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@morelock
2mo
Asked for help
Today's sketch, trying to do a little more invention than just copying, especially in the shadows.
2mo
Hey morelock,
This is pretty good. What stands out to me is the proportions, the head feels too big which is making the legs look real short.
As far as the rendering goes, your on the right track, but you need to make sure the rendering is used to reveal form. Think about form and not about copying the reference.
@morelock
2mo
Hey Steve, thanks for the input and example. I'll work on applying it on the next one. Yes a bit of a big noggin! Thanks again
added a new topic
Feedback on rendering and anatomy2mo
Trying to move away from my rendering digitally looking...digital and more of a graphite/charcoal feel. Still haven't found a brush I really think is great, this one is one of Kyles graphite shaders from the photoshop packs.
Also, anatomy thoughts? Working primarily with arms and legs currently.
not totally finished, head hands feet and weapons all at various levels of finish but not really what I was studying on this one.
Undersketch included
Thanks for all critique/feedback
2mo
Hi all,
Another attempt digitally, trying to get more of that charcoal/graphite look and less "digital."
As always, open to critique and suggestions. Ignore some of the unfinished areas (face feet and weapons) I thought I had gotten most of what I was going to learn out of the piece.
Included my undersketch
3mo
Asked for help
Started with a Buscema sketch of Conan and ended up trying to bring it to a higher render. 602 blackwing, with a stump to blend the clothes. Still very much trying to learn to render a sketch
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6mo
one more study- figure drawing and shading
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7mo
Asked for help
these are deceptively challenging. Great practice though. My reading comprehension must have been off on the level 2 stuff, not enough straight lines.