyes look. You have drawn the nostril on the right of the photo a bit too much to the left, which is giving it a bit of a pinched and crooked look. In the reference photo notice that the ending line of the nostril comes closer to the vertical line that comes down from the left most point of the eye. This effect is heightened by how you did the shading for where that nostril meets the “ball” of the nose. In the photo notice how that shadow goes straight down from the shadow of the side of the nose, where as you have it being a diagonal stripe angled to the center of the nose. You have also made that shadow much darker. I am not sure, but I think you might be trying to do one shadow value for everything, although you do have it darker for the eyes. If you are just trying to do one shadow value then I would recommend doing only the darker parts, the parts that are fully in shadow, but not the halftones, as that makes it difficult to read if both shadow and halftone are showing the same value. If you are trying to render the darker halftones as well as the shadow then it is important that you make sure that the shadows are darker than the halftones. So you would need to do at least a different value for each one. Right now you have what should be a light halftone around the bottom of the forehead, (supraorbital ridge), as one of the darkest spots in your rendering. That really confuses what is going on there, and just pulling that back, or even erasing that altogether would improve your drawing a lot. I like that you didn’t try to draw each strand of her hair. You have concentrated more on just the shape of the hair and that is good. Something to consider when drawing is that the eye is attracted to areas of high contrast. Right now you have the part in her hair depicted by really dark lines. Darker than most of the rest of the hair lines. Now if your goal was to bring a lot of attention to her part, than that is a way to do it, but I don’t see that as being an area that you want people to focus on, so I would lighten that up. I think it would help you to concentrate on getting the angles correct before you start rendering. Remember if the drawing is off, it can’t be helped by even great rendering. Then when you start rendering the shadows, try to lightly block the shadows in. Meaning draw light lines around the contour of where the shadows are. Then step back, or walk away and come back, and check those lines and see if they are all in the correct place, if not fix them, if they are then start shading them in. When you go straight to shading, without blocking the shadows in, it’s much easier for the angles and placement of the rendering to drift and get away from you, as your brain will be concentrating more on the values than the angles. The fewer things you try to do at once, the better your brain will accommodate you. It’s interesting, when I look at the thumbnail of your drawing it looks much closer to looking right. That tells me that you are close, but it is just some smaller tweaks, that if adjusted, would make for a much stronger piece. This is my first critique here. I hope it was helpful.
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