Jason Arizona
Jason Arizona
mmmmm i'm here
Jason Arizona
Most likely, yes!
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Jason Arizona
I think, in this case, that it's okay to make the gesture not that flowy if the pose itself is not that flowy. To quote Stan himself (on drawing fists) "Don't think that everything has to be dynamic. Some things should feel blocky and heavy. A fist shouldn't feel like Jell-O." I think the best approach would be to draw them as straights or C-curves.
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Jason Arizona
Hey, I don't think that this is necessarily the best place to ask. We (as a community) mostly focus on the technical aspects of drawing and painting -- Color, shape design, anatomy, etc. However, I think I found a site from Webtoon themselves that could help you out! https://www.webtoons.com/en/creators101/webtoon-canvas Proko also sells a course on drawing traditional comics, which, while not necessarily the same, certainly overlaps with the Webtoon format.
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Steve Lenze
You could digitally "glaze" some color over this black and white painting to see if you can learn how color would look with these values. I added a layer, made it a color blending mode, and glazed colors over it to show you what I mean, I hope it helps :)
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Jason Arizona
That looks pretty nice indeed! Usually, if i go from B&W to color, I literally paint over the black and white sketch with the color.
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Jason Arizona
okay i screwed up and posted the same picture twice because i thought i had already attached it whoops
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Jason Arizona
Hello again, proko community! I was lucky enough to get to go to a Sargent exhibit in my state(!!!) But that's sort of a tangent. However, it did inspire me to do my first sargent study ever-- his portrait of Mrs. Charles E. Inches specifically. I feel my understanding of values when it comes to color has been a bit lacking, (Of course, the value of studying it in black and white, which I'm confident in, rather than in actual color, when my problem is very chroma-focused, is debatable. But you can't really go wrong properly studying Sargent, am I right?) I think the values are pretty spot on, but the proportions are WILDLY off. However, I think they're off in a somewhat appealing way. If you have any advice, critique, or artists to study to help me "get" color, then that would be appreciated greatly! Thanks again for clicking on this post!
Jason Arizona
21. First off, let me say, while you may have unintentionally deviated from the reference in terms of color, Id say that the values are more than likely spot on, and the colors you did pick are very pretty. My issue with this one is that the brushwork and shapes seem a bit... unfocused, for lack of a better word. There isn't a logic to which edges are hard and soft, and why in the lights. In the darks, the soft and lost edges make sense, but in the lights, the mismanaged edges make it more difficult to discern the clouds' form. 22. Apply the same praising of values to this one. I think, and I could be wrong here, that you, knowing that the light families were the focus of the painting, laid in the darks with a big, soft, probably round brush, and then used smaller and finer brushes to paint the light families. This is a good approach, but the shapes feel, again, unfocused. The shapes don't feel designed, but more circumstantial. There's no real rhythm to it. The big light shape in the center of the canvas doesn't feel like an intentional big ol' light shape, but rather a bunch of tiny shapes glued together. Also, the cloud in the upper right hand corner seems to be lit from a different, direction for some reason? 23. Again, values good, seemingly unintentional scribbly brushwork could be improved. As a guy who works in digital, the thing that sticks out to me is the odd yellow highlight. Now, don't get me wrong, yellow in a cloud is perfectly fine, but the problem is that the apparent value seems to darken where the yellow hits. I imagine you took a yellow colored brush with a layer modifier attached (not sure which one) and painted it to indicate some warm light hitting the very top of the cloud. However, in effect, the yellow comes off as cold. (For reference, a warm yellow has more of an orange tint, while cold yellow has more of a greenish tint.) In the future, I'd recommend a brush set to overlay for that purpose, or using a warm off white, with a sort of reddish pink as a halftone. 24. The clouds in this one are pretty darn good. Values are solid, colors are harmonious, brushwork seems intentional. I think you could have gotten away with exaggerating the darkness of the foreground to draw attention to the clouds, but that's more of a composition thing and not a study thing. The other far more major problem is that the clouds are lit from the wrong angle. They're supposed to be lit from behind, if they're in front of the sun. (Keep in mind, the sun is millions of miles away, so clouds will never be behind the sun in a scene where the sun is in frame, see attached reference by Julien Di Majo) 25. First of all, if it works, it's not cheating. Doing something like that won't help you learn, necessarily, but it'll fly in a professional setting. However, I agree that the way you've done it does create an odd, unintentional effect where the surface of the water is perfectly, uncannily still. However, this isn't a set rule. For example, in "Here Comes The Flood" by Magical Realist Rob Gonsalves, the surrealism of that is the point. Also, you can flip the canvas, and then come in with a hard brush to form the ripples. Overall, I think that a good exercise would be to limit yourself to one or two hard brushes for at least a few studies.
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Jason Arizona
I screwed up. I screwed up BAD. It was supposed to be simple, supposed to be five values and sharp edges. I thought, hey, I do painting, I can thumbnail whole scenes with just four! As you can tell, I am full of hubris. My brain just wouldn't be satisfied and confident in my decisions, because I wanted to capture a likeness. Pears don't have likenesses. Pears are pears. So, my brain essentially pushed me, by my need to make sure that the shapes were accurate rather than my shapes being able to fit atop a sensible structure, to make it into a finished painting with a decent enough likeness, and THEN, to even QUALIFY as DOING THE ASSIGNMENT, I added a new layer, and painted my new, better shapes on top of THAT. Ya know, like a normal person. And I only used four values. and some of the shapes STILL came out self-important and noodly. I have attached the "painting" version and the "shape" version i did afterwards. Burn me to a crisp.
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Jason Arizona
I like the style and the use of wood elements overall. The rendering is on point, the eclecticism of the elements gives it a story, for lack of a better word, and the concept comes through somewhat clearly. Is this intended to be a house or a car? Can you drive it, and if so, are you supposed to? A few simple elements, like overgrown plants or parking lot lines, could clarify this. I'm not sure if this was intentional design, or just the way you took the photo, but the whole car seems to be leaning awkwardly. Otherwise, the draftmanship is pretty impeccable. All in all, great work! edit: disregard the storytelling portion of my critique i just read the title
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Jason Arizona
Hey, proko community! I am hot off the 100 heads challenge from Ahmed Aldoori, and noticed one of my main issues for most of it was capturing a likeness. For my first caricature, I chose comedian/youtuber Trevor Wallace (because I drew his hands 300 times in different poses across three days) He has a pretty distinct facial structure, with a very square face and prominent cheekbones that go down to his chin. I've attached a picture of the finished painting, the thumbnail sketch, and the original reference (a frame from https://youtu.be/FApbkER3uIY?t=13). I think that through the process of drawing, the head's pose changed slightly. Overall I think this was a pretty successful painting! The only major flaws I can see are that there's a slight tangent around where his smile line meets the nose, the brushwork is a tad sloppy, and the hair could be a bit more interesting. Maybe with some more color notes. The colors are also a bit flatter than I'd like, though I guess that's just a product of how I work. I like the very polygonal shape language, though. Looking Leyendecker-y is usually a good thing! What I may not be so keen on is the fact it looks like I'm aping Court Jones (the person who teaches the caricature fundamentals course here) a bit too closely. I hope that's just a product of using the same process, which can be fixed as I get deeper into drawing faces and heads. So, all in all, I'm proud of this painting, but I'm entirely willing to believe in a couple month's time I'll look back at it and wince. What do you think? Where could I improve? What am I doing right?
Jason Arizona
why is this posted as a lesson
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Steve Lenze
Hey Jason, just wanted to give you some notes on your drawing. I did a quick sketch to show you what I thought, I hope you find it useful :)
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Jason Arizona
Thank you! Your advice is always helpful
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Jason Arizona
Hi proko! I've been having an existential crisis that can only be resolved by LearningTM! I've been trying to make progress, but having a schedule of four completed pieces a day for like a week is really butting into my practice time. But I managed to make some time today to draw a power metal thing based on a species my friend has. I think the values could be a lot more exaggerated (this is power metal we're talking about, after all), and the background is a little sketchy. I think a big issue, for me, is adding detail. Making so many pieces on such a time crunch means that, most of the time, detail isn't really an option like it is in professional studios (presumably) I think the colors also don't have that certain *pizazz* that you get with professional art. I'm almost certain it's due to my lack of plein air study, but getting started on plein air study can be expensive. Also, the title isn't really legible. Is there any way I could improve these problems in future works? Does this work as a portfolio piece? What would you recommend I study next, based on this?
Jason Arizona
I think that they look quite painterly. You honestly could have fooled me into thinking these were traditional. The only flaw I can really see is that in the third painting, the sides of the roofs form a tangent, which makes the picture's depth less distinct.
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Jason Arizona
What I'd like critique on is facial anatomy, and how exactly to go about learning it.
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Jason Arizona
I'm not proud of this one. I think it's funny, and it was fun to do, but there's no way in hell I'd put this in a portfolio. I noticed that you could *kinda* tell the forms of the nostrils from this photo, making it at least *okay* reference. And so, with my mediocre understanding of facial anatomy, I got to work. I think my main problem is that I didn't look at the reference enough. I took quick glances, and didn't actually bring in the reference until late in the game. The left is the final study, the middle is the same but with a halftone filter (like the reference) and the right is the reference. What do you think?
Jason Arizona
Hi proko community! I was doing studies of lighting setups based on the video for Bo Burnham's "White Woman's Instagram," and rewatching it, I noticed something. It's not the focal point of the image, by any means, but it is there. What is there that's causing that triangular/rectangular patch of light, seemingly caused by a light source *behind* him? Is there something reflective off set that we're not seeing? For reference, I painted out the triangular patch, and the image still reads without a hitch - though that might not mean much. You can see the shot in question at https://youtu.be/xHotXbGZiFY?t=189. And listen to the song, it's pretty nice. Thanks, Jason
Jason Arizona
this might be embarassing on my end but i did not register this as a painting at first i thought you only uploaded a reference photo
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teteo tolis
Hello Jason, First of all , the ochre in the BG may look "good" but it throws away your color balance. Try using a midtone grey ( or a midtone red ) for your canvas when painting. Try using a sharper, flat, blocky brush (not a round one) with less texture to block out the shapes and forms before you go in close and render. Try spending more time on the piece, FOCUSED , this looks like a 15 minute sketch (and I know that it took more than that , maybe 1,5 hours ) , if you're listening to netflix or music with lyrics turn them off. Do some research on the "Multiplane, Disney Camera" , it will help you understand how to break down landscapes.
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Jason Arizona
I actually painted it on a midtone gray and filled it in with ochre near the final stages. Most of it is on just one layer *above* that midtone gray layer, so I can change it to whatever I want non-destructively. I agree with you on the sketchy quality, though.
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Jason Arizona
Hi proko community! I've been doing Tiffanie Mang-styled landscape thumbnails, and wondered if I could flesh them out into a full painting. I drew from reference, since i don't have the confidence/know-how/hubris to paint landscapes from imagination yet. I must say, I probably should have strayed further than what the original image gave me (more color notes, bolder choices, less naturalism, etc. But i think the mustard yellow backdrop makes up for that... kinda. Also, there's a giant teddy bear, because... well, I don't know. I'd love some critique that leads me on what to study, who to study (read: adopt as art parents) and why. My (somewhat vague) goals are: -Bolder, more exaggerated color choices -Brushwork that is less traditional -More Personality (whatever THAT means) -Better shapes? (I think my shapes are fine, they get the job done, but i'm not sure of that yet -The ability to understand and break down a landscape
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