Steve Lenze
added comment inFeedback on rendering and anatomy
9d
Hey morelock,
This is pretty good. What stands out to me is the proportions, the head feels too big which is making the legs look real short.
As far as the rendering goes, your on the right track, but you need to make sure the rendering is used to reveal form. Think about form and not about copying the reference.
@morelock
9d
Hey Steve, thanks for the input and example. I'll work on applying it on the next one. Yes a bit of a big noggin! Thanks again
added a new topic
Feedback on rendering and anatomy9d
Trying to move away from my rendering digitally looking...digital and more of a graphite/charcoal feel. Still haven't found a brush I really think is great, this one is one of Kyles graphite shaders from the photoshop packs.
Also, anatomy thoughts? Working primarily with arms and legs currently.
not totally finished, head hands feet and weapons all at various levels of finish but not really what I was studying on this one.
Undersketch included
Thanks for all critique/feedback
10d
Hi all,
Another attempt digitally, trying to get more of that charcoal/graphite look and less "digital."
As always, open to critique and suggestions. Ignore some of the unfinished areas (face feet and weapons) I thought I had gotten most of what I was going to learn out of the piece.
Included my undersketch
28d
Asked for help
Started with a Buscema sketch of Conan and ended up trying to bring it to a higher render. 602 blackwing, with a stump to blend the clothes. Still very much trying to learn to render a sketch
Show all replies (1)
4mo
one more study- figure drawing and shading
Show 3 more replies
5mo
Asked for help
these are deceptively challenging. Great practice though. My reading comprehension must have been off on the level 2 stuff, not enough straight lines.
5mo
My attempt in digital. Need some anatomy work and some brush work for sure.
Show all replies (1)
5mo
Asked for help
some Frazetta - then (top right) trying it out.
5mo
Dropped the stylus for the pencil today, worked on it in lulls at work
5mo
nothing hurts like 1 minute gestures first thing in the morning
5mo
Maybe should allocate time differently for this. By the time it was laid in there was just a rush to place some armor. Didn't even try to render it. 20 min
Show 1 more replies
Show all replies (1)
5mo
busy week at work, going to try to get some more shorter ones in later. 30 minutes on this one
Show all replies (1)
5mo
only had time to get one in today. I should have spent more of my time measuring proportions, definitely lost the likeness
6mo
Marshall is harrier than Robin Williams knuckles
6mo
a lot going on in this one, still not totally satisfied with the pointer but couldn't spend 24 of the 25 minutes on it.
6mo
25 minutes seems so long right up until there is like 15 seconds left and you aren't even close to finished.
6mo
Hey Jan,
If you watch Med's videos for a bit you'll quickly see although there are quite a few brushes in the pack, he really only uses a couple of them. The textured oval brush (I think in the pack it has it's name in Kanji) primarily, and the soft round.
I think it's normal for all of us to see just how many brushes are out there and think "which one is right" but really, a hard brush, a soft brush/airbrush and maybe one or two brushes with some texture to them if you want that painterly effect is really about all you need. Play around with some of the options in the pack and pick a few you like, if you want to follow along with Med that oval textured thing is what he uses the majority of the time.
Show all replies (1)